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Messages - Drakilian

Pages: 1 ... 87 88 89 [90] 91 92 93 ... 103
4451
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 07:03:15 pm »
Wouldn't make the damage aggravated anyway unless you have the proper level of Vicissitude.

4452
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 06:58:40 pm »
No. Pick an actual item XD

(You don't want bone weapons, by the way, they would deal less damage than normal weapons. Metal>Bone)

4453
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 06:57:37 pm »
Oh awesome.
Stealth: Silent Movement and shadowing
Brawl: Limb breaking and critical strikes

looking into combo disciplines... basically none I could get lol

And choice of level 6 is 'Janus Mask' with every intent of using it to screw with people. It was very nearly the one where I make everything in the area look and sound like me though.

Yeah, combos are hard when you only have one power ;)

Will do.

4454
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 06:55:36 pm »
Oh and for weapon, i thought i'd have custom-made sword, a mix between a dagger and a broadsword. (short-sword)

Made more for appearence purposes than actual combat use. Difficulty 3, damage STR +3?

Difficulty +3 would be insane because it's cripplingly high, Difficulty 3 is unacceptably low.

4455
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 06:54:41 pm »
Your resources ensure that you have any item of your choice.

4456
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 06:48:17 pm »
You can pick two in each.

4457
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 06:43:35 pm »
Well, which is it?

4458
Character Creation / Re: BZ's Malkavian Menace
« on: January 06, 2015, 06:43:06 pm »
What kind of Specialties can I declare with a Dexterity 6?

Adept at Lock Picking?
Adept with Finesse Weapons?
Expert Tightrope Walker?

You can take 3 specialties - but note that they are very specific. Lock picking is too general (give me a type of lock), and it would really be better suited as a Security specialty anyway. Finesse weapons should be a specific Finesse weapon. Tight rope walking works.

4459
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 06:25:13 pm »
Don't say I didn't warn you before you picked one of the most useless elder disciplines possible.

You can pick out anything.

4460
Character Creation / Re: Bo's work in progress
« on: January 06, 2015, 06:17:57 pm »
Yeah, that's good. You can get an additional 8 freebie pts through flaws.

4461
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 06:16:09 pm »
A knight? You mean someone covered in nice, protective armor that ensures you can't touch their bare skin, and are therefore unable to fleshcraft? That guy was foolish for fighting you? XD

Yeah, okay. Sire's help would have gotten him, that or Horrid Form XD.

4462
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 06:13:05 pm »
Abilities and attributes over 4 get specialties.

Only if that building has personal significance to you.

4463
Character Creation / Re: BZ's Malkavian Menace
« on: January 06, 2015, 06:05:14 pm »
OK, scrapping it haha! It was an attempt to elude to Chthulhu Mythos through a path. But it broke my brain, so... 8)

XD

4464
Character Creation / Re: Bo's work in progress
« on: January 06, 2015, 05:56:19 pm »
A 5 in generation puts you at 7th generation - this means you can raise your abilities, attributes and disciplines up to the 6th level.

Yes, you can have a fancy house in a big city - Arianne is in Radu's city of Bistritz so I assume you come from there.

Not retainers, herd members.

4465
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 05:55:30 pm »
Definitely not, Schlatza are simple war ghouls, a 4pt ally only focused on war is going to surpass the strength of a ghoul.

However, I could see a multi-purpose ghoul being made by your sire and given to you for loyal service - Or you could have a vampire (A fellow Tzimisce most likely, or perhaps something else.)

4466
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 05:52:29 pm »
Croc + Ghoul + toilet paper = win

Ok, for now dumped into Obs 6. Do I put in brackets what power I chose? (Thinking conceal...)

Really? Conceal?

To each their own, I guess.

For the final character sheet i'm making you all make a char sheet thread formated exactly like the one I have for Adam in Whitechapel, so you'll have the power listed there.

4467
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 06, 2015, 05:50:12 pm »
You just want a lot of homo erotic biting don't you?

4468
Character Creation / Re: BZ's Malkavian Menace
« on: January 06, 2015, 05:46:17 pm »
I'd love to see it :)

4469
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 05:44:25 pm »
Are you making your retainer a 4pt ally?

Quote
2. I'd say in transylvania. Near the northwestern border. Which would place the next to the holy roman empire. Germany?

That puts you in the Bihor mountains and in conflict zones with the Ventrue - accepted.

Quote
1. Would making him stronger and more durable be okay okay with a cost of dexterity?

Yep. But Dexterity determines speed, so he would go slower.

4470
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 05:42:11 pm »
You get a mummy companion it's just going to be your alligator wrapped in toilet paper.

4471
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 05:38:18 pm »
Hmmm 'Mummy companion merrit' what abilities would my mummy companion have?

No.

(I don't want to include many different supernatural types in the game)

4472
Character Creation / Re: Bo's work in progress
« on: January 06, 2015, 05:37:43 pm »
Yep

4473
Character Creation / Re: BZ's Malkavian Menace
« on: January 06, 2015, 05:30:50 pm »
Leaning toward Prague due to the Jewish Quarter haha!

Okay then, Prague it is.

4474
Character Creation / Re: Bo's work in progress
« on: January 06, 2015, 05:30:22 pm »
Alright, can I put it on influence or is that also a waste?

Also a waste, yes.

And also, are the merits and flaws the same for vamps as they are for mages?

Hahahahahahahahaha

No, definitely not the same XD

You can check in the explanatory links section or ask Aman for good merits/flaws.

All right, now how do the points in paths and willpower work? Do I strictly have to do that based on freebies or is it done a different way?

Listed in the char creation guide - they're both based off of virtues. Your will power is your Courage before spending freebie points (bumping courage later with freebie points does not raise your willpower), your path is based on your other two virtues added up before spending freebie points.

4475
Character Creation / Re: Bo's work in progress
« on: January 06, 2015, 05:22:13 pm »
Ah, though I put it on there you guys don't start with any status (you don't want to start with status either, trust me here, it's a waste of points).

4476
Character Creation / Re: BZ's Malkavian Menace
« on: January 06, 2015, 05:21:14 pm »
Do you want your char to be from Prague or from Budapest? (They're the two trade cities)

4477
Character Creation / Re: Bo's work in progress
« on: January 06, 2015, 05:19:04 pm »
I'm really liking the path of Power and the Inner Voice. It's cool if I pursue that, right?

Also, do you have any info on my sire?

Yep, it's cool.

Check out People of note - it's Arianne (I put at the bottom that she sired you).

4478
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 05:02:27 pm »
Oh - and remember that nothing - be it Vicissitude or Protean - will cure a Nosferatu's ugliness.

4479
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 04:55:48 pm »
Protean is extremely particular - you'd have to learn it from someone else. We can have a sidequest for you to get it form someone else but I can't let you start with it unless you take the Additional Discipline merit. There is a very good person to learn it from later in the story though.

4480
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 06, 2015, 04:53:18 pm »
Okay, added in Darvag (Who i'd forgotten with the latest post).

That's everyone! Now damn you all, I have to get to everything else.

4481
Resources / Re: People of Note
« on: January 06, 2015, 04:50:33 pm »
Tremere

Yeah, you guys know no Tremere

Tzimisce

Yorak - High Priest of the Cathedral of Flesh: one of Transylvania's eldest Tzimisce, dwells in his labyrinth in the Carpathians, He has become the center of an elaborate cult of Metamorphosists. His Cathedral of Flesh, a mosaic of sinew and bone formed from legions of sacrifices, is one of the most important Metamorphosist shrines in the Old Country.

Yorak stalks his caves freely. Never will he leave his tunnels; instead, he slowly distends his body into forms more suited to darkness. It is said that forgotten things seek his audience, pledging their devotion and praying for his assistance. Yorak expects to be treated like a god because, in a way, he is. His supernal prowess has reached such heights that the fearful whisper of his omniscience.

Even the sacrifices torn asunder to form his unholy shrine worship him. Many of the victims in the Cathedral are kept alive to suffer for centuries through Vicissitude. Several have formed gestalts and group minds, desperately attempting to erect crude defenses against Yorak's psychic rape. A wealth of information is stored in this abominable temple, although trying to retrieve it would drive a lesser mind insane.

Yorak's cult is devout and well defended, and he carries enormous influence among his clan. Vampires may come and go in Transylvania, but Yorak remains.

Noriz - The Corrupter of Legions: Noriz foresees the struggle his clan will have in the centuries to come. Evolution is a religion to him, and he has turned dozens of childer and set them loose upon the night.

Many die, but the strong survive. All are instilled with the same motive: consume the souls of as many Cainites as possible. In this manner, Noriz has declared war against any who threaten his rampant paranoia.

Spawned in the somber hallways of his castle in Moldavia, the childer of Noriz infiltrate and infect the smaller cities that harbor Cainites. Every soul reclaimed by these Tzimisce furthers their sire's crusade against all other Cainites.

Radu - Prince of Bistritz

Radu's family has served the Tzimisce clan since the nights of peaceful Dacia. He was born as a revenant in 1100. Radu gained the favor of a feudal lord through guile and wit and was especially favored for his accurate analysis of the Hungarian threat. He warned that Transylvania was doomed to serve a Christian kingdom, one in which the system of feudalism would serve the West. Although the mortal Voivodate of Transylvania retained some measure of indepence, it was clear that the local populace would one day be oppressed more than the Fiends had ever intended.

This was a bold statement—not only because it spoke poorly of his clan's ambition, but also because Radu's master was not, as they say, a True Romanian. The original Dacian masters of Radu's fiefdom were defeated in a Trial by War by an ambitious Tzimisce of Szekler stock. Romanian Tzimisce harbor a great hatred for the Szekler and Hungarian Fiends, considering them bastard childer of their great and glorious line. Nonetheless, Radu's quick grasp of Szekler and Hungarian culture offered him an opportunity.

Radu became an ambassador to the West, ostensibly for the purpose of diplomatic relations, secretly to gather information. When the Hungarian Ventrue proposed the plan of instituting seven domains and a coterie of Cainites to rule, Radu was in a prime position to exploit them. The Ventrue referred to this Council of Ashes as a way to "resurrect the glory of ancient Dacia from the ashes of a barbarous land."

Radu was given the Embrace and he joined this council. The arrogant Hungarians, swayed by Radu's politicking, ultimately granted him the title of Prince of Bistritz.

Radu regularly conversed with the rulers of the other six domains. He quickly gained a reputation for diplomacy and civility, and he reassured the recognized rulers of Transylvania that certain factions in his clan wished to maintain diplomatic relations with the rest of Europe.

The Council of Ashes was dissolved within a few decades. Though Saxon settlers are still building the seven cities desired by the Holy Roman Ventnie, only four out of seven princes remain, Radu is still on good terms with the other three, and he is secure within his domain. Until the Ventrue decide to abandon their diplomatic relations with the Tzimisce, Radu's authority will be recognized by Westerners and Tzimisce alike.

Marelle - Sculptor of Wolves

While many Tzimisce prefer to maintain their "relations" with humans, Marelle performs her experiments on the wolves of her domain. They serve as her ghouls and she crafts bizarre deformities for them, often combining the skeletons and organs of several at once. Lupine Kinfolk are treasured above all, for the torment of transformation instills the taint of corruption in them. The most loyal of her re-creations become her servants, and the most accomplished journey to the Cathedral of Flesh to meditate on the darkness at die core of the world.

Marelle has made a shocking transformation over the last century. She began her life as a Danislav revenant in northeastern Transylvania. Political strife was a courtly amusement to her; by cautiously playing knezi against each other, she gained a reputation for sage counsel. At last, she was invited to the court of Prince Radu to advise him concerning a dispute with an arrogant Gangrel.

The wolves that served this Gangrel beast as bodyguards had begun to prey on humans not far from Bistritz. A number of infants had been stolen from their mothers' cribs, and the most daring of the packs would run through the streets of the city, causing mayhem. The situation worsened as they began to seek out Radu's haven. When Radu was at last roused from his daily slumber by the troublesome Lupines, the prince took this offense as a declaration ofwar.

Marelle stalked this Gangrel in the forest outside Bistritz to ascertain the cause of his grievance. Radu Embraced Marelleas his childe, certain that she would be a staunch ally against the enemies of his domain, he set her against the gangrel servant. Her ruthless response to the Gangrel assault was impressive. Marelle was fanatical about destroying the Gangrel that threatened her sire from the moment she clawed her way from the grave.

She began with simple warnings: Canine servants were found grafted together in twos and threes around towering pine trees. As the warnings continued, her "messages" became grislier. The Gangrel relented, but Marelle did not.

When she at last hunted down the Gangrel, she fleshcrafted him into a monster and caused him to be devoured by his own Lupine servants. Marelle became so bestial that Radu could no longer stand the sight of her. She enjoyed tormenting other living things and when she abducted a human infant for one of her studies, Radu at last released her from his service. The most diplomatic of Tzimisce had sired a primitive, brutish and vengeful childe.

Undaunted, she traveled south to form her own fiefdom, paying her respects to mighty Yorak in the process. She finally found a realm where Prince Marusca, a powerful Nosferatu, guarded her territory with legions of wolves. Lupine scouts warned her of impending danger. The opportunity to practice her craft had returned for Marelle. Marelle dwells near Marusca's territory still, acting according to her nature and instincts.

Razkoljna - Prince of Krakow


Having spent centuries in torpor, Razkoljna woke and discovered that a bustling trade center had grown up above her, atop Wawel Hill. Claiming the city as her domain, she set about to learn all she could about what had transpired during her slumber. Realizing the town's usefulness, Razkoljna encouraged Krakow's further growth. By the time Krakow achieved prominence as the capitol of Poland in 1083, Razkoljna had established herself as the ranking Cainite in the city, believing herself to be the oldest and most powerful immortal in the area.

Razkoljna exercises power over Krakow's small nocturnal community and, through her ghouls and mortal servants (including Prince Casmir himself), extends her rule into the daytime hours.

Darvag   Grozny, The   Terrible; Butcher of Kiev
Butcher   of  Kiev

The deformed Tzimisce lives in Kiev making his home on a wooded estate between the Lower Town and the Monastery of the Caves. Despite his ability to change his face back to its original shape, Darvag prefers to keep the twisted countenance his sire bestowed him. He revels in the terror it inspires on those who fall victim to his bloodlust.

Darvag has ghouled a number of men-at-arms and about a dozen wolves. He keeps all on his estate; they guard him while he sleeps and accompany him on his hunts. The scattered werewolves who remain near Kiev hate Darvag for ghouling the wolves and corrupting the forest with his midnight hunts. They are too few to risk a frontal assault, though. So they wait.

Darvag is fiercely territorial and unrepentantly pagan. Ironically, when the Prince of Suzdal led his forces in sacking Kiev, Darvag had his men-at-arms surround St. Sophia Cathedral, protecting the church from those who would despoil it. He has sworn an oath to destroy the structure personally and refuses to let anyone strip him of that right.
 
Though there is no one remaining over whom to rule, Darvag occasionally acts as if he is prince of the city (when he remembers or bothers). He sometimes disputes Cainites who set foot in Kiev, considering them trespassers on his territory. Other times he ignores them entirely. He has no contact with the Gangrel, but leaves sacrifices for the Nosferatu who haunt the wilderness. Every once in a while, Kiev comes under attack from raiding Tzimisce looking for sport. So long as they make no move toward St. Sophia, Darvag leaves them strictly alone.

Nonetheless, Darvag has never lost his lust for the hunt, and those who annoy him or earn his displeasure may find themselves as quarry. He also indulges in gruesome taxidermy on those he feels have threatened him. He is helped in this by his one female ghoul, Galatia Karlanova, the self-styled Queen of Kiev. His prowess needs no more proof than the collection of skins hanging in his haven — among them human, Lupine, and (so it is rumored) Cainite. These last he preserves through a variation of the Vicissitude Discipline.

4482
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 04:27:36 pm »
Mask of Janus would normally only be useful if you were being chased - but because you're a Nosferatu, it's doubly useful since you can majorly Fark someone up by making them wear your ugly-ass mug.

4483
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 04:26:34 pm »
You haven't listed your crafts specialty as Body Crafts

You are missing 3 Virtue points (you start with minimum of 1 in each)

Your path should be at a rating of 6 (regardless of what path it is, due to your Virtues)

6 freebie points spent on skills

8 freebie points spent on backgrounds

2 freebies on Willpower (since your courage is technically 4)

7 freebies on Merits

= 23 Freebies - you have two unspent points. What is your enemy? (include it into your backstory)

If you make your horse faster then it will also be less strong or will be less able to run for long periods of time. I keep on telling you, right now, every physical enhancement you make will come at the cost of something else.

Which country and which city is the village his sire owns near?

Im totally not going to slaughter the entire village he lives in before he leaves to make ghouls and interesting creations of.

You bet you aren't. His sire would butcher him first XD

I vote against you drawing the ire of every hunter organization around.

Hunters are incredibly unorganized, and there aren't many in Transylvania (if there were many, they were all killed brutally by all of the evil shit that lives here now).

4484
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 04:16:13 pm »
Okay, time to review D's sheet.

I'll see you on the other side guys.

4485
Character Creation / Re: Bo's work in progress
« on: January 06, 2015, 04:12:03 pm »
Note: Generation is one of the most important things in ever, you'll want to raise that as high as you possibly can.

4486
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 04:08:40 pm »
Vampires can shrug off sword blows without taking off any damage, and swords are made of metal, so I question why wood wouldn't just break, but whatevs, all weapons are invincible forevas unless you have Fortitude 6 or 7

4487
Character Creation / Re: BZ's Malkavian Menace
« on: January 06, 2015, 04:06:14 pm »
Eh - you'd have to activate that every few turns. Which, technically, is perfectly possible, but, well, do you really want to have to waste an action every few turns casting the spell and spending one turn helpless because the armour is too heavy for you to move in?

4488
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 04:04:01 pm »
Only wood works (I thought anything worked, I was wrong apparently).

4489
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 04:03:30 pm »
Oh, so this would basically be an illusion that looks and does everything you do without you needing to concentrate on it's actions, you can use different disciplines while it is working and no one will be able to discern your actual location, all they would see would be the illusory version of yourself. There are better ones than that though - Blithe acceptance, Mask of Janus, Mental Maze and Soul Mask all come to mind.

4490
Character Creation / Re: BZ's Malkavian Menace
« on: January 06, 2015, 03:59:24 pm »
Lavishly Furnished Transylvanian Manor in Town, Hunting Lodge (not too far from civilization), Riding Horse w/ Fancy Saddle, Four Horse Carriage, Eight Horse Salt-Wagon, Warehouse in Town, River Barge, Rowboat, Favorite Tavern with Reserved Seating.

Great Swords, Chain Armor, Knight Armor, Various Shields, Flails & Morning Stars.

...

Note that your char is not strong enough to use Great Swords or Knight armor. +1 to your strength lets you use Knight armour, + 2 lets you use Great swords. You can boost with blood but you won't be able to wear the Knight armour until you do. A single level of Potence counts for two strength so if you get one dot of Potence i'd allow you to use both.
(I count Potence as two strength because it's an automatic Strength success - and teh average difficulty of a roll is 6, which is a 50% success rate. 2 dice would usually therefore equal one success)


Lots and Lots of Bear Traps.

The Bear Traps are all vegan! Why would you do this to them you cruel monster?!

4491
Character Creation / Re: BZ's Malkavian Menace
« on: January 06, 2015, 03:54:58 pm »
Taking advantage of Gen 7 - Changed Dex from 5 to 6, Dropped Stam from 3 to 2.

Also, what's the Blood Points per turn limit for 7th Gen?

You get 20 blood points and you can spend 4 per turn.

4492
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 03:54:10 pm »
stuff to do: add specialties; Write backstory; add equipment and belongings; write up how he changed his his ribs around his heart into bone plating (on the back, left side and chest) only way to stake him is through the right side of his body)

Add more info on  Joseph the horse.

Change path.

Bone plate doesn't change anything. It's almost impossible to stake someone to begin with because you basically have a bone plate there already (in form if not in name).

If you're dead-set on it you could make a stronger bone plating but it will cost you physical attribute points proportional to the number of successes you get, and it will only apply to a single side.

Don't worry, you probably won't get staked. It takes 5 successes at a difficulty roll of 9 + 3 levels of damage to successfully stake a vampire. The only way someone can do this relatively easily is by tying you down and then hammering down on you with a mallet until the stake pierces your chest. Staking is not a valid vampire defeating tactic here, if you try to just do it straight up.

4493
Character Creation / Re: Daedalus fleshcrafter Tzimisce
« on: January 06, 2015, 03:50:38 pm »
Yeah, i'm good with Road of the Beast.

Also, for Fark's sakes, why are there so many different names for this one path?

4494
Character Creation / Re: Aman's Brother (by seth)
« on: January 06, 2015, 03:49:39 pm »
Ah, then you're solid.

4495
Character Creation / Re: Forge's vamp who's prob going to be nosferatu
« on: January 06, 2015, 03:49:15 pm »
I have no idea what power you're talking about, but it sounds like a crappy power. Obfuscate 6 has all of the options presented here, you can pick one of the powers:

http://reference.l2fury.com/index.php/Obfuscate

4496
Character Creation / Re: Aman's Brother (by seth)
« on: January 06, 2015, 03:47:47 pm »
That's what blood is for.

You wouldn't even be able to carry it with a strength that low though - and you could forget about armor. +, Blood isn't as easily accessible as it would be in a modern city, Transylvannia is a huge open country.

But if you get levels of Potence I can disreguard the low strength (Consider each level of potence as counting for two levels of strength)

4497
Character Creation / Re: Aman's Brother (by seth)
« on: January 06, 2015, 03:46:04 pm »
(Note that most of the actually useful weapons and bows require a Strength of at least 2 to use. If you get Potence I will disreguard your low strength - consider each dot of potence as counting as two strength).

4498
Character Creation / Re: Bo's work in progress
« on: January 06, 2015, 03:36:36 pm »
Hmm, okay, in that case he won't be a combat God or anything, but he'll possess other useful disciplines. Stuff like Presence, Auspex and Obfuscate.

4499
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 06, 2015, 03:34:51 pm »
So, it's important that we have to know it right now, but pretend our characters don't?

Yeah, pretty much. Your chats know nothing about Kupala and less about the Tzimisce rituals. - but they know the ranking system and the way territory is divided. This is crucial information that would have taken me forever to separate so in order for me to use proper terminology and write things you guys understand, you need to have read it all.

4500
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 05, 2015, 11:58:40 pm »
Done on my side. Not on yours  ;D

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