The next step is to update any character stats effected by the chosen Edges and Flaws. Lets look at each one individually –
Psychic (Telekinesis) – This is recorded in the Edges section of the character sheet. It also brings Psychosis into play (see below).
Psychic Power (x3) – This is recorded ‘as is’ in the Edges section of the character sheet, then more detailed notes are put in the Psychic/Feng-Shui Powers section. For our character, that would look like this:
Psychic/Feng-Shui Powers
Light Touch; Heavy Hand; Fling
We also need to record the character’s Psychosis Score (see p. 64), which is determined by adding the Psychosis Cost of all purchased Psychic powers. In this case Light Touch 2 + Heavy Hand 3 + Fling 4 = 9. We would record this as:
Psychosis 9
Iron Will – This is recorded in the Edges section of the character sheet and gives +2 to all Willpower Saves, so we would add it into the Willpower section of Saves:
Saves
React 8; Endure 7; Will 12
Lucky – This is recorded in the Edges section of the character sheet and gives us an additional Luck point, so we would add it into Luck Points:
Luck Points 4
Surge Points 3
Cry Baby – This is recorded in the Flaws section of the character sheet and imposes a –1 penalty to the character whenever he loses any Vitality Points. It would be recorded as such:
Vitality and Wound Points
Vitality Points (–1) 15
Wound Points (–2) 7
Phobia: Fear of Cats – This is recorded in the Flaws section of the character sheet.
Soft – This is recorded in the Flaws section of the character sheet and imposes a –2 to the Handle Animal, Ride, and Survival Skills:
Balance 6; Bluff 6; Climb (7.5’) 6; Computers 11 (4); Conceal 8; Diplomacy 11 (5); Disguise 8; Drive 6; Escape 6; Gamble 8; Gather Information 11 (5); General Knowledge 10 (3); Hide 11 (5); Intimidate 6; Jump (15’l/3’h) 6; Listen 11 (3); Move Silently 11 (5); Ride 4 (–2); Search 10 (3); Sense Motive 8; Spot 11 (3); Surgery 10 (4); Swim (7.5’) 6; Taunt 6; Treat Injury 12 (4)
- Note that since Handle Animal and Survival are Specialty skills not possessed by our character, it is not necessary to add them just to display the low value. Just remember that there is a penalty associated with them, should the character ever need to attempt to use one.