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Messages - Bo

Pages: [1] 2
1
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 27, 2015, 12:14:57 pm »
Right? Came up with it on the spot, loved it immediately because it both describes how much time I have perfectly and I get to be vulgar. Only able to type now because I'm supposed to be paying attention in class.After that I'm worked straight until ten or eleven and THAT'S when I get to do homework and study for my exam tomorrow -_-

2
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 27, 2015, 11:02:39 am »
My bad, I thought Odi said there was someone answering the door and he was heading to the door. You might have to keep GMing me for now, I'm gonna be packed tighter than a drug mule's anus until next week

3
Vampire The Masquerade / Re: Chapter 1: Dark Tides Rising
« on: January 26, 2015, 06:56:18 pm »
Sylvian exits the enclosed wagon, having gained sufficient information from his ghoul Odi. He briefly introduces himself as an artiste of fine skill and extreme sexiness to the rest of the crew, perhaps or perhaps not showing some distaste for the uggos in the crowd before agreeing with the others that they should probably enter the city.

4
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 26, 2015, 06:35:04 pm »
Sooooooooo I noticed that we're about 139 posts in and I'm about to head to another rush meeting.... is it still ok for me to post my intro or am I out at this point? may or may not have time to read the whole post.

5
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 23, 2015, 01:56:23 pm »
Sometime this weekend. I have exams tomorrow and after tomorrow, then next tuesday, wednesday and thursday I have MOAR EXAMS, and then I have friday where I will absolutely not work at all because I need to recover from the triple exam barrage.
May be a little slow in posting for a while. Taking the GF to meet the parents this weekend and next weekend I was voted to go to a 300 dollar leadership conference completely free for my fraternity so I'll be rubbing elbows there. I'll try to post during the week if you do manage to get anything out (and I totally don't blame you if you don't, holy shit that exam schedule <-<)

6
Character Creation / Re: Bo's work in progress
« on: January 21, 2015, 01:10:22 am »
You have two Appearance specialties and one perception specialty available.

Hmm, never done appearance specialties. I assume this just makes him look prettier.
Appearance:
 - Regal appearance? Makes people of nobility see him as more attractive based on what he wears and whatnot?
 - Tortured Artist? Makes the more artistically inclined people see a special side in him and therefor make him look sexier.

Perception:
 - Complete Serenity? Being the artist that he is, Sylvian needs complete silence. Because of this he's able to hear even more when a sudden sound (snap of twigs and whatnot) breaks his serenity

7
Character Creation / Re: Bo's work in progress
« on: January 21, 2015, 01:01:39 am »
Just a note - while you can have your weapons, you are completely unable to use the sowrds without spending a blood point to boost your strength first.
It will be adjusted

8
Media & Mayhem / Re: Will save world for gold
« on: January 16, 2015, 06:28:06 pm »
Yaaaaaaaaaaaas, love this series

9
Resources / Re: Languages
« on: January 15, 2015, 06:14:38 pm »
Yeah, you have Latin.
Does this mean I get one additional language since Sylvian has a 3 in Academics?

10
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 15, 2015, 06:11:35 pm »
Sorry for not being around as much, We've been having rush this week so I've been trying to recruit some guys

11
Resources / Re: Languages
« on: January 12, 2015, 02:00:31 pm »
So, for my priest, he should probably know Latin (for the holy books), Slavonic, and ? (Got linguistics 3 to help out)
Drak just told me to get Latin so I'm sure it will com ein useful at one point

12
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 11, 2015, 01:20:28 pm »
Alfred Nobel. . . Nobel Prize. . . When it's spelled "Nobel," my phone autocorrects to add capitalization, so it's like the phone assumed we were talking about the guy/award.

To be a Nobel prize winner, you'd need to put points into academics (yeah ok, there were other knowledges that would work with.)

I got the corny joke, and I topped it with another corny joke. illiterate Noble. Get it? To someone who can't spell they might think Noble was spelt Nobel.

I guess I could have said Dyslexic but it doesn't quite get the same amount of corniness.

13
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 11, 2015, 12:30:55 am »
It was a joke about being "Nobel."
I'll go ahead and be both. We'll call it an illiterate noble

14
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 11, 2015, 12:29:17 am »
Are you... are you reassuringly telling yourself it makes sense?

Lol I meant to quote you XD

15
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 10, 2015, 11:38:01 pm »
Just to be clear, I'm not actually wanting him to be a noble at all, I just want him to picture himself as one (all the extra moneys just help me out a little). I kind of want it to where He thinks he's hot shit but in reality he's just an ass with a talent for painting.

Makes sense.

16
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 10, 2015, 09:49:08 pm »
A commoner with resources of 5 though. Enough to inflate his ego a bit.

Just to be clear, I'm not actually wanting him to be a noble at all, I just want him to picture himself as one (all the extra moneys just help me out a little). I kind of want it to where He thinks he's hot shit but in reality he's just an ass with a talent for painting.

17
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 10, 2015, 09:46:03 pm »
Academics. XD
Hey, I've got a 3 in that too XD

18
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 10, 2015, 09:45:33 pm »
Sylvain is a commoner.  Unless Drak is saying we can just assume nobility for our mortal lives with no point cost? 

I forget, I think Lucien might have something like that?
A commoner with resources of 5 though. Enough to inflate his ego a bit.

19
Character Creation / Re: Bo's work in progress
« on: January 10, 2015, 09:44:51 pm »
In that case I'll just let you work your techy magic

20
Character Creation / Re: Bo's work in progress
« on: January 10, 2015, 09:42:35 pm »
Is there any way I can speed it up without requiringly an equally long amount of time in corrections?

21
Character Creation / Re: Bo's work in progress
« on: January 10, 2015, 07:19:29 pm »
Anything else I need to do, Drak?

22
Character Creation / Re: Bo's work in progress
« on: January 10, 2015, 01:06:35 pm »
Done :)

23
Character Creation / Re: BZ's Malkavian Menace
« on: January 10, 2015, 01:00:50 pm »
They would have galleries displaying their art and host eachother (those of noble standing) to show off and pose
Yeah that's why I included a "gallery" room in Sylvian's haven. He should host parties every now and again over the century's if that's allowed in the gameplay. I'm assuming the Coterie would be invited (well, except for your character, Forge).

24
Resources / Re: Languages
« on: January 10, 2015, 12:54:56 pm »
Yaaaaaaaaaaaas. I picked one intelligent mercenary XD

25
Character Creation / Re: BZ's Malkavian Menace
« on: January 10, 2015, 12:49:30 pm »
There's no such thing as art galleries in 1198! XD
Good point. I'm saying gallery for lack of a better word. A viewing would probably be better, honestly. Toreador are supposed to hold those fairly often anyway.

26
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 10, 2015, 12:47:52 pm »
Plus, when a female vampire can crush you just as easily as a male vampire, I would assume that the race eventually discarded any ideas of inequality. Not to mention the fact that female nobles were still treated pretty well and some were even trusted with ruling small pockets of land (I'm not sure if that specifically applies to the Hungarian region) so the richer female PCs should be treated fairly well by mortals anyway. Now, if you were a poor female the mortals would undoubtably treat you like shit.

Sylvian's just gonna treat every commoner like shit though, so no need to worry about that XD

27
Resources / Re: Languages
« on: January 10, 2015, 12:40:45 pm »
Well Fark, I've got some intelligent ghouls. I'll just bring Aldric with me instead of Odi to any important meetings.

28
Vampire The Masquerade / Re: Sylvian Bastian Beaulieu
« on: January 10, 2015, 12:39:45 pm »
Disciplines

Celerity

[ 2 ] Celerity

The character spends a single blood point. The next turn, she gains a number of additional full actions equal to her Celerity rating. These additional actions must be physical (e.g., the vampire cannot use a mental Discipline like Dominate multiple times in one turn). So a vampire with Celerity 4 who spends a blood point may perform a total of five physical actions in her next turn. The actions occur at the end of the turn (the vampire's regular action still takes place per her initiative roll).

Normally, a character without Celerity must apply a dice pool penalty if she wants to take multiple actions in a single turn. A character using Celerity performs his extra actions (including full movement) without penalty, gaining a full dice pool for each separate action. Extra actions through Celerity may not in turn be split into multiple actions.

Presence

This is the Discipline of supernatural attraction. Kindred who develop Presence can inspire zealous fervor, devoted passion or unspeakable terror in mortal and immortal alike. This subtle power is one of the most useful Disciplines a vampire can have.

Presence is notable since, unlike virtually all other Disciplines, some of its powers can be used on entire crowds at a time. The vampire may bring large groups under her sway, so long as her face is visible to those she wishes to affect - Presence doesn't even require eye contact. Further, this Discipline transcends race, religion, gender, class and (most importantly) supernatural nature. In theory, the powers have the same chance of affecting a Methuselah as they do a cab driver. In practice, while Presence can sway virtually any immortal, older and more canny Kindred are much more likely to notice the influence and resist with preternatural will.

Quite aside from its deliberate uses, Presence conveys upon the vampire an indescribable mystique. She stands out in any crowd, drawing the interest (and often desire) of those around her even when she's merely standing still. The higher the vampire's Presence, the greater this allure and the more powerful its impact on others.

Anyone can resist Presence for one turn by spending a Willpower point and succeeding on a Willpower roll (difficulty 8), but the affected individual must keep spending points until he can no longer see the vampire (or, in the case of Summon, until the effect wears off). The simplest way to deal with this is to turn around and stop looking. Those who don't understand that they're dealing with supernatural influences (as is the case with most mortals) seldom think of this tactic, but it's a simple assumption for clever vampires. Vampires three or more generations lower than the wielder need only spend a single Willpower to ignore the Presence for an entire scene and need not roll Willpower to do so.

The major drawback of Presence is that it controls only the emotions. It causes others to feel a certain way toward the vampire, but does not give her outright control over them. While people weigh strongly the orders that the vampire declares, their minds are still their own. Suicidal or ridiculous directives don't sound any more sensible just because the person giving them is unusually fascinating. Still, inspired eloquence or significant wealth used in combination with this Discipline can enable the vampire to urge others along a desired course.

[ 1 ] Awe

Awe amplifies the sublime magnetism this Discipline gives the vampire. Those near the vampire suddenly desire to be closer to her and are very receptive to her point of view. Awe is extremely useful for mass communication. It matters little what is said - the hearts of those affected lean toward the vampire's opinion. The weak want to agree with her; even if the strong-willed resist, they soon find themselves outnumbered. Awe can turn a chancy deliberation into a certain resolution in the vampire's favor almost before her opponents know that the tide has turned.

Despite the intensity of this attraction, those so smitten do not lose their sense of self-preservation. Danger breaks the spell of fascination, as does leaving the area. Those subject to Awe will remember how they felt in the vampire's presence, however. This will influence their reactions should they ever encounter her again.

System:

The player rolls Charisma + Performance (difficulty 7). The number of successes rolled determines how many people are affected, as noted on the chart below. If there are more people present than the character can influence, Awe affects those with lower Willpower scores first. The power stays in effect for the remainder of the scene or until the character chooses to drop it.

1 success   One person
2 successes   Two people
3 successes   Six people
4 successes   20 people
5 successes   Everyone in the vampire's immediate vicinity (an entire auditorium, a mob)

Those affected can use Willpower points to overcome the effect, but must continue spending Willpower every turn for as long as they remain in the same area as the vampire. As soon as an individual spends a number of Willpower points equal to the successes rolled, he shakes off the Awe completely and remains unaffected for the rest of the scene.

[ 2 ] Dread Gaze

While all Kindred can frighten others by physically revealing their true vampiric natures - baring claws and fangs, glaring with malevolence, hissing loudly with malice - this power focuses these elements to insanely terrifying levels. Dread Gaze engenders unbearable terror in its victims, stupefying them into madness, immobility or reckless flight. Even the most stalwart individual will fall back from the vampire's horrific visage.

System:

The player rolls Charisma + Intimidation (difficulty of the victim's Wits + Courage). Success indicates the victim is cowed, while failure means the target is startled but not terrified by the sight. Three or more successes means he runs away in abject fear; victims who have nowhere to go claw at the walls, hoping to dig a way out rather than face the vampire. Moreover, each success subtracts one from the target's action dice pools next turn.

The character may attempt Dread Gaze once per turn, though she may also perform it as an extended action, adding her successes in order to subjugate the target completely. Once the target loses enough dice that he cannot perform any action, he's so shaken and terrified that he curls up on the ground and weeps. Failure during the extended action means the attempt falters. The character loses all her collected successes and can start over next turn, while the victim may act normally again.

A botch at any time indicates the target is not at all impressed - perhaps even finding the vampire's antics comical - and remains immune to any further uses of Presence by the character for the rest of the story.

[ 3 ] Entrancement

This power bends others' emotions, making them the vampire's willing servants. Due to what these individuals see as true and enduring devotion, they heed the vampire's every desire. Since this is done willingly out of love (albeit a perversion of it) instead of through sapping the subjects' wills, these servants retain their creativity and individuality.

While these obedient minions are more pleasant and spirited than the mind-slaves created by Dominate, they're also somewhat unpredictable. Further, since Entrancement is of a temporary duration, dealing with a lapsed servant can be troublesome. A wise Kindred either disposes of those she entrances after they serve their usefulness, or binds them more securely by a blood bond (made much easier by the minion's willingness to serve).

System:

The player rolls Appearance + Empathy (difficulty of the target's permanent Willpower); the number of successes determines how long the subject is entranced (see the chart below). The Storyteller may wish to make the roll instead, since the character is never certain of the strength of her hold on the victim. The vampire may try to keep the subject under her thrall, but can do so only after the initial Entrancement wears off. Attempting this power while Entrancement is already in operation has no effect.

1 success   One hour
2 successes   One day
3 successes   One week
4 successes   One month
5 successes   One year

[ 4 ] Summon

This impressive power enables the vampire to call to herself any person whom she has ever met. This call can go to anyone, mortal or supernatural, across any distance within the physical world. The subject of the summons comes as fast as he is able, possibly without even knowing why. He knows intuitively how to find his summoner - even if the vampire moves to a new location, the subject redirects his own course as soon as he can. After all, he's coming to the vampire herself, not to some predetermined site.

Although this power allows the vampire to call someone across a staggering distance, it is most useful when used locally. Even if the desired person books the next available flight, getting to Kyoto from Milwaukee can still take far longer than the vampire needs. Obviously, the individual's financial resources are a factor; if he doesn't have the money to travel quickly, it will take him a far greater time to get there.

The subject thinks mainly of reaching the vampire, but does not neglect his own well-being. This is less of a consideration if he only has to cross a room, unless he must get through a gang of gun-wielding punks to do so. The individual retains his survival instincts, and while he won't shirk physical violence to reach the vampire's side, he won't subject himself to suicidal situations.

The summoning dissipates at dawn. Unless the subject is trained to continue toward the vampire after the first call, the immortal must summon each night until the target arrives. Still, as long as the vampire is willing and able, she is assured to greet her desired subject some night - as long as nothing happens to him along the way, of course.

System:

The player rolls Charisma + Subterfuge. The base difficulty is 5; this increases to difficulty 7 if the subject is virtually a stranger. If the character used Presence successfully on the target in the past, this difficulty drops to 4 - however, if the attempt was unsuccessful, then the difficulty is 8.

The number of successes indicates the subject's speed and attitude in responding:

1 success   Subject approaches slowly and hesitantly.
2 successes   Subject approaches reluctantly and is easily thwarted by obstacles.
3 successes   Subject approaches with reasonable speed.
4 successes   Subject comes with haste, overcoming any obstacles in his way.
5 successes   Subject rushes to the vampire, doing anything to get to her.

Combination Disciplines

The Scourge of Alecto

Disciplines Required:

Celerity 2/Presence 4

Description:

Idealists have long tried to suppress their frenzies. They do not revel in them like the Iconoclasts, nor accept them as do the Individualists. Instead, they fight the Beast every step of the way. Some become so adept at inhibiting their frenzies that they actually learn to turn them on their foes.

System:

By spending a point of Willpower and concentrating on a foe for a turn, the Brujah can turn his own Beasts loose inside the foe and watch it claw out. For every success the Idealist scores on a Willpower roll (dif subject’s Willpower) he causes one level of lethal damage. Additionally, if the target is a vampire, werewolf or other creature prone to the Beast, it must roll to frenzy against a difficulty 2 higher than normal.

The Scourge of Alecto in no way affects the Idealists’ own frenzies. Despite their struggle to chain the Beast in themselves, it still escapes all too often.

Scalpel Tongue

Disciplines Required:

Presence 1, Celerity 1

Description:

Catty repartee is both an art and a vice among the Kindred of Clan Toreador. Those who cannot compete effectively in the arena of cruel wit are unlikely to earn the respect of their clan members. Toreador primogen, then, must have the ability to scathe others with words if they are to maintain their positions. Scalpel Tongue mixes the same quick thinking that guides the body as it moves at accelerated speeds with the Toreador’s prodigious social aptitudes, allowing the primogen to immediately generate a barbed quip so stinging (due to the emotion-enhancing effects of Presence) that it shames the target into silence.

This power has a subtle downside; if another Toreador detects that she had to use a Discipline to come up with such a stinging retort, it could have a negative impact on her social status.

System:

Roll Wits + Empathy against a difficulty of 7. If the user of this power does not know his target well, difficulty is increased by 1, due to the difficulty of knowing with any precision what buttons to push to achieve the greatest verbal impact. The barbed comment stings the target into silence for one turn per success, or double that if the target is not a member of Clan Toreador. Spending one Willpower negates this effect.

29
Vampire The Masquerade / Re: Sylvian Bastian Beaulieu
« on: January 10, 2015, 12:38:50 pm »
Expanded backgrounds

Herd

Donat Tar: Butler
Eduard Antal: Driver
Antonia Leverenz: Cook

Retainers

Aldric Petru

A tall and lanky fan of Sylvian's art who was ghoulified to do Sylvian's day-to-day errands after attempting harass the newly-turned vampire over one of his paintings. Pretty much just treated like the pleb he is shit while simultaneously running errands and protecting the house while Odi is away.

Odi Rusza

The only surviving mercenary employed by Sylvian to eliminate a rival painter, Odi was rewarded by being given the supernatural ability of ghouls... and the supernatural bond that came with it. Now this gruff manservant goes on the prowl whenever Sylvian tires of his herd and desires the blood of an artist or art enthusiast. A creative genius like Sylvian can't be distracted by such petty matters, after all. When not hunting, Odi acts as a personal bodyguard to Sylvian and guards the door that leads to his loft.

Resources

Sylvian attained his considerable wealth through the painting of art that has been considered by some to be masterpieces. Especially his work made with religious inspirations, which many claim to come from God himself.

30
Vampire The Masquerade / Re: Sylvian Bastian Beaulieu
« on: January 10, 2015, 12:37:50 pm »
Name: Sylvain Bastien Beaulieu

Player: Bo

Chronicle: Transylvanian Chronicles

Nature: Art snob

Sire: Arianne, the Instigator of Tragic Romance

Demeanor: Bon Vivant

Clan: Toreador

Generation: 7

Concept: Artophile

Coterie: The Squamous Thugs of Brutal Doomosity and Some Random Tzimisce Who Keeps Following Them Around All The Time

Attributes

Physical

Strength: 2; Dexterity: 2 (4); Stamina: 2

Social

Charisma: 2 Manipulation: 1 Appearance: 5

Mental

Perception: 4; Intelligence: 3; Wits: 3

Abilities

Talents

Alertness: 0; Awareness; 0; Athletics: 0; Brawl: ; Dodge: 0; Empathy: 0; Expression: 3; Intimidation: 2; Leadership: 0; Streetwise: 0; Subterfuge: 0

Skills

Animal Ken: 0; Crafts (painting): 3; Riding/Drive: 0; Etiquette: 3; Firearms: 0; Melee: 3; Performance (dance): 3; Security: 0; Stealth: 1; Survival: 0

Knowledge

Academics: 3; Politics: 0; Finance: 3; Investigation: 0; Linguistics: 3; Medicine: 0; Occult: 0; Science: 0; Law: 0

Disciplines

Presence: 4

Celerity: 2

Virtues

Courage: 2

Conscience/Conviction: 4

Self-control/Instinct: 4

Advantages

Backgrounds

Beneficial

Allies:4; Influence: 0; Mentor: 1; Resources: 5; Contacts: 0; Generation: 5; Herd: 1; Retainers: 2; Status: 0

Adversarial

(Leave this section of your character sheet blank. This part is here purely for my use. If you gain any enemies or adverse backgrounds during your in-game time, they will show up here.)

Merits and Flaws

Merit:Acute Sense of Taste: (1 pt) (VPG)
You have an exceptionally keen sense of taste. To spot the taint of poison in blood or another substance are You are able to make precise distinctions in taste. Combined with Heightened Senses (Level One Auspex), this Merit can provide superhuman taste acuity.

Ambidextrous: (1 pt) (VPG)
You have a high degree of off-hand dexterity and can perform tasks with the 'wrong' hand. Can use both hands at the same time.

Calm Heart: (3pt) (VPG)
You are naturally calm and well-composed, and do not easily fly off the handle

Eye for Beauty (1-pt. Merit)

The Kindred is a natural critic. Reduce difficulties for Art Appreciation by three.

Touched by God (3-pt. merit)

Your art is considered truly inspired and inspiring. There is an essence of life and beauty about your work that moves others. Perhaps you were always gifted, or the Embrace might have opened you to the Almighty in ways you hadn't expected. Your singing voice causes stones to melt, your paintings look as if their subjects might step off the canvas at any moment, or your storytelling holds people utterly spellbound. The difficulty on all Expression rolls is reduced by two. If the art being produced relates to God, the Church or similar high ideals, the difficulty is reduced by three instead. Such perfection, however, can engender jealousy in mortal or Cainite rivals. Some suspicious clergy may believe that you sold your soul to achieve your talent, or that you are guilty of hubris by reaching too high within your endeavors

Sweet Blood (1pt. Merit)
Your vitae tastes like the finest wine, sweet and heady without the slightest trace of salt or metallic tang. As such, you may hide your blood in a chalice or feed ghouls without betraying the true nature of their draught.

Flaw:
Eerie Presence (2pt. Flaw)
Mortals have an unconscious awareness of your undead nature, which makes them anxious and ill at east in your presence. Because of this, difficulties of all die rolls relating to social interaction with mortals are increased by two.

Fierce Bigot (2pt. Flaw): The uncultured
You hold particular hatred or disdain for a specific class or community of mortals, most likely the common rabble of serfs and servants. You make all frenzy checks at +2 difficulty around such individuals and always attack them first if you do succumb to frenzy.

Cast No Reflection (1pt. Flaw)
You actually cast no reflection. This can have a very detrimental effect trying to pass as a human. Vampires of Clan Lasombra automatically have this Flaw at no point benefit (and you may be mistaken for one of them if you possess it).

Repulsed by Garlic (1pt. Flaw)
You cannot abide garlic, and the smallest whiff of its scent drives you from a room unless you make a successful Willpower roll (difficulty based on the strength of the odor).

Derangements

None (yet)

Languages

French, German, Latin, and Romanian

Combat

Weapon/Attack: Rapier; Difficulty: +1; Damage: 3-L; Range: Hand-to-Hand; Rate: 1/action; Clip: Infinite Stabbings; Conceal: Yes; Specialt notes: When using melee maneuvers the difficulty changes from +1 to -1.

Weapon/Attack: Saber; Difficulty: 0; Damage: 5-L; Range: Hand-to-Hand; Rate: 1/action; Clip: Infinite Stabbings; Conceal: Yes; Special notes: +1 to difficulty to use when not on horseback.

Armor

Class: light Rating: 1 Penalty: 0
Description: Chainmail underclothes (because who needs to worry about chafing when they're a vampire?)

Possessions

Gear (Carried): Besides the saber he uses for combat, he will also have a couple daggers, one of which he'll hide in a boot while travelling. Let's include a fancy fencing saber as well - for duels and slaying his enemies and whatnot. Chainmail underclothes.

Equipment (Owned): Various empty easels, a wide amount of brushes, SHITLOADS of paint, and blank paper to coat the floor of the loft. For paint, totally to catch the red paint <-<

A loooooooooooooooot of paintings to keep in the art gallery room.

Of course lavish furnishings for the estate. Toreador and whatnot.

I'm also going to include a wine cellar and several older vintages so he can sneak vitae to anyone at a viewing.

Vehicles:

Two carriages, one that's smaller and used for around-city travel, another that's large enough to be loaded up with luggage for long distance travels.

Personal horses in stables.

Feeding grounds: Art galleries, museums, and anywhere where an avid appreciater of the arts can be found.

Blood bonds/Vinculi

Bound to: Arianne, the instigator of tragic romance (Rating: 1)

Havens

Location: Large House in the city of Bistritz

Description: A large house consisting of servants' quarters, ghoul's quarters, a master bedroom, kitchen, sitting room, art gallery, library (nothing special), and a loft for painting on the top floor. The house is lavishly decorated and cleaned by the butler, Antonese.

History

His story till now: Sylvian Beaulieu was born to a French family that possessed very little wealth and even less prestige. However, you would never know that based on how he currently lives his life. After discovering a remarkable talent for painting and a sizeable market for his art he quickly found his way to moderate success, leaps and bounds ahead of what he used to live in. This is also what attracted his sire - Arianne - to him as one of her many lovers. Now Sylvian lives a very comfortable life as an immortal artist, spending his eternity expanding his mind as well as his art collection. After moving to Transylvia to capture the otherworldy landscape that felt could only be found in that region, he acquired a ghoul named Aldric, a raving fan of his art who happened to recognize him on the street despite his use of surnames (ironically based on an ego-fueled self portrait) and kept harrassing the artist until Sylvian eventually enslaved the young man just to make him shut up (or so he claims). Now Aldric handles Sylvian's day to day affairs - literally - while he sleeps and serves to protect his dwelling in Transylvania and to keep any troublemakers off of the premisis while his other ghoul - Odi - is busy fetching the master's dinner.

Goals/Destiny: To one day capture Transylvania's landscape in the perfect painting

Why he is willing to join the cotterie (besides sire's request): To travel the countryside in search of inspiration

Description

Age: 33

Apparent Age: 24

Date of Birth: XX

Death: XX

Hair: Brown

Eyes: Green

Race: White

Nationality: French

Height: 5'11

Weight: 186 pounds

Sex: Male

Physical description: Rich Frenchman more likely to walk with his nosed in the air than not. Typically wears the finest clothes he can find. His eyes seem to constantly be surveying the background, as if looking for something that nobody can see. Has an eery presence that puts mortals ill at ease.

31
Vampire The Masquerade / Sylvian Bastian Beaulieu - Retired
« on: January 10, 2015, 12:37:11 pm »
Health

BRUISED [ O ] |INJURED (-1)[ O ] | CRIPPLED (-5) [ O ]
BRUISED [ O ] |INJURED (-1)[ O ] |INCAPACITATED [ O ]
HURT (-1) [ O ] |WOUNDED (-2) [ O ]
HURT (-1) [ O ] |MAULED (-2) [ O ]

Willpower
Permanent: 2
Temporary: 2/2

Virtues
Courage: 2
Conviction: 4
Instinct: 4

Blood Pool

12/20
4 per turn

Path of Power and the Inner Voice

8/10

EXP:

0/0

Base Initiative

5

Penalties

Difficulty of all social rolls with mortals increased by two (does not include intimidation).

You hold particular hatred or disdain for the common rabble of serfs and servants. You make all frenzy checks at +2 difficulty around such individuals and always attack them first if you do succumb to frenzy.

You cast no reflection.

You cannot abide garlic, and the smallest whiff of its scent drives you from a room unless you make a successful Willpower roll (difficulty based on the strength of the odor).

Toreador are preternaturaly attuned to the aesthetic and beautiful, but this sensitivity can prove dangerous. When a Toreador views, hears, or even smells something that is truly beautiful -- a person, a painting, a song, a particularly lovely sunrise -- he must make a Self-Control roll (difficulty 6) or become entranced by the sensation. The Toreador will stand in rapt fascination for a scene or until the beautiful thing withdraws. Enraptured Toreador may not even defend themselves if attacked, though being wounded allows them to make another Self-Control roll to "break the spell."

Benefits

Can use both hands equally well - no penalty for using your left hand.

-3 to difficulty of art appreciation rolls.

You have an exceptional sense of taste, able to even distinguish different substances in what you drink. -2 to difficulty of all perception rolls involving taste.

Difficulty to resist Frenzy lowered by 2

The difficulty on all Expression rolls is reduced by two. If the art being produced relates to God, the Church or similar high ideals, the difficulty is reduced by three instead.

Your blood tastes nothing like blood, instead being sweet and fine. Those who drink unknowingly of your vitae have no idea this is the case.

- 1 to appearance rolls based on regality.
- 1 to appearance rolls related to those who love tortured artists.
- 1 to perception rolls involving sudden, peace-breaking sounds.

Path Aura: + 2 to manipulating others.

32
Resources / Re: Languages
« on: January 10, 2015, 12:33:36 pm »
Aren't you glad I brought this up? XD
Oh my shit yes! I was going to be walking around with a completely useless knowledge of English XD. If my character wasn't French I'd get rid of that language too but as is it's kind of rediculous to have a French person who doesn't speak French.

Quote
Yep, Bo (and his ghoul) will be translating everything for you guys automatically. If you guys ever separate though, then i'll have to use your own languages.
How many languages do each of my ghouls speak? Aldric will be the one running errands the most often but Odi is Sylvian's personal bodyguard.

33
Character Creation / Re: Bo's work in progress
« on: January 10, 2015, 12:32:31 pm »
I still need you to at least make a thread with your character's name with four empty posts.
On it

34
Character Creation / Re: Bo's work in progress
« on: January 09, 2015, 11:27:05 pm »
Also I still need my armor and weapon stats added in ^-^

35
Character Creation / Re: Bo's work in progress
« on: January 09, 2015, 11:22:42 pm »
Ummmm.... Assuming my trouble with technology it would probably be better for me to not attempt it.

36
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 09, 2015, 11:21:35 pm »
You have precisely 0 levels of Auspex XD
Celerity, Auspex, same thing.

37
Character Creation / Re: BZ's Malkavian Menace
« on: January 09, 2015, 11:13:59 pm »
Yep, though you'd have to be careful that your blood doesn't get too diluted (in which case it would have no effect) and that no one notices you bleeding into their drinks (obviously).
Who knows what happens at these dark aged parties <-<

38
Character Creation / Re: Bo's work in progress
« on: January 09, 2015, 11:13:08 pm »
Possessions:
Two carriages, one that's smaller and used for around-city travel, another that's large enough to be loaded up with luggage for long distance travels.
Does my house include any land? That would decide if I have any personal horses in a stable or not (Horse rental options are presumably a thing? Had to get them from somewhere back in the day)

Various empty easels, a wide amount of brushes, SHITLOADS of paint, and blank paper to coat the floor of the loft. For paint, totally to catch the red paint <-<

A loooooooooooooooot of paintings to keep in the art gallery room.

Besides the saber he uses for combat, he will also have a couple daggers, one of which he'll hide in a boot while travelling. Let's include a fancy fencing saber as well - for duels and slaying his enemies and whatnot

Of course lavish furnishings for the estate. Toreador and whatnot.

I'm also going to include a wine cellar and several older vintages so he can sneak vitae to anyone at a viewing.


39
Character Creation / Re: BZ's Malkavian Menace
« on: January 09, 2015, 11:04:17 pm »
So slightly harder to blood bond forge than drugging wine then <-<. Don't worry forge, one day you'll be mine - and your little Croc too!

Boot for real though can I just start drugging wine to mortals at art galleries and gain a rabble of fanatics?

40
Character Creation / Re: Bo's work in progress
« on: January 09, 2015, 10:49:46 pm »
huh, so yeah, you're pretty much done except for Possessions, which you haven't listed at all except for a melee weapon and armour. You have tons of other stuff you know XD (Like art equipment, possible vehicles, etc)
Since when do rich people have nice things? Typing a list up now.

41
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 09, 2015, 10:49:02 pm »
See, just because you have a single level in something doesn't mean you really "have" that discipline.
THough I only have two levels...

42
Vampire The Masquerade / Re: Transylvanian Chronicles OOC 1
« on: January 09, 2015, 09:55:23 pm »
I can't start until you guys finish all your stuff though XD (And so far only Berka's done this quickly - and he had a pre-made backstory and character all ready here).
Do I need any more backstory than I already have? We already have why I'm here but I'm honestly not sure why I'm joining the Coterie. I assumed my sire would suggest me to whoever's forming it since we're still in the same city but I forgot to suggest it to you.

43
Resources / Re: Languages
« on: January 09, 2015, 09:49:02 pm »
Time to adjust my languages accordingly!

44
Character Creation / Re: BZ's Malkavian Menace
« on: January 09, 2015, 09:44:38 pm »
Darn... I was thinking I could use sneakyness and sweet blood to bind people to then sell to BZ so he could have their bloodbonds to call on...
Already have the sweet blood perk. Gonna use the hell out of it (also, look out all you allies who don't actually know about my trait <-<)

45
Character Creation / Re: Bo's work in progress
« on: January 09, 2015, 09:38:05 pm »
Done

46
Character Creation / Re: Bo's work in progress
« on: January 09, 2015, 09:33:04 pm »
I... Did not notice that. Totally not a valid demeanor Bo XD

Pick something like architect or bon-vivant for that, haha.
Daaaaaaaaaaaaaaaaaaaaaaamn

47
Character Creation / Re: Bo's work in progress
« on: January 08, 2015, 05:12:10 pm »
Accepted
Sweet, I think he'll be complete once his weapons and whatnot are added in. I'll make little additions if anything else comes up

48
Character Creation / Re: Bo's work in progress
« on: January 08, 2015, 04:53:05 pm »
Need to invest in new ally points to make him.

So one for retainer, two for Ally to make him equally as strong as whats-his-name, and then I'm thinking of getting this merit with the one freebie left over.

Sweet Blood (1pt. Merit)
Your vitae tastes like the finest wine, sweet and heady without the slightest trace of salt or metallic tang. As such, you may hide your blood in a chalice or feed ghouls without betraying the true nature of their draught.

It would be sooooo fun to make people accidentally blood bonded. Yaaaaaaaaaaaaaaaas

Accepted?

49
Character Creation / Re: Bo's work in progress
« on: January 08, 2015, 04:46:53 pm »
So does that give me two ghouls with ally points of two or do I need to invest in new Ally points to give him new ones?

50
Character Creation / Re: Bo's work in progress
« on: January 08, 2015, 04:39:02 pm »
All right, so I'm thinking of getting a second ghoul for Sylvian. This one would go out and hunt for art lovers or painters for him to fee don when he gets tired of his herd. Would this be ok?

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