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Character Creation / Re: Bo's work in progress
« on: January 08, 2015, 04:49:05 pm »
Need to invest in new ally points to make him.
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Changed Merit into Judge's Wisdom, raised Path to 7/10, changed mentor into 2
So it really is a bullshit flaw. XD
Could you clear this up for me? The setting info seems to suggest that it's 1198.
Is that actually what year it is?
(I get that the chronicle spans 800 years. And that most of the anachronisms I'm mentioning are picky picky. And not your fault because you're just copying what the book designer wrote.)
How long did you say we'd been vampires? I know we're neonates, but does that mean like, just turned a week ago, or like, we've been vampires for more than 5 years?
He mentioned somewhere (i think it was on Bo's sheet) tjat we'd been vampire for abput 20 years max or something.
All right, so feeding grounds. What do I put for that? Whatever ciy he's in now? And for Haven do I put his estate?
Also, I was thinking of my guy carrying a normal saber as a weapon (since his melee does have a 3) and some kind of regal-ish chainmail that he would wear under his clothing for equipment. For Vehicle I think he should own a horse and carriage as he does actually have a driver in the herd. Anything else a young neonate would need? I'll peruse other peoples' profiles andstealborrow some ideas if needed.
I made him be a vampire for nine years now. Acceptable?
oh yeah, is my hord approved before I put it in? I just accidentally typed retainers because that's what I'm used to with Nazario
Did I mention Silver inlaid Bear Traps? Also, the sword cane will have a silver rill.
And at least five blood grooves on my great-sword haha!
Like, I don't see why any levels of Potence would be necessary to do this.
Okay, this is just me being picky picky, but why should Beacon of the Unholy count as a flaw? Its only mechanical disadvantage is "cannot raise Humanity above 5," so it's not a real disadvantage for anything on a path/road.
Yeah, yeah, you can argue all you want that it's a super-big problem that "oh no, clerics will know you're evil," but even if by some bizarre fluke it actually had some relevance to the story, so what? you'll just kill/intimidate the cleric into submission.
You know how I feel about a bunch of these "flaws." They're just free awesome advantages for evil characters.
What about for merits and flaws, can we take clan-specific ones that aren't from our clan?
darn...
So what about this one?
Shadowed strike: Obsfucate 3/Potence 1, 2 or 3
Masters of Obsfucation use this ability to gain a great advantage over their foes by striking while unseen. Usually employed by Assamite or Nosferatu assassins The character uses mastery of Obsfucate to get close to their intended target, then uses Potence to aid in delivering a critical blow, usually deadly to mortals.
System:
The player must first be concealed by Obsfucate with the intended target having no idea where they currently are, having failed their perception roll. It is up to the GM's discretion as to whether it will be allowed following 'Vanish from the minds eye' as the player will be invisible to the target but the target MAY have gone on guard, discuss with the GM as to whether the targets reaction will block this attack.
The player then must move to within melee range of the target without being detected.
The character delivers a carefully targeted punch, or stab (cannot use any weapon bigger than a dagger or claws, character can use extended fingers to cause lethal instead of bashing damage) into a critical point of the target to cause extra damage.
The player may state an exact target (eg. spine at the base of the skull, windpipe, heart) or can leave the exact target up to the GM. If they do not wish to risk killing the target they may also target a crippling blow to beak limbs etc.
Roll as normal for an un-contested melee/unarmed attack with a difficulty of -2 as the target cannot dodge or block what they cannot know is coming. Damage is calculated as normal for an un-armed/melee strike +2 lethal damage.
The GM then calculates damage to the target and states the result. Should the damage be greater than a mortals health, the GM describes the mortals death from the blow. If the target survives the attack, as some mortals and most supernaturals will, the GM describes the damage along with possible crippling effects to the target (Ie. blinded, broken arm, heavy bleeding etc. staggering the target for a turn is also possible following strikes to the head/brain). Should there only be 1 or maybe two successes the GM can decide that the target moved at the last minute and only takes normal damage with no crippling after effects. A botch means the Character reveals himself at the last moment and the attack is evaded or blocked.
Like, apparently I shouldn't have let Adam have Tenebrous Veil, since it's actually "only known by anarchs, who will only teach it to other anarchs."
Also for weapons.
He has strong leather gloves with a metal band over the knuckes, like a knuckle duster. Two metal spikes that protrude a couple of inches out of the knuckles when making a fist. They are thick metal but thin width like stiletto blades, about two inches long. they are design to be able to stab both an opponents eyes out in a single punch or puncture internal organs..
Don't need dagger or sword or anything now. so my point in resources is being used on the leather Armour and spiked gloves.
Specialty for Wits: Combat reflexes. (Initiative is nice for going invisible before being hit)
It's not an authorized white wolf supplement- it's a homebrewed guide meant for use in live-action vampire games.
We should go with this as the official document, though?
It might be helpful if you'd make a thread with the links to which sites we're okay to take merits/weapons/armor etc from. Or is it a case-by-case basis, like "if I find this cool flaw, I can take it as long as you say so"?
(I'm asking because sometimes when I'm looking for info online, there's sites with contradictory rules. It's hard to tell if one of them is the "official" rules, or if both of them are site-specific made-up changes to disciplines/rules. Or sites that list merits/flaws that aren't on subnet. It's often unclear if those are from a supplement or revision that hasn't made it to subnet yet, or if they're the site owner's inventions.)
Now, can i use him to explain my resources? Or can i just say that the area is rich in resources and we've gathered a substantial amount from it?
rob a single jewish guy, they carry that much around with them in spare change
and now to figure out how to explain resources.
That value thing i altered, added some jewelry to the kopis sword though.
Then is it okay if Lucien purchased some sercive from vampire forgers to alter it?
Reference desk didn't how anything.
which is?
Or protean 3