Combat
Before the haunt begins, your character cannot die. Damage that would result in reducing a stat to 0 instead simply moves it to the lowest level.
Attacking is not possible until after the haunt starts.
Once during your turn, you can attack an opponent in the same room. All attacks use Might unless there is an item or ability that states otherwise.
When attacking, you roll a number of dice equal to your Might. Your opponent does the same. The winner inflicts the difference between the two rolls in physical damage.
Example: I roll 6, opponent gets 4, he takes 2 points damage.
Physical damage affects Might and Speed. In the case above, opponent gets to choose how damage will be distributed: 2 points subtracted from Might, 1 from Might and 1 from Speed, or 2 from Speed.
When a card or a haunt lets you attack with Sanity or Knowledge, your opponent defends with the same stat, and takes Mental damage, affecting Sanity and Knowledge. If you attack with Speed, they defend with Speed, and take Physical damage.
If you are reduced to 0 in ANY trait, your explorer dies.