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Official Rules Questions / Re: Official Questions and Answers
« on: November 07, 2012, 10:49:18 am »
About MTNs
Am I correct in thinking that a starting character with an Agility score of 5 (Olympian, according to the corebook) and a melee skill bonus of 13 with an MTN 10 task ahead of them would have a TN of 13, thus requiring a roll someplace between 10 and 13 for success? That seems like a ridiculously small probability of success for someone at Olympic-level physical competency.
Am I correct in thinking that a starting character with an Agility score of 5 (Olympian, according to the corebook) and a melee skill bonus of 13 with an MTN 10 task ahead of them would have a TN of 13, thus requiring a roll someplace between 10 and 13 for success? That seems like a ridiculously small probability of success for someone at Olympic-level physical competency.
Quote
Difficulty When To Use
No Roll Don’t roll if the task is easy or impossible.
Roll If the task has a moderate chance of failure. This is the default Difficulty, where the character needs only roll TN or less to succeed.
MTN 10 If the average person would fail. In this case, the character must not only succeed, but also do so with a die roll of 10 or higher.
MTN 15 If practically everyone would fail. In this case, the character must not only succeed, but also do so with a die roll of 15 or higher.
Crit If failure is almost assured, but dumb luck could apply. The character can only succeed if he rolls his TN exactly.