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Messages - Drakilian

Pages: 1 ... 90 91 92 [93] 94 95 96 ... 103
4601
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 01:05:09 pm »
You know
Technically, it never says "never be honest, don't trust anyone."
 
Aside from church people. But you know, probably not gonna have those guys in our pack, right?

Quote
Cainites on the Devil's Road idealize callousness and excess.

Many Cainites believe that the Embrace irredeemably damns them. Some of these reason further that they have been turned into servants of the Devil (or whatever power of ultimate evil they believe in). It would logically follow, they add, that they have become vampires so that they should work evil on the Earth. If they refrain from acting like devils, they will no doubt be ultimately punished for shirking their duties. These debased Cainites follow the Via Diabolis -- the Devil's Road.

The very nature of a vampire's form can actually be taken as proof that the Cainites were created to do evil. After all, there's nothing intrinsically virtuous about preying on innocents. Therefore, evil must be innate to the undead, who are denied the fruits of Heaven. Interestingly enough, the followers of the Devil's Road often have no real contempt for the good and holy. They simply believe that they, as vampires, must oppose the forces of virtue to the best of their ability.

Of course, those of the Road of the Devil have difficulty dealing with vampires on other Roads. Any vampire who professes a philosophy other than theirs is clearly deluded or lying. Either way, the Devil's childer cannot trust the other Cainites. And, of course, no sane vampire on another Road would return the trust. The Via Diabolis is a lonely road. Fortunately (or perhaps not), others walk it with you.

Those on the Via Diabolis try to make their unlives as pleasurable as possible, at the expense of those who oppose them. They refrain from traits such as mercy and gentleness, finding them opposed to their role. They kill when necessary or "appropriate": and create new vampires whenever they like. After all, they need to increase the evil in the world. Duty is duty. They trust only those other vampires who openly agree with their philosophy. Above all, they avoid associating with priest and the like, their eternal foes.

Warning: Player characters on this Road can be very destructive to a chronicle by their very nature. The player who wishes to run a vampire on this Road should discuss it with the Storyteller and the rest of the troupe. If everyone agrees, the resulting roleplaying can be very intense; just keep your friends' sensibilities in mind.

4602
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 01:04:35 pm »
wait, how are you a priest that also knows how to fight on horseback? XD

Pfft, what were the templars?

4603
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 03:20:28 am »
Would have recommended it if it weren't for this one line.

Quote
3 Aiding another. Compassion has no place in a vampire's undead heart.


4604
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 03:11:43 am »
Quote
Appearance 1

Hoping that one of your future centuries-long cotterie-mates will be a Tzimisce? XD

4605
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 03:09:27 am »
Huh, so based on what you said Road of the devil would be perfect - if it weren't for the absolutes that it followed (just because you are a servant of the abyss doesn't mean you want your char to be completely untrustworthy and impossible to cooperate with.) Do I have that right?

4606
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 02:59:54 am »
Ah, he's religious now?

Oh, and uh, just to be sure you know the risks behind Road of the Beast, did you read that part about how the forests of everything described here are infested with werewolf packs and hostile Gangrel and Nosferatu?

4607
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 02:52:20 am »
Hmm, i'll accept it. Be careful with that one though.

4608
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 02:44:50 am »
This guy is going to be terrifying once he gets Black Metamorphosis (Harbringer of the Abyss is just so good)

4609
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 02:43:07 am »
Now, just add Nighshades to that and THEN you have epic combos.

Though you seem like you'd go for Black metamorphosis rather than Nightshades.

4610
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 02:38:04 am »
Kewl. (#nightshade+shield ccccccombos)
XD

You're thinking Shroud of Night (+2 to difficulty to hit - Blind Fighting penalties ;) )

4611
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 02:34:39 am »
(and from then on, Aman's char was only ever attacked from the right side.)

4612
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 02:34:02 am »
Also, what about calvarly shields?

Yep, i'm good with that. Diff to hit you maxes out at 10 though.

4613
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 02:30:52 am »
I already edited it in for you

4614
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 02:30:26 am »
Difficulty +2, not difficulty 8 (The standard difficulty is 6 but that could change depending on other circumstances - I guess it's the same in the long run but i'd like to keep that distinction clear)

4615
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 02:25:34 am »
Mixed it up with the lance damage in dark ages (and the difficulty got mixed up too). I'm tired, don't judge. >_> <_<

Oh, well Fark that then. The dark ages stuff is likely more accurate in reference to the dark ages stuff XD

4616
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 02:25:03 am »
Charging:

When charging, an attacker on horseback gains the following benefits and penalties:

The damage dealt by whatever attack they are using (provided they use a lance) has its dice pool increased by the Horse's strength (each dot of Potence counts as two die of strength for these purposes).

The rider is harder to hit from the side due to the speed he is moving at (+1 difficulty to hit from side) and targeted shots are harder regardless of position (+1 to difficulty of targeted attacks).

The rider's horse will take its own strength in addition to the damage of whatever weapon it is attacked with should the person being charged down brace themselves to impale the rider.

If the person bracing themselves is a pikeman, the rider's horse will also take double damage from the armor-piercing pike, in addition to its own strength dice in damage.

If the person bracing themselves uses a weapon shorter than the lance and fails to dodge, they will not only take the increased lance damage, but will in addition be trampled by the horse for an additional amount of bashing damage equal to the successes rolled on the horse's strength roll+Potence.

Riding:

When riding their horse, the rider is more difficult to hit with melee weapons due to their elevated state (+1 difficulty to hit in melee)

Rider gains a minor damage bonus due to the added weight and momentum given by the horse (The rider gets a 2 dice strength bonus for the purposes of calculating damage. This bonus is replaced by the charge bonus, not added to it.).

Rider's effective speed is replaced by that of his horse.

Riding checks:

Riders can easily be pulled off of their horses in combat. To stay on the horse they must succeed a Dexterity+Riding roll vs their opponent's Strength+Brawl roll (diff 6 for each).

When wishing to charge, a rider must first succeed a Dexterity+Riding roll vs a difficulty of 8. Difficulty 9 if the terrain is uneven, difficulty 10 (minimum 2 successes) if charging uphill.

When charging downhill, the difficulty is 9 but the rider gets an additional bonus to damage equal to half of the horse's strength.

When trying to goad their horse into a gallop, a rider must succeed a Riding+Strength roll vs a difficulty of 10-the horse's temporary willpower. (The more tired the horse is, the harder it is to get them to work)

If a rider's horse is killed in combat (not too unlikely), the rider must have at least one success on a Dexterity+Riding roll vs a difficulty of 10 to jump off or be stunned for one round of combat as they are thrown off of their horse.

(My personal take on Horseback bonuses/penalties, since we're lacking any concrete ones. You are to save this post to your char sheet when you make it.)

4617
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 02:03:48 am »
It says +4 damage there, not +6

4618
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 02:01:20 am »
Where'd you get the lance stats?

4619
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 01:44:53 am »
Cavalry Sabers can be used on foot, but at a penalty (+1 diff). When on horseback your horse would be carrying all that weight, so you'd be good. When on foot you wouldn't be carrying the lance (useless to you on foot). Which type of lance are you taking? (Blunt.heavy lance is meant to punch through armour and  unhorse other horsemen, light/sharp lance is meant to kill)

Note that all lances are one-use each.

Then again, you have armory of the abyss at your current level, so it doesn't really matter - you can create lances at will, same with sabers or plain longswords. Though sabers are +4 lethal, so you'd make a weaker dark crystal saber.

4620
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 01:34:32 am »
Maces, War Hammers, Horseman's axes, flails, spears and javelins, bows and arrows, broadswords, sabers, heavy lance, light lance.

Though keep in mind you won't always have your horse. For occasions where you aren't riding you'll need a different weapon.

4621
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 01:19:24 am »
Okay, your stats are all nicely filled out. Now you can get to doing everything else.

4622
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 04, 2015, 12:52:09 am »
Make your char first, we can worry about sires later.

4623
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 04, 2015, 12:51:30 am »
Oh, it isn't in what i've mentionned so far, it's only brought up in the Chronicle books.

Nope, unfortunately he already has a childer and goals that would force you to betray the cotterie.

However, there's another char that I think would be a good sire... but I have to wait before I reveal him to you since, well, I have to read through all the chronicle books to see if he becomes important in a way that does not permit him to also be your sire.

4624
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 04, 2015, 12:36:57 am »
Note: If you're an Assamite, you aren't trusted by any of the factions governing Transylvania, and you will be forced to swear a magically-binding oath of loyalty or even be blood bound if you want to continue on in the chronicle (which is the reason I said Assamites and Followers of Set are not recommended - yes, they both go through the same thing.)

4625
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 04, 2015, 12:33:58 am »
Bastards.  >:(

Oh well. Here's hoping that any of your character wont be women because this ass amite(intended) is a totally sexist muslim who doesnt think women should be embraced.

Actually, there's a general rule among the Assamite that they are only to embrace men. There was, like, one female Assamite in Constantinople, and she was a secret weapon against other vampires for the Assamites because it was well known that women weren't embraced by Assamites.

4626
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 04, 2015, 12:32:35 am »
Doesn't matter if Aman made a Lasombra (or if Seth is also making a Lasombra) - you could all be Lasombra if you wanted. This isn't a "We need a thief" or a "we need a healer" scenario, you could all be fleshcrafting Tzimisce or crazy malks or even just a bunch of Toreador. What's important is that you make good characters, not what clan they're from.

Besides, shadow powers rule and the third Abyss Mystic ritual allows multiple ritual casters for an exponentially more potent summon.

4627
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 12:27:11 am »
I was going to take it, but I only had 1 in perception.

kewl.

Willpower expenditure = automatic success.

4628
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 12:26:02 am »
Oh, and I would allow Harbringer of the Abyss, by the way. As a 3pt merit.

Give me some details on Kickassia when you get to your expanded background. Where does he get his money from?

4629
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 12:22:33 am »
Your Abyss Mysticism ritual was to be the one that granted the Darksight merit!

Whatevs, no difference I guess.

So, that's everything.You have 1 Freebie point remaining.

4630
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 12:20:04 am »
You don't have a path and you're missing a virtue point.

4631
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 12:15:47 am »
You also spent 4 freebies on backgrounds, not 3.

4632
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 12:12:48 am »
You have alocated 7 points in mental and 6 points in social

4633
Character Creation / Re: Aman's Darkspawn Lasombra
« on: January 04, 2015, 12:11:20 am »
That's 23 freebies, not 22

4634
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 03, 2015, 11:57:40 pm »
I (and my sore fingers) HAVE PREVAILED! It was a pain reformatting all of that but all that's left for you guys is for me to add the important Cainites, and for myself I have to add all the stat blocks. Then I have to read Act 2-12 for the chronicle.

But that's not too bad. You'll all be making your characters while I deal with that.

4635
Resources / Re: Geography (and the dangers inherent)
« on: January 03, 2015, 11:49:50 pm »
Lithuania

"Golden Kiev"

Built on the wooded area that rises above the west bank of the Dnieper River, Kiev is one ofthe oldest cities in Europe. Formerly called "Golden Kiev," the city's fortifications once included the so-called Golden Gate, the main gateway into the city during Yaroslav's rule. Kiev's glorious past is belied by its present state of disarray. Recovering from its sacking in 1169, Kiev is beginning only now to come to life again.

The city is divided into three main districts. Old Town or UpperTown is concentrated near the northern end of the hill, centered on St. Sophia Cathedral. The commercial district, historically occupied by the merchants' quarter and the river port, lies north of the old town and below it along the bottom of a valley. Called Podil or Lower Town, it plays host to the city's main square.

 Pechersk, the ecclesiastical center and site of the Monastery ofthe Caves, runs southeast along a ridge to the south of Kiev proper. Across the river on the east bank are a series of wooded islands. Roving Gangrel and Nosferatu occasionally use them as havens and staging grounds for raids.

4636
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 03, 2015, 11:40:29 pm »
Apparently transylvania is really just half of Hungary (the eastern half, specifically), it's not even really a country, it's a region.

4637
Resources / Re: Geography (and the dangers inherent)
« on: January 03, 2015, 11:39:49 pm »
Bulgaria

Bordered on the north by the Danube and on the south by Greece, Bulgaria stands apart from its Slavic neighbors, separated from them by history, religion and reputation. Here, Tzimisce voivodes engage in brutal infighting (from which religion to espouse to which political faction to support). The countryside provides a haven for wandering Gangrel and supports a sizable population ofShadow Lords, who delight in the lack of unity demonstrated by the land's Cainite population.

Sofia

The land around Sofia, the largest city in Bulgaria, sits high atop the Sofia Plain. Mountains surround it on four sides: the Balkan Mountains to the north, the Sredna Gora range to the south, the Lyulins to the west, and the granite peak of Mount Vitosha to the southwest. These natural defenses provide a strong deterrent to invasion.

Settled by the Serdi tribe of Thracians sometime during the seventh century B.C., the city then known as Serdica fell four centuries later to the Romans, who enclosed it in sturdy walls and made it the capital of Inner Dacia. Thus fortified, Serdica became a vital link along the Roman road that stretched between Naisus, on the Adriatic Sea, and Constantinople.

Under Constantine in the fourth century, the city (now known as Triaditsa) prospered as an important trade center. Large parts ofthe city were destroyed when the Huns invaded in 441, only to be rebuilt when the Byzantine Empire once again asserted control. In the ninth century, the Bulgars spread their influence to encompass the region around Triaditsa, and the city was renamed Sredets. Its location again gave the city a vital role in the First Bulgarian Empire. Subsequent reconquest by the Byzantines in 1018 did Iittle to diminish the importance of Sredets (Triaditsa).

Recently retaken by the victorious Asen brothers, Sredets continues to stand as a major center for trade, commerce and culture. Many residents of the city are already beginning to refer to it as Sofia, the city of wisdom.

Description

Although parts of the original Roman stone walls still surround Sofia, they have been strengthened and fortified by Byzantine and Bulgarian occupiers of the city. The Perlovets and Vladaya Rivers, both easily fordable and little more than broad streams, flank the city, providing easy access to water— an important factor in times of siege. Watchtowers at regular intervals along the walls and on both sides of the main gate provide the local garrison with a commanding view of the surrounding plain.

4638
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 03, 2015, 11:38:10 pm »
So, like, am I the only one here who thought before now that Transylvania was a singular country?

4639
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 03, 2015, 11:36:16 pm »
So did I. The game changed its mind.

Be happy, by the way. I'm skipping soooooo much stuff XD

4640
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 03, 2015, 11:28:19 pm »
So, if you're skimming i'd suggest just Control-F ing "Tzimisce" "Gangrel" "Nosferatu" "Tremere" "Ventrue" "Transylvania" "Kupala" and "Cainites" Read the parts involving them, since it might be important.

4641
Resources / Re: Geography (and the dangers inherent)
« on: January 03, 2015, 11:26:08 pm »
Transylvania (Eastern Hungary)

The easternmost reaches of Hungary are known as Transylvania. Between the Pnit River to the east, the Tisza River to the west and the Danube to the south lie over 39,000 square miles of land. In this region are lush sylvan forests, majestic mountain ranges, and the many tirsas, knezates and domains of Transylvania. Many cultures have prospered and died in this region, redefining the boundaries of this land in the process, but Transylvania's dark beauty endures. While the borders of Transylvania change, the mountains surrounding them do not. To the south are the Transylvanian Alps, the Bihor Mountains are in the northwest, and the Carpathians are to the northeast. The Transylvanian Alps are often referred to as the southern Carpathians.

These three mountain ranges surround the Carpathian Basin and serve as a great aid to its defense. Several natural passes lead travelers through the mountains. Throughout the year in peaceful times, traders pass through them. When hostilities are in abeyance, sheep and other livestock graze as they are herded through the mountains.The passes become invasion routes in times of war and the feudal lords find themselves defending the Voivodate of Transylvania.
 
In the northeast is Tihusa Pass, known as Borgo Pass in the Dark Medieval era. It forms the border between the Kingdom of Hungary and Russia. The territory to the east will be known as Bucovina centuries later. Oituz Pass is a route through the Carpathians along Transylvania's eastern border, joining the region with the area that will later be known as MoIdavia. The most accessible route through the Transylvanian Alps is through Red Tower Pass to the south. This pass leads to what will one day become Wallachia. From the Tisza plain to the Carpathians, the elevation ranges from low plains to high mountains. The western range of mountains averages under 3,000feet, the eastern Moldavians average 4,000, and the southern Transylvanian Alps average 5,000. The peaks of these mountains are not entirely forbidding, but they instead hide beautiful alpine pastures.

The Iron Gates are located on the southwestern border of Transylvania. While this establishes the border between Hungary and Romania in modern times, all of Transylvania is part of the Kingdom of Hungary in the 12th century. The geography of other countries is quite straightforward: North of the Carpathians lie the Russian steppes, Lithuania and Poland (when traveling east to west); south of Hungary is Bulgaria; Russia stretches to the east, as does the Black Sea.

Beneath the imposing Carpathian peaks are rolling hills, verdant valleys, and several basins. To complicate geography, some regions are referred to by the names of these basins, ranging from the Birsa in the south to the Maramures in the north. In the west are the Sibiu and Secas. These help guide five rivers that flow from the eastern mountains to the west: the Olt, Mures, Tirnave, Cris and Somes.

There are less than a dozen cities of significant size, and these have grown largely because of the influence of Cainites.

The  Cities  of  Transylvania


Many of the cities of Transylvania have recently taken shape and will grow considerably over the next century. Seven of them were rebuilt over ancient Roman or Dacian sites by Germanic Saxon colonists. Each ofthese cities forms the centerpiece of a separate domain and is nominally under the control of a Cainite prince.

Most Cainite princes here do not hold power here for long. Anyone with the temerity to impose order on a domain immediately becomes a target for the forces at work there. The Tzimisce kill fortunate princes; those who are not so lucky are abducted and punished for their trespasses. The Tremere are also rapidly gaining control in territories to the south, just as Gangrel vie for control of the wilderness surrounding the cities they despise. Competition for territory is fierce.

The remaining princes have begun to consult with Zelios of Clan Nosferatu to improve the defenses of their cities, and the growing population of Saxon settlers arriving from the north makes Zelios's task easier. Sevenofthese cities will form a system of defenses for Transylvania after the invasion of the Mongols in 1240. The seven cities will be known collectively as the Siebenburgen.

Balgrad: No official ruler
Klausenburg: No official ruler.
Hermanstadt: Marusca, Nosferatu
Schaasburg: No official ruler
Kronstadt: No official ruler
Mediasch: Nova Arpad, Ventrue
Bistritz: Radu, Tzimisce

Though the typical Transylvanian village has a population between 30 and 200 mortals, each of these seven cities has a population ranging from 3,000 to 5,000. For purposes of comparison, Transylvania as a whole contains about 90,000 mortals in the Dark Medieval world of 1197.

Ceoris

High in the Transylvanian Alps rises the Tremere chantry of Ceoris. Many in Transylvania have heard rumors of a "devil's school" where black sorcerers learn their dark arts. Few, however, know where such a school might be located. Though the Tremere once held several chantries in Transylvania, the war with the Tzimisce has taken its toll. Now only their greatest holding still exists — the dreaded fortress known as Ceoris.

4642
Resources / Re: Geography (and the dangers inherent)
« on: January 03, 2015, 11:14:09 pm »
Western Hungary


Buda-Pest


Three separate towns constitute the city that is often referred to as Buda-Pest. Two of them, Buda and Obuda (Old Buda), occupy the wooded hills to the west of the river; though the two have merged in architecture and character, they are quite different. Buda bears the name of the designer of her fortress-castle. Pest, on the lowland far side of the river, still claims its independence from the higher, better defended city — except in times of war and invasion, when her residents scurry across to take shelter there. Pest means "chimney," a reference to the lime kilns that are found in it. The German word for Pest is even more direct: They call it "Ofen,"for"oven." The first town to rise here was built by the Celts along the slopes of Gellert Hill. Called Ak Ink (meaning "spring rich in water"), it was a trading center for pottery and bronze. Remnants of the Celts' bronze foundries still survive.

With the coming of the Romans, the fortress-town of Aquincum rose, matched by a sister fort (Contra-Aquincum) on the other side of the river. Aquincum became the capital of the province of Pannonia until the departure of the Romans. Successive invasions changed little in the abandoned towns of Aquincum and Contra-Aquincum. Those who occupied the land surrounding the towns built separate dwellings and worked small plots of land. The Magyars thought Obuda (which sat atop the ruins of Aquincum) was nothing less than the fabled capital of Attila the Hun when they arrived in the ninth century. They happily set about building upon the ruins.

The cities of Obuda, Buda and Pest have become the Dark Medieval city of Buda-Pest by the 12th century. Despite its outwardly Christian character, much of Buda remains pagan. Some insist on worshipping the old Magyar gods, secretly meeting and offering sacrifices.

Esztergom

Traveling from Austria to Esztergom along the Danube is like sailing down a silvery ribbon through thick, forested slopes that line both sides of the river. Side channels and tributaries form midriver islands, havens for waterfowl and small game. An occasional hut or hovel, homes to hunters or other solitary folk, can be seen, but most of the area is untamed wilderness until the traveler reaches the Danube Bend. Just before the great river takes a wide turn southward, the forest is broken by the sight of Esztergom's domed Cathedral of St. Adalbert jutting upward from the rocky plateau that forms the city's Castle Hill.

Named for the first Bohemian bishop of Prague, who converted Prince Geza and his family, the church was the first constructed on the hill. The plateau belonged to the church before the king erected his palace there. Istvan was crowned in the church in A.D. 1000 with an ornate crown sent to him by Pope Sylvester II.

Esztergom is perhaps the most Westernized area of Hungary; it maintains a close link to Germany for both political and economic reasons. As both the seat of Church power and the king'schosen capital, Esztergom receives many ambassadors and tradesmen seeking investments or favor. Though not without its own intrigues, the city (and its residents) is almost totally isolated and blissfully untouched by the rage and warfare that mark the eastern most of Hungary's claimed lands,Transylvania.

4643
Resources / Re: Geography (and the dangers inherent)
« on: January 03, 2015, 11:10:53 pm »
East and West

From a Cainite point of view, Hungary can be seen as divided into two regions. Western Hungary, containing Budapest and Esztergom, is more settled, but riddled with intrigue from the Holy Roman Empire. Eastern Hungary — Transylvania — is savage frontier by contrast, inhabited by Tzimisce voivodes, feral Gangrel, and rage-filled Lupines.

4644
Resources / Re: Geography (and the dangers inherent)
« on: January 03, 2015, 11:04:37 pm »
Poland

Krakow

A great dragon once terrorized the village that sat atop Wawel Hill, north of the Tatra Mountains, according to the legend. In order to keep their lives and livelihood, the people who lived beneath the monster's shadow had to sacrifice a maiden once a year to feed the beast's hunger. The king of the land promised his daughter in marriage and half of his kingdom to the one who could slay the dragon and end its threat.

Answering the call, an enterprising cobbler named Krak filled a lambskin with a mixture of salt and sulfur and tricked the dragon into eating it. Crazed by thirst caused by the salt, the beast hurled itself into the waters of the Vistula, where the sulfur caused the dragon to explode. The cobbler received his reward and the village saved by his ingenuity called itself Krakow, in his honor.

From its beginnings as a trading settlement on the Vistula in the 10th century, Krakow grew into a bishopric by A.D. 1000. Krakow's consecration as the Polish capital in 1083 catapulted it to prominence and drew the attention of many rival Cainites. Within its protective walls, a Tzimisce prince seeks alliances that will help her unite Poland once again, while her Ventrue rivals, under the guise of encouraging trade with WesternEurope, plan her downfall.

Description

Imposing stone walls, rising more than five meters in height, enclose the city of Krakow, serving as its chief protection from the dangers that lurk outside its boundaries. Inside its walls, however, other dangers threaten the mortal and immortal population.

4645
Resources / Re: Geography (and the dangers inherent)
« on: January 03, 2015, 10:50:09 pm »
Bohemia

Nestled within the outstretched arms of the Holy Roman Empire, Poland and Hungary, the tiny Kingdom ofBohemia is located within a central basin protected by surrounding mountains. The peaks are steep and heavily wooded, though few reach higher than 4,000 feet. These primeval forests, home to savage Lupine packs and barbaric Gangrel, enclose Bohemia's few civilized enclaves. Prague, the capital of Bohemia, defies the surrounding wilderness. This city forms a center for learning, trade, architecture, religion and magic that will someday earn it the title "city of a thousand spires" and the position as the Holy Roman Empire's capital.

Prague

The brooding stone city of Prague incorporates five ancient towns. The Vltava River (pronounced Valtava), a tributary of the Elbe, bisects the city and provides Prague with transportation, food — including salmon and dozens of varieties of waterfowl — and water to power the city's grain mills. Frequent floods plague the low-lying areas. To combat them, construction of stone embankments has been an ongoing concern, intended to shield the city from yearly inundation.

The river separates Prague into five districts, each corresponding to an earlier settlement in the area and each contained in its own dark walls. Only one bridge crosses the Vltava, but the river freezes over during the three coldest winter months (December through February), allowingcrossings by foot or on horseback.

Prague Castle (Prazsky Hrad) rises in dark grandeur from a promontory overlooking the western side of the Vltava. Hradcany township, which grew around it, sprawls to the north and northeast. Beneath the promontory, shadowed by the ominous castle and reached by winding, steep stairs, the Little Quarter (Mala Strana) — an area of craftsmen and agricultural workers — occupies the land that falls in hills down to the river's edge. On the opposite shore, to the south, stands the imposing edifice ofVysehrad, built on a rocky headland.

In the lowlands beneath Vysehrad sit three areas that have been incorporated into the city only as recently as 1160. The first is the northernmost portion of the city, known as the Jewish Quarter (Josefov), a labyrinthine maze occupying a corner formed by the river's curve eastward. J ust south (upriver) of the Jewish Quarter is Old Town (Stare Mesto), a bustling market area that houses the city's recently constructed university. Furthest south is New Town (Nove Mesto), a site that lies beneath the shadow ofVysehrad and seeks to become the new center of trade. The stone fortifica¬ tions of Old Town have currently taken shape, while New Town is still contesting its sovereignty. Each area boasts a distinctive feel, based on its residents, their occupations and religious beliefs. Each also supports a Cainite who claims the area and oversees its welfare, subject only to the approval of the Ventrue prince, Rudolf Brandl.

Following fires that devastated various parts of the city, all structures in Prague are now made of stone. Dank, dark hovels crowd narrow, cobblestone streets while larger dwellings huddle together in courtyards behind imposing archways. Ponderous Romanesque architecture dominates, with curved arches and heavy gates isolating various portions of the city from each other. Although houses often incorporate sconces into their outer walls, a few torches are lit to help those who travel the city's twisting streets by night. Dark pools of inky blackness give way to shadowy light near the castles and inns of both Old and New Towns.

The castle and the outer portions of the Little Quarter (to the west and south) are doubly fortified against incur¬ sions by wolves, bandits and would-be conquerors. Riverward, the walls are breached only at the crossings near Judith Bridge. Old Town and the Jewish Quarter rest within stone walls that are as strong, but not as high, as those around Prague Castle, though New Town has yet to complete its fortifications. Construction of the embankments has raised the city some three meters higher than the original Celtic settlements on which they rest.

In a small area of New Town, a new church, utilizing an entirely new style of architecture called "Gothic," is being built. Its pointed arches and flying buttresses allow its spire to soar heavenward. The style will become the city's most recognizable feature within the next few centuries, as thousands of airy spires rise overtop its gloomy walls.
 
Description

Prague is built on seven hills and straddles the Vltava like a great stone spider. Most of the city is encircled by high walls, including an imposing fortress on either side ofthe river. Judith Bridge, an arching construction of gray stone wide enough for six carts to travel abreast, links one side of the city with the other. Goods coming up- or downriver are offloaded or counted and taxed and hoisted up over the three-meter floodwalls for sale in Old Town's market. Whether climbing upward from the riverside or crossing over Judith Bridge, travelers must pass beneath the guarded entry gates, thus either entering Old Town (on the east bank) or the LittleQuarter (on the west). Old Town lies on flatter land and her streets are broader than those of the
Little Quarter. Gateways in Old Town lead to the mazelike streets of the Jewish Quarter to the northwest or out into the unfortified and open areas of New Town to the south

4646
Resources / Geography (and the dangers inherent)
« on: January 03, 2015, 10:44:22 pm »
Like rare jewels strung on a necklace, the cities of Central and Eastern Europe tan out across the breadth of the continent. Linking East to West with their drunken spiderweb pattern, they serve as bastions of civilization — and hence, as refuges for Cainites — in a vast wilderland of barbarity. Most began as
outposts of Rome: garrisons or supply stations serving the soldiery of the far-flung empire, though they now evince the character of their Eastern conquerors. While they are accorded the courtesy of being named as cities, many are just emerging from their former states as barbarian encampments, villages and towns, and they are, consequently, in a condition of growth and change.

Beyond these enclaves lies wilderness: league upon league of steppes, plains, forests and mountains, broken here and there by crumbling relics of Rome's mighty, fallen empire. Remnants of old roads, bridges, and long-deserted outposts, a rusting weapon or a broken pot stand mute witness to Rome's withdrawal in the face of successive invasions. Some Cainites find themselves trapped within these ruins, besieged by Lupines who wait for them to step outside the confines of the walled fortresses.

A few hardy Cainites -— mostly Gangrel, Nosferatu and Ravnos — brave the endless trek through Eastern Europe's perilous wastelands. Most vampires conducting business outside their circumscribed spheres send mortal agents in their stead. Even Cainites native to the region travel with great care and surround themselves with heavily armed retainers when they must leave their strongholds. The sensible ones stay within their cities' protective grasp.

In the cities' stony walls, mortals have begun throwing off the shackles of oppressive feudalism while Cainites wage age-old feuds. Eastern pride battles Western arrogance as each struggles to assert itself. Treaties are made and broken in a year — or a night — as once-staunch allies turn to enemies and former foes offer alliance. Old enmities die hard in these uncivilized lands, however, and anyone who trusts a newly made ally is a fool. Mortals battle one another on religious and ethnic grounds. The children of Caine's hearts bum with vengeance for wrongs committed centuries ago and ache from jealousy, greedily desiring the riches and power of their neighbors. Dark passions overrule enlightened thought. Cainites who live beyond the embrace of the cities either band together for protection, as the Tremere do in their mighty chantry of Ceoris (see Chapter Six), or exist as many Tzimisce do — dominating several small settlements and villages as iron- fisted overlords. Such Cainites find themselves battling even more fiercely for the limited resources available. And so, while the veneer of civilization lies atop Eastern Europe, it never truly reaches within. Beneath the skin rests
the true barbarian heart, a savage soul as yet untamed and, perhaps, untamable.

Like many other regions, the territories here fell beneath the onslaught of the Roman legions. Always a civilizing force, the Romans built roads and established settlements in Eastern Europe just as they had in every other land they conquered. Why, then, is Eastern Europe so unknowable and savage?The answer is within the land itself.

Blessed with fertile plains, navigable rivers, abundant forests and majestic mountains, the lands of the East appear to be paradise. Beneath that rich beauty, however, lies a sickness that infects every inch of the land—even as it imbues the earth with a mystery and magic that drive successive waves of would-be conquerors to possess it at all costs.

Those who inhabit the lands seem to prosper for a while, but even the strongest eventually succumb to the miasma of corruption cloaking the earth. Somewhere beneath the Old Country's soil lies the midnight-black heart of the demon Kupala. Each beat of this mighty heart spews forth greater malignancy: hatred, bigotry, terror, unnatural desire, rage, corruption and infection.

As if the demon heart's presence alone did not subject the agonized earth to enough pollution, lesser minions (known as kupalas in honor of their master) overrun the region as well. Inhabiting certain trees, caves and natural formations, they reach out to strike at the unwary, infecting some, maiming others, gleefully killing when the mood takes them. It is not unknown for an entire village to fall prey to some unnamed plague or to simply disappear some dark night.

Not all depredations are committed by the region's bloodsuckers; even Cainites fear what they don't understand and have no way to fight- However, the Cainites feel safe within sheltering walls. Locked in secure havens, occupied with elaborate schemes and political maneuvering, consumed by thirst, Caine's childer play out their games of dominance. They simply prefer to ignore the creeping malignancy beyond the walls. It puts their minds to rest, and many believe it's safer that way.


4647
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 03, 2015, 10:33:30 pm »
And i'm just going to skip riiiiight over Lithuania.

4648
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 03, 2015, 10:32:26 pm »
Okay! That's a decent amount of the setting. I'll be posting some info on the major cities soon.

4649
Resources / Re: Setting
« on: January 03, 2015, 10:30:45 pm »
(All of the following is actually important)

The wild and dangerous region of Transylvania, awarded to Istvan when the Pope declared him King of Hungary, has always considered itself a separate territory. Remnants of the Dacian-Roman people claim to have been in the area when the Magyars passed through during their migration westward. Many Romanian boyars (nobles) claim titles stretching back for centuries. Romanian boyar families usually claim ancestral holdings, often fortresses or castles that oversee several small villages nearby. Because centers of population are so small, much of the land is left untitled, the forests uncut. This suits the Gangrel who roam the area, as well as the Lupine Shadow Lords, who have long been a major power in Transylvania. The Shadow Lords acknowledge Kinfolk living in villages throughout the land. Although the Lords have an intense hatred for the Tzimisce voivodes who rule over the mortal population, they have never been able to eradicate them. Nonetheless, they have managed to keep the mortal population relatively small, which has limited the voivodes' power. Ironically, the depredations of the Tzimisce provide an equally effective cull for the populace. The Hungarian king is sending in nobles, German merchants and farmers to build towns in Transylvania. Large settlements and cities threaten to arise for the first time. The old Romanian nobles cling desperately to their Orthodox faith. Displaced by Roman Catholic Szeklers and Magyars, the Vlachs (as the Romanians are known) have become serfs working the lands their Hungarian overlords have usurped.

Breaking the old Romanian nobility has greatly weakened the arrogant Tzimisce, who have long depended on their support. A talented and intelligent Ventrue, Nova Arpad, has been instrumental in this movement. The Szeklers' and Magyars' success in subduing the native populace has greatly enhanced Nova's reputation among her clan. The Saxons support the Magyar rulers. Invited to settle in Transylvania, many German peasants moved south to escape heavy taxes and to gain the chance to become more than mere serfs. In exchange for financial obligations to the western kingdom, Saxon peasants gained hereditary titles. The head of each village, for instance, gained the title of"Count" and was entitled to a larger plot of land.

Seven great cities were founded by the Saxons. Notable for their size, and for the creation of early castles and fortifications that made them more defensible, each city has risen to prominence within its respective domain. This concerted effort also resulted in the frequent use of German names for Transylvanian cities. Thus, the "Siebenburgen" is a term that applies to the seven cities as well as the castles within them. One of the Siebenburgen was controlled by Nova Arpad, who watched over six princes chosen from the region itself These seven Cainite princes allied and formed a coterie known as the Council of Ashes a few generations ago,

The Tzimisce refused to acknowledge the authority of this council; the invasion of the Hungarians was an affront, peace with the Holy Roman Empire meant nothing to them, and the growing power of the Szekler nobles threatened their power base and their control over the Transylvanian peasants. Tzimisce lords maintained their domains, flaunting their power despite the efforts of Western Cainites. One domain remained fully under Tzimisce control. In the city of Bistritz, far from western Hungary, Radu of Clan Tzimisce maintained his fiefdom. Though openly disavowed as a traitor by many of his Carpathian clanmates, this cunning diplomat ensured that his allies learned ofthe Council of Ashes' activities. The information he discovered helped his allies to betray the council, and within a few scant decades, it was disbanded. Nova Arpad, despised by many of the council members, has been captured by Transylvanian Cainite partisans allied with the Tzimisce. A pretender, the Nosferatu Ruxandra, has taken her place. Any Cainite willing to declare himself as a prince recognized by the Hungarian Ventrue becomes little more than a target.

Vengeful Tzimisce, crafty Usurpers, incendiary Brujah, outraged ShadowLords — there is no shortage of enemies for those who seek to impose their order on a land infested with chaos. Formerly an area dominated by mountain fortresses and a few small villages, Transylvania is acquiring a network of trading settlements and trade routes linking it to the West. In short, Transylvania is undergoing massive change — and almost none of the prior residents will accept it without a fight.

The main combatants, the Tzimisce, have a different battle on their hands. Although Gangrel and Nosferatu stalk the wilds of Transylvania, these lands are the Fiends' territories first and foremost. Territorial to the extreme, the Tzimisce must lie in their native earth when they rest. This earth sustains them even as it infuses them with its poisonous emanations. Though the youngest Tzimisce are little affected, their elders have spent centuries bathing in these dark energies, leaving them no choice but to defend their domains or die. Staging ground for the Tremere-Tzimisce war that rages throughout the region, Transylvania has little energy left to fight off her conquerors from the West. Cainites journeying through the region are at risk from every side, never more so than if they supposedly have a safe conduct. Mortals often become fodder for the slaughter. Even traveling in large groups is no guarantee against attack from one faction or another. All the former boyars and peasants can do is lock their doors, shutter their windows and pray the carnage passes them by.

Thus, the late 12th century in Transylvania is a time of great turmoil. For ambitious Cainites who can act quickly, it is still possible to secure control of a large domain. Competition is fierce, however. Wars between the Fiends and Usurpers, rivalries between Cainites seeking control of the remaining domains, and the continual threat of the Lupines pose great hazards to those who desire to create kingdoms. There is a chance to seize great power here, but there is also great peril. Idealists who desire to conquer a divided land will no doubt find their visions tested to destruction in Transylvania by night.


4650
Resources / Re: Setting
« on: January 03, 2015, 10:10:01 pm »
Like much of Europe, this region was once home to Celts. Occupied and incorporated into the Roman Empire, the lands called Hungary were then known as the Province of Pannonia. The Romans fortified the area through the erection of a system of earthen ramparts, which stretched along the Danube River to the Carpathian Basin and the western slopes of the Transylvanian Alps. The empire made its stand here, building strong fortresses and towns. The empire's defenses were upheld by the capital of Pannonia in the west, a fortress-town known as Aquincum (later to be known as Obuda). Constructed on a natural hill overlooking the Danubeat the point of a natural ford, Aquincum provided the Romans with a fortified position from which to keep invaders from crossing the river and sweeping onward to Rome. Seeing the flatlands to the other side ofthe Danube, the Romans realized that another fort and settlement would also slow the advance of foes trying to reach the river. That settlement, Contra-Aquincum, would later form the nucleus of the town of Pest. The Romans also penetrated eastward of the province, crossing the Danube from the south and moving upward into what is now Wallachia.

Humans did not act alone in their attempt to "civilize" the barbaric East. Several Cainites supported the Roman Empire. Those Cainites who were satisfied with Rome's amusements and comforts and those who were most respected and honored chose to remain close to Rome. Their political rivals and a few idealists and rebels were sent (orchose togo) to the far-flung reaches of the empire — including provinces like Pannonia and Dacia. They attempted to expand the empire northward from Dacia, but every time the legions tried to penetrate the dark lands beyond the fertile Dacian plains, they failed. Living and unliving alike were faced with foes beyond their knowledge and with unexplained opposition from the land itself. Despite having carved out an empire throughout the known world, the fearless Roman soldiers were afraid of the "darkness of the forests." The darkness in the land was far older than the empire. Since before remembered time, the lands had housed a great demon — a twisted, maddened entity known as Kupala. This abominable thing rested within the deepest caverns of the Carpathian Mountains. Removing his black, gangrenous heart so that he could not be slain by anyone who did not possess that organ, he entombed it in the lightless depths beneath the forested Carpathian foothills. Kupala's evil influence oozed upward and outward, poisoning and infecting the land even as it granted it a breathtaking, wild beauty and an indefinable sense of mystery. Rocks, plants and earth were imbued with power, becoming magical and attracting those beings who could feel their emanations. Madness and psychic disease slowly spread in waves from Kupala's center in Transylvania, reaching outward to encompass lands as far away as Bohemia, Poland, Lithuania, Bulgaria and Russia.

Along with the native Tzimisce who had long ruled and feasted on the Dacians, brutal Shadow Lord werewolves stalked the land. One of their Kinfolk, known as Decebel, King of the Dacians, invaded Pannonia and slaughtered the Roman armies there in the first century A.D., bringing both Dacia and Pannonia under barbarian rule. Emperor Trajan led the Roman armies in an invasion of Dacia in A.D. 106, and Decebel was driven to suicide. Over the next 20 years, the Romans rebuilt their civilization. After fierce fighting with the Dacians, Rome settled some of her soldiers among these independent tribespeople to prevent another uprising. The two cultures merged to become people known as the Romanians. The Shadow Lords retreated to the Transylvanian Alps to lick their wounds. The stability of the Roman Empire crumbled with the passage of time. Rome withdrew from her northern provinces in 271, leaving the empire's Goth allies to defend the northern border from more "barbaric" invaders. Although many of the wealthy (including most of the Roman Cainites who had come with the legions) chose to evacuate, others (mostly commoners who had established homes in the area) remained and accepted the rule of the Goths.

Defying many Roman senators, Constantine made Byzantium the second Roman capital in 330. The decision to establish a second capital reflected a     schism in the empire — one that would eventually divide the Balkans completely. The empire was torn in two, with the west ruled by Rome and the eastern provinces looking to Byzantium, which would later be renamed Constantinople. This division would affect the history of the Balkans well into the 20th century. With its collapse, Rome's outposts in Dacia and Pannonia were abandoned. Pannonians moved westward, pushed along by invading barbarians, while the Romanians fled to theCarpathian Mountains and into Transylvania. When the Roman troops fled, they left behind a sleeping Cainite, a native of the region who had been Embraced by a Roman Malkavian. This tormented soul had unwittingly bound himself to the demon's heart while mortal, which maddened him with its visions of the future. This made him the perfect candidate for the Malkavian Embrace. The Cainite took the name Octavio, for he believed that eight great signs would portend the awakening of the demon Kupala. After slaying his sire in a moment of madness, Octavio haunted the Roman settlement of Aquincum until he fell into torpor when the legions withdrew. Destruction of some of the town overhead failed to disturb the underground crypt where he lay sleeping.

The Carpathian Basin became an outpost of the Hun Empire in the fifth century. Attila the Hun assaulted the eastern portion of the Roman Empire, driving his troops as far as Constantinople. A huge ransom (and some say, other methods of persuasion by Michael ofClan Toreador, patriarch of the city) dissuaded Attila from pressing further; his kingdom was short-lived. Less stable kingdoms followed. Gespids routed Huns. Odoacer deposed the last Roman emperor in 476.Theodoric of the Ostrogoths dethroned Odoacer. Kingdoms rose and fell as barbarian hordes moved across the land in waves. Chaos spread throughout the East. Bulgars conquered the southern lands near Constantinople; Slavic tribes invaded the Balkans, sometimes with die assistance of elder Shadow Lords or Tzimisce and Gangrel who moved westward with them. The northern Slavs did not come as conquerors, but as settlers. They put down roots in areas where they could farm without coming into conflict with more aggressive tribes. Avars dominated the Carpathian Basin through the seventh and eighth centuries until the power of Charlemagne subdued them. Many accepted Christianity as the price of their continued existence. The rift between East and West continued to grow as the Byzantine Empire practiced die Eastern Orthodox faith, turning away from Western Europe's Roman Catholic Church.The Balkans remain transfixed by religious war even today, crucified on the altar of differing doctrines. The Orthodox Church, with its veneration of icons and married priests (so unlike the Catholic Church), has remained mysterious and disturbing to the West for centuries.

The land's current history begins with the arrival of the Hungarians, or, as they called themselves, Magyars. The name "Magyar" derives from the Turkish word "Onogurs," meaning "10 arrows," indicating they once were a confederation of 10 tribes. They originated near the Ural Mountains, where Shadow Lords watched over their development. Many of these fierce warriors were Shadow Lord Kinfolk. Seven of those tribes lived a nomadic life in the Khazar Khanate, acting as soldiers for the Kagan, by the seventh century. The strongest tribe was the Magyars, and all seven tribes eventually became known by that name. When they refused to help the Kagan put down an uprising, the Magyars had to leave their homes. Many Shadow Lords went with them, traveling westward in search of new caerns. Led by a charismatic leader named Arpad, the Magyars migrated westward across the Carpathians and entered the Alfold in 895. In light of later events, when the chieftains of the tribes chose Arpad to lead them, they swore fealty to him
and his male issue by the ritual drinking of their mingled blood.

Each of the tribes was given a portion of the land they entered for their home. Arpad'stribe took the land around Buda. Then began a period that Hungarians refer to as "the adventure."Years of lightning-quick horseback raids across the Danube and into Western Europe ensued. The Magyars plundered Bavaria and northern Italy. The name Hungarian was similar to "Hun," and the Magyais did not apprise the terrified Westerners that they were no relation to the terrible Attila. In 933, Emperor Henry the Fowler led heavily armed knights against the Magyars and defeated them. Agyula of the Arpads made an alliance that would ensute the success of his warriors in 948. Bulscu, a fierce leader known as the "Man of Blood," made a treaty with the rulers of Constantinople. By accepting Orthodox Christianity in Byzantium, he gained the support of the mortal Patriarch of the Orthodox Church. Michael of Clan Toreador also allied with Bulscu, seeking a tool to use against the Holy Roman Empire.

Hungarian cavalry assaulted Western Europe. The Hungarian race had lived by tribal warfare for centuries, and their warriors spread like wildfire throughout the German lands. Supernatural assistance aided them. Michael had enlisted allies, as certain Balkan Brujah were eager to join his crusade against the north. The Teutonic Ventrue held power there, and a military assault on their domains would weaken them. The undead leader of these Brujah was Dominic, a vengeful warrior who had witnessed the destruction of Carthage firsthand. His soul hungered for vengeance and the struggle presented him with an opportunity. Dominic and other warriors of his clan accompanied units of Hungarian cavalry in their raids to the north. There were still Kinfolk in the warriors' ranks as well. The patriarch employed a devious tactic to further the efforts ofthis alliance. The most promising mortal warriors were allowed to feast on Brujah vitae on the eve of battle. Strengthened by Cainite blood, Kinfolk ghouls were made into ferocious fighters. In return for this assistance from the Brujah, a few of these select mortals would accept the Embrace. Dominic, in particular, had designs on the mortal ruler Bulscu, as he considered him a promising weapon against Ventrue rivals. Bulscu's success attracted other interested manipulators, however. His fame grew as the Hungarians became more powerful. The petty nobles of the north were forced to bow before him, yet Bulscu was seduced by the dominating voice of a powerful German Ventrue named Heinrich of Volstag. Outraged at the audacity of Michael's pawns and the temerity of the Brujah who rode with them into battle, Heinrich knew that leading Bulscu astray would further his revenge. The Man of Blood had an unshakeable addiction for vitae, and his strongest warriors lusted after the power Cainite blood could grant them. While his warriors hungered for the vitae of the Brujah, Bulscu dreamed of the power held by the Ventrue. Otto, the Holy Roman Emperor, fought the Hungarian horde to a standstill in 955. Their raiding days being over, the Magyars retired to the Carpathian Basin. Bulscu succumbed to the Embrace of his Ventrue mentor, strengthening his family's power over Hungary. Trade with the West became a source of riches for the Arpads. Members of the family were selectively baptized into darkness. Under their influence, mortal Arpads continued to make Hungary into a monarchy styled after those in Western Europe. Zombar, the son of Bulscu, became an emissary to Constantinople by 953 and after ritually feeding upon Ventrue vitae, he proclaimed his loyalty to the mortal patriarch, the Toreador Michael, and the Ventrue of the city.

EasternHungary, known as Transylvania or "the land beyond the forest,"was reluctant to accede to the desires of the Magyars. In the mortal sphere, tension steadily mounted between the descendants of the Dacian-Roman settlers and the Magyar invaders. By night,Transylvanian vampires turned against the Magyar Ventrue. The Sept of the Night Sky prepared for war against the new invaders in the shadow of the southern Carpathians. The descendants of the Arpads continued to gain power. Geza, a mortal Arpad ruler, realizing that the West would soon attack his lands, reasoned that his people's only hope was in converting to Catholicism. Although wooed by both Orthodox and Roman Catholic Churches, Geza and his family converted to Roman Catholicism in 975. Western leaders were forced to cancel plans to invade Hungary, as it now became the newest conquest of the Pope. Emissaries to the Imperial Diet in the Holy Roman Empire solidified the trade routes through Hungary. Geza sued for peace with Otto, received missionaries to convert his people, and moved to Esztergom, where he maintained a bodyguard of Bavarian knights, to whom he deeded large estates. However, Geza also wanted to make peace with the eastern peoples of his kingdom. Although he had been baptized as a Christian, he began to publicly venerate the pagan gods. On one hand, he broke the power of the shamans secretly operating in his kingdom; on the other, he attempted to spread a bastardized version of the Christian religion to unify the land.
 
When Geza took a wife, he chose the sister of the gyula of Transylvania. Her religion was unfortunately an affront to many of those who followed the Roman Catholic Church. Her faith was described by religious leaders as "worse than barbarism because it was infected with paganism." Religious disagreement was rife during this time. Before his death, Geza was recruited into the kingdom of the undead. Bulscu's Embrace and the transition unnerved him greatly. Far from being grateful for the immortality that Bulscu had bestowed upon him, Geza developed an abiding hatred for his sire. He had always thought of his association with the Roman Catholic Church as useful to his kingdom, though of little personal importance. Now he saw himself as corrupted by evil, forever damned and forever exiled from the Kingdom of Heaven. The mere sight of the cross forced him into apoplexy at first. Later, he was seduced by the dark taint of the land. Determined to overcome this horror, Geza fled to the city of Esztergom. There, he took his revenge on the Church. His ghouled servants, innocent children who had served the churches at a younger age, were taught rituals of desecration. Geza prayed for the forces of the infernal to guide their hands. The thought of former altar boys invoking the names of the ancient Slavic gods brought him endless amusement. He then allied with some members ofClan Malkavian to corrupt the servants of the Roman Catholic Church. Hungarian Malkavians rallied around their elders, delighted at the irony of this unholy association. Under Geza's guidance, the clan pursued its mission throughout the next centuries. Behind the facade of the Church he had aided in breathing days, Prince Geza of Esztergom — the so-called "Archbishop" of Hungary -— gained great power. His anger knew no bounds when he discovered that Bulscu had Embraced one of the Bavarian knights who had served as Geza's bodyguard. That his sire would Embrace a mere knight, making him the equal of one who had been King ofHungary, turned Geza completely against Bulscu and prompted him to plot revenge. Geza's son, Istvan, educated as a Christian knight, was crowned King of Hungary on Christmas Day in the year 1000.

Istvan then issued an edict:Henceforth all in his kingdom (except Jews and Muslims) must convert to Christianity. Istvan invited foreigners — especially Germans — to come into Hungary and settle. Though he ruled from Esztergom, the twin cities of Buda and Pest rose and became one, their growth spurred on by Ventrue trading interests. As the city once again came to life, Octavio stirred from his long sleep and began to walk the night again. Angered that time had passed him by, he sought omens of the eight great signs that portend the awakening of the demon. Monastic orders began to settle in Hungary, including the Cistercian and Benedictine monks. Ten bishoprics developed a network of churches, and pilgrimage routes leading through Constantinople to Jerusalem were established. The force of Catholicism brought national unity. Laws soon prohibited serfs from moving too far from the church, and burial grounds were established near churches, tying ancestor worship to Christian holy grounds. While western Hungary turned ever more toward Western Europe and civilization, eastern Hungary (known as Transylvania) became a war zone where new German settlers and Hungarian nobles subjugated the Romanians' descendants. Istvan was angered by the resistance in the eastern fringes of his kingdom. After executing his cousin in the east, whom he declared an "incestuous pagan," Istvan then moved against the gyula of Transylvania. Vicious battles gave way to atrocities, with each side inflicting needless cruelties and no side giving quarter. Hungarian Catholics took the lands of those Orthodox Romanians who refused to convert, and the Dacian remnants were made serfs.

Spurred on by the upheaval, paganism flourished. By night, blood warfare between Ventrue and Tzimisce ensued. Open warfare between Cainites was disastrous for the mortal populace. The villagers of Transylvania learned to bar their doors and windows at night. All business ended at sundown. By moonlight, ghouled warriors charged into the darkest parts of the Carpathian Mountains and the Tzimisce's unholy shrines. Civilization was at risk once again. Undead packs openly fought against the fleshcrafted ghouls of the Tzimisce. The war against the east was far more successful by day. lstvan's troops captured the gyula of Transylvania and Istvan annexed his lands. While the sun shone, the lands were safe, but when the sun set, the facade went asunder. Patrols of Hungarian Cainites slaughtered the abominations that were spawned in darkness. Yet, it would take another faction to drive back the Tzimisce, the Usurper Clan known as the Tremere.

For many years, mortal wizards in search of the key to immortality had maintained a chantry named Ceoris high in the Transylvanian Alps. These magi were always desirous of more power, especially the gift of immortality. When they discovered a ritual that would grant them this boon, they captured and used Tzimisce vampires in their magical ritual of change. By thus becoming Cainites, they made undying enemies of the Fiends. Quick to seize the opportunity, the Ventrue allied with the Tremere, offering them supplies, assistance and funds to wage their war against the Tzimisce. Glad of the support, the Tremere quickly accepted.

lstvan's actions on behalf of the Roman Catholic Church led to his canonization as St. Stephen, patron saint of Hungary. He ruled a prosperous kingdom, but his death in 1038 brought decades of turmoil. The Byzantine Emperor Manuel I tried to reconcile his empire's differences with the Kingdom of Hungary in 1071. Prince Bela, heir presumptive to the throne of Hungary, was also declared as Manuel's heir. Uprisings in Byzantium gave him an opportunity to seize Balkan lands controlled by Manuel, and Bela was soon a powerful leader in his kingdom. Under King Bela, the Kingdom of Hungary almost outshone Constantinople. The glories won by the king have been lovingly chronicled by a scribe in Beta's employ, a monkish figure known only as Anonymus [sic]. Esztergom has become an archbishopric, and many monasteries dot the countryside.

(Sidebar)

The  Land's  Ancient  Masters


Within their ancestral fastnesses in Transylvania dwelt Ancient Ones who preferred to isolate themselves from the tumultuous world. In darkness, the
vampires of the east grew in strength.

Communing with the night, infected by the miasma of corruption that lay in territory, the eldest would sometimes walk among men and be worshipped as gods.

Humanity was never a concept the Tzimisce understood. Endless experimentation on the mortals they bred
brought them knowledge, but never understanding - The Tzimisce built their temples within caves and labyrinths in the eastern Carpathians.The greatest of these shrines was created by the Methuselah Yorak. Ghouled servitors brought Yorak abducted mortals, from whom he fed.

Breeding and experimenting on them, he soon began to craft them into elaborate sculptures that stretched across the walls of his meditation chamber. Over time, the Cathedral of Flesh took its abhorrent and unnatural shape.

The Old Country Tzimisce became increasingly introspective,.Seeking to understand the Beast Within through working horrors upon their own
(or others') flesh, they became an alien race — more monstrous than human. The shadows over Transylvania deepened as many fell to the demon's madness.

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