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Messages - Drakilian

Pages: 1 ... 86 87 88 [89] 90 91 92 ... 103
4401
Character Creation / Re: Bo's work in progress
« on: January 08, 2015, 04:49:05 pm »
Need to invest in new ally points to make him.

4402
Character Creation / Re: Bo's work in progress
« on: January 08, 2015, 04:42:57 pm »
Just add another point of retainer and you'll have a ghoul (just a standard ghoul, somewhat flawed) who goes out to kidnap people for you. Musclehead and all.

4403
Character Creation / Re: Bo's work in progress
« on: January 08, 2015, 04:38:43 pm »
Yep

4404
Character Creation / Re: Bo's work in progress
« on: January 08, 2015, 04:27:59 pm »
Yeah, sure.

4405
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 08, 2015, 04:18:31 pm »
Changed Merit into Judge's Wisdom, raised Path to 7/10, changed mentor into 2

Ftfy

4406
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 08, 2015, 04:16:00 pm »
Oh, and your willpower is your courage rating (so 3)

4407
Character Creation / Re: Bo's work in progress
« on: January 08, 2015, 04:14:12 pm »
It's meant for modern vampire, not dark ages (the WoD series tends to actually focus on modern nights).

It could become a flaw in the future, but for now it wouldn't really qualify. Except for Berka, who's char is a Malkavian and is thus allowed to act as crazily/stereotypically as he would like (you can't apply reason to the clan of madness).

4408
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 08, 2015, 04:01:19 pm »
So it really is a bullshit flaw. XD

Then again, you don't want to enter churches here. Holy grounds have faith ratings in the dark ages, entering a church has very tangible downsides:

http://www.thesubnet.com/portal/wod/vtda/RolePlayHoG.html

If you couple #3 with Beacon of evil, you're pretty much guaranteed to be set upon by priests (who have their true faith rating boosted by the Church's very existence) wielding crosses (which in the hands of a true faither, are legitimately dangerous).

4409
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 08, 2015, 03:57:50 pm »
Hmm... The characters travel to Constantinople and follow the fourth Crusade in an extra chronicle i'm including (to fill in downtime in the primary chronicles). One of the important chars in Constantinople is Malachite, an elder Nosferatu - he could have sired you. It would mean that you would have a good reason for your char to participate in that set of adventures as well.

4410
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 08, 2015, 03:54:42 pm »
Could you clear this up for me?  The setting info seems to suggest that it's 1198.

Is that actually what year it is?

(I get that the chronicle spans 800 years.  And that most of the anachronisms I'm mentioning are picky picky.  And not your fault because you're just copying what the book designer wrote.)

Yep, 1198.

How long did you say we'd been vampires?  I know we're neonates, but does that mean like, just turned a week ago, or like, we've been vampires for more than 5 years?

He mentioned somewhere (i think it was on Bo's sheet) tjat we'd been vampire for abput 20 years max or something.

Yep. I mean, you have experience (because I don't want to teach you the basics of vampirism in-game) but you should also all be newborns by vampiric societal standards, so i'm ruling that no one has spent more than 20 years as a vampire.

4411
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 08, 2015, 01:10:52 am »
Oh - and I don't know why anyone would think Beacon of the unholy means you aren't able to enter churches or cathedrals. It says they're barred to you (as in, no one would ever, ever let you into the place) but it's not that you're physically unable to step foot inside.

4412
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 11:26:27 pm »
You now have 2 freebie points left.

Don't worry about it forge, you'll get exp fast here to increase your stats, just finish with what you have here and then we'll go on. Remember that this is a starter adventure, everyone sucks.

4413
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 11:10:16 pm »
Your attributes are fine, just re-do the abilities.

4414
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 10:49:27 pm »
You have spent 11 points on talents, and 6 freebie points.

You have spent 10 points on skills and 4 freebie points.

7 freebie points on Disciplines

5 freebie points on backgrounds

7 freebie points on merits.

You have spent 4 freebie points too many, and your skills/talents are incorrectly distributed.

Oh, and you should record your willpower.

4415
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 10:45:34 pm »
You must wait for me to review to make sure you haven't made any mistakes while making alterations, and then write out your backstory and expanded backgrounds.

4416
Character Creation / Re: Bo's work in progress
« on: January 07, 2015, 10:44:48 pm »
Bistritz, the city of the Tzimisce Prince Radu.

Blood pool is based on generation (check out the Generation link in the explanatory links).

Path rating is a substitute for Humanity, so you can't have them both at the same time. It's your other two virtues (the ones other than courage) added up together before spending freebie points.

4417
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 10:20:50 pm »
Would not give you an advantage, no.

4418
Character Creation / Re: Bo's work in progress
« on: January 07, 2015, 10:20:11 pm »
All right, so feeding grounds. What do I put for that? Whatever ciy he's in now? And for Haven do I put his estate?

Also, I was thinking of my guy carrying a normal saber as a weapon (since his melee does have a 3) and some kind of regal-ish chainmail that he would wear under his clothing for equipment. For Vehicle I think he should own a horse and carriage as he does actually have a driver in the herd. Anything else a young neonate would need? I'll peruse other peoples' profiles and steal borrow some ideas if needed.

I made him be a vampire for nine years now. Acceptable?

Just describe where he usually feeds, if anywhere.

Yes, his current estate. Though he doesn't have an estate (as in, a large area of land which he owns) so much as a large house.

All of that equipment is fine.

Yep, that's a much more acceptable age.


4419
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 07, 2015, 06:35:48 pm »
Oh yes, yes they are.

4420
Character Creation / Re: Bo's work in progress
« on: January 07, 2015, 06:11:32 pm »
oh yeah, is my hord approved before I put it in? I just accidentally typed retainers because that's what I'm used to with Nazario

Yep

4421
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 06:10:06 pm »
Not accepting Danger Sense (because a 2pt merit isn't going to be better than a discipline, and because Auspex 1's entire purpose is danger sensing).

Also, and I won't lie, I find Danger senses aggravating. You don't sense danger. You have perception rolls/Auspex for sensing possible danger, there is no single ability that lets you just "know" you're in danger. This would completely negate stealth, which I would despise.

4422
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 05:38:52 pm »
When you're done, i'll review it.

4423
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 05:27:27 pm »
Yes, it would get you the leather armor.

Then spend the freebies for it. The 7 pt version of that merit gives you actual, legitimate wings that let you fly. There's also a 2 pt merit that makes the wings retractable.

4424
Character Creation / Re: BZ's Malkavian Menace
« on: January 07, 2015, 04:23:17 pm »
Did I mention Silver inlaid Bear Traps? Also, the sword cane will have a silver rill.

And at least five blood grooves on my great-sword haha!

Ah, worried about werewolves?

I've never considered silver Bear Traps vs Werewolves.

4425
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 07, 2015, 04:13:01 pm »
I'm dealing with a lot of stuff now okay!

4426
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 07, 2015, 04:12:07 pm »
I didn't know the reference desk existed when I was making Adam. I got all his merits/flaws from the Subnet (and not this subnet either, the subnet before it was updated).

4427
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 07, 2015, 04:01:56 pm »
I was wondering about that too. I can send you a PDF of "Blood-Dimmed Tides" - it covers sea creatures in the story. Mariners (Gangrel specifically adapted and settled in the ocean) and Lasombra are featured heavily for the vampires. Apparently ALL lasombra (without exception) at one point feel the call of the sea. Elders are very lenient regarding this (they went through it themselves). It's speculated that it's because the Ocean reminds the Lasombra of the Abyss, or that the Ocean has a mystical connection to the Abyss - the deeper you go, the farther away from civilization, the closer you get. So the Ocean is a draw for the Lasombra because they commune with the place from where they draw their greatest powers.

4428
Character Creation / Re: Bo's work in progress
« on: January 07, 2015, 03:56:36 pm »
That I would accept, but I need to know if Bo is willing to go with that.

4429
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 03:55:38 pm »
Like, I don't see why any levels of Potence would be necessary to do this.

They aren't, which is why i'm saying it's not a combo discipline XD

You just need Obfuscate and... that's it. There are allowances in the rules that let you do exactly this.

4430
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 07, 2015, 03:54:31 pm »
Okay, this is just me being picky picky, but why should Beacon of the Unholy count as a flaw?  Its only mechanical disadvantage is "cannot raise Humanity above 5," so it's not a real disadvantage for anything on a path/road.

Yeah, yeah, you can argue all you want that it's a super-big problem that "oh no, clerics will know you're evil," but even if by some bizarre fluke it actually had some relevance to the story, so what? you'll just kill/intimidate the cleric into submission.

You know how I feel about a bunch of these "flaws."  They're just free awesome advantages for evil characters.

We're using the vampire true faith rules. At one point you guys get into a fight with a single inquisitor and his retinue (you'll all be several hundred exp elders at that point). It's one of the toughest fights in the game XD

Clergy and Dark Ages Inquisitors are not to be Farked with.

4431
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 07, 2015, 03:51:53 pm »
Yep, Seth's got it.

4432
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 03:50:16 pm »
What about for merits and flaws, can we take clan-specific ones that aren't from our clan?

Depends. Some of the clan-specific ones are based on clan flaws, in which case no, you can't (because only that clan has that unique flaw). But stuff like the Nosferatu wings i'd allow to be taken by anyone (the wings would have a different form as the characters wouldn't be affected by the Nosferatu curse, of course), etc.

4433
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 03:48:58 pm »
darn...

So what about this one?

Shadowed strike: Obsfucate 3/Potence 1, 2 or 3

Masters of Obsfucation use this ability to gain a great advantage over their foes by striking while unseen. Usually employed by Assamite or Nosferatu  assassins The character uses mastery of Obsfucate to get close to their intended target, then uses Potence to aid in delivering a critical blow, usually deadly to mortals.

System:
The player must first be concealed by Obsfucate with the intended target having no idea where they currently are, having failed their perception roll. It is up to the GM's discretion as to whether it will be allowed following 'Vanish from the minds eye' as the player will be invisible to the target but the target MAY have gone on guard, discuss with the GM as to whether the targets reaction will block this attack.
The player then must move to within melee range of the target without being detected.
The character delivers a carefully targeted punch, or stab (cannot use any weapon bigger than a dagger or claws, character can use extended fingers to cause lethal instead of bashing damage) into a critical point of the target to cause extra damage.

The player may state an exact target (eg. spine at the base of the skull, windpipe, heart) or can leave the exact target up to the GM. If they do not wish to risk killing the target they may also target a crippling blow to beak limbs etc.

Roll as normal for an un-contested melee/unarmed attack with a difficulty of -2 as the target cannot dodge or block what they cannot know is coming. Damage is calculated as normal for an un-armed/melee strike +2 lethal damage.

The GM then calculates damage to the target and states the result. Should the damage be greater than a mortals health, the GM describes the mortals death from the blow. If the target survives the attack, as some mortals and most supernaturals will, the GM describes the damage along with possible crippling effects to the target (Ie. blinded, broken arm, heavy bleeding etc. staggering the target for a turn is also possible following strikes to the head/brain). Should there only be 1 or maybe two successes the GM can decide that the target moved at the last minute and only takes normal damage with no crippling after effects. A botch means the Character  reveals himself at the last moment and the attack is evaded or blocked.

This one feels made up. Mostly because of use of the word GM, which is not used ever by any of the books. They use ST or storyteller.

EDIT: This isn't a combo discipline. After reading the system I am doubly certain this isn't a combo discipline. All of this is possible with the current rules.

4434
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 03:45:03 pm »
Like, apparently I shouldn't have let Adam have Tenebrous Veil, since it's actually "only known by anarchs, who will only teach it to other anarchs."

Total crap, there's no way the anarchs keep that secret from everyone else, or that no one else develops the technique (generally I ignore the "only known by" stuff as well, so don't worry about that here).

4435
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 03:44:04 pm »
Also for weapons.

He has strong leather gloves with a metal band over the knuckes, like a knuckle duster. Two metal spikes that protrude a couple of inches out of the knuckles when making a fist. They are thick metal but thin width like stiletto blades, about two inches long. they are design to be able to stab both an opponents eyes out in a single punch or puncture internal organs..

Don't need dagger or sword or anything now. so my point in resources is being used on the leather Armour and spiked gloves.

Specialty for Wits: Combat reflexes. (Initiative is nice for going invisible before being hit)

Can't get any armour, but i'd allow the spiked gloves.

4436
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 07, 2015, 03:39:52 pm »
It's not an authorized white wolf supplement- it's a homebrewed guide meant for use in live-action vampire games. 

We should go with this as the official document, though?
It might be helpful if you'd make a thread with the links to which sites we're okay to take merits/weapons/armor etc from.  Or is it a case-by-case basis, like "if I find this cool flaw, I can take it as long as you say so"?

(I'm asking because sometimes when I'm looking for info online, there's sites with contradictory rules.  It's hard to tell if one of them is the "official" rules, or if both of them are site-specific made-up changes to disciplines/rules.  Or sites that list merits/flaws that aren't on subnet.  It's often unclear if those are from a supplement or revision that hasn't made it to subnet yet, or if they're the site owner's inventions.)

Yeah, but like, I'm cool with it so we're all good.it adds much-needed variety to vampire powers.

Oh, I know, so much contradiction. But that's because the books contradict each other. There are many, many books. Which is why they mostly just say it's the ST's ruling.

Subnet is incomplete, especially for disciplines.

If you guys get something I don't think makes sense, that I don't like or which will be ultimately useless, I'll just say so.

4437
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 11:55:03 pm »
4 pt ally/Retainer

Ennius, the Knight Errant.

The Knight errant encountered Lucian and his sire in the Bikor mountains, and there he took a stand. The ghouls challenged him first and yet he withstood their mighty blows as if they were raindrops beating against a mountain. He danced as death through the mortal servants and slaves and even the formidable war ghouls. He fought his way to the Vovoide and his childer's home, where he fought a pitched a fierce battle before being defeated. He was tortured but his mastery of Fortitude made effective torture impossible, as did his resistance to pain. So the Vovoide bound him, a gift to his faithful childe.

Ennius could not provide either of the Tzimisce with any information - not even when having the Blood Oath forced upon him. He seems to have no memory prior to his attack on the village.

Originally rather handsome, Lucian has granted him an even greater aesthetic appearance, removing any traces of wounds or scars on him and giving him pleasing, fine features.

4438
Character Creation / Re: Bo's work in progress
« on: January 06, 2015, 11:42:48 pm »
Who said he was willing? All it said was that she turned him.

Vampires are made by draining all of the blood from one's body and then giving them a trickle of your own vitae. That creates a childer.

Yes, they can have sex. They just don't receive any pleasure from it. Sometimes. Check out Bulscu, that guy's into some nasty shit.
You have to spend a number of blood points before you can use those functions though. I think it's something like 8 - your path rating.

Random flights of fancy do not last 800 years.

4439
Character Creation / Re: Bo's work in progress
« on: January 06, 2015, 11:20:21 pm »
1). No. You're all Neonates. Anyone who wants to start older than 20 years as a vampire will earn my almost immediate ire and annoyance.

2). Get Latin.

3). Sire hasn't disappeared. He knows exactly where his sire his. She just doesn't care about him anymore - or at least, she gives that impression. He's even starting in the same city as her.

The chronicle takes place here for the next 8 centuries. You need a better reason than that, unless you decide to say that you're so enamoured with the land that you decide to abandon everything else to stay here.

4440
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 09:18:17 pm »
Now, can i use him to explain my resources? Or can i just say that the area is rich in resources and we've gathered a substantial amount from it?

Yeah

4441
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 06, 2015, 08:37:46 pm »
You get a Vovoides Koldun, who isn't a pre-made character (I wanted to make Radu your sire initially but looking further into the story that isn't an option).

4442
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 06, 2015, 08:08:03 pm »
rob a single jewish guy, they carry that much around with them in spare change

Nah, then he'd have to deal with the golem and the jewish avenger.

4443
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 06, 2015, 08:03:18 pm »
and now to figure out how to explain resources.

Your sire is the Prince of Sofia.

4444
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 06, 2015, 07:43:14 pm »
Yeah.

4445
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 07:36:34 pm »
That value thing i altered, added some jewelry to the kopis sword though.

Then is it okay if Lucien purchased some sercive from vampire forgers to alter it?

Jewlels throw it off balance (add difficulty 1 to use). You can have an ornate sword but it will be harder to use.

Nope. For one, you can't buy things from vampires for money (vampires don't care about money). That's sidequest material, and not one i'm even sure is currently possible.

4447
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 07:30:27 pm »
Armor that only provides a protection of 1 has no dex adjustment.

None of the values for any of the items will be altered. You can only alter one positively with magical enhancements or with vampire forgers.

4448
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 07:08:32 pm »
Reference desk didn't how anything. :(

That;s why you use the awesome PDF list I have you all XD

4449
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 07:07:56 pm »

4450
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 07:03:42 pm »
Or learn them in-game.

Potence/Animalism has good combos, I think.

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