Edge & Power NotesArms Dealer The character has a supplier for arms and armaments, legal or otherwise.
Bull's Eye [1 Surge| Add | Instant]
The character can spend a Surge Point to change any Ranged (Shoot) Extra Success (successful roll of ten or higher) into a Crit instead.
Exceptional Item (+2 Accuracy Military Sniper Rifle)
This is a hard to get, restricted, or unusual item that is integral to the character in some way. Such items are subject to GM approval and can incorporate up to a +2 Bonus to applicable stats or rolls.
Leave A Mark [1 Surge| Add | Instant]
Spend a Surge Point to double the X-Damage of a single Ranged attack.
Sharpshooter The character has a dead aim and suffers no penalties for Small or Tiny Size; opponents with Partial Cover; who are Prone; or when firing at or into opponents engaged in Close Quarter Combat (with the character or others). For targets of Miniscule Size the penalty is reduced to MTN 10 or Crit. Further, the user can also make Called Shots without first taking an Action to line up the shot.
SniperThe character is skilled at making impossibly long shots. The character doubles the Range Increment of any weapon used to make a Ranged (Shoot) attack.
Spacecraft (Scout)The character owns a scout ship. A Scout Spacecraft bought with this Edge can always be repaired or replaced if damaged, lost, stolen, or destroyed during the course of the game (though it can take a few months in some cases).
SSPB Ties The character has contacts and limited influence in the SSPB of a single planet or moon.
Uncanny Shot [1 Surge| Add | Instant]
Spend a Surge Point to make a single Armor Piercing Ranged attack (or) disregard the MTN normally associated with Called Shots while making a single Ranged attack.
Ship Edges_ArmedThe ship comes with a standard self-defense weapon package that includes: 20mmL police ship guns; Air-to-Air Missile (6) or Mini Missiles (6); and Chaff Defense (6).
Obstacle Avoidance ComputerThe Obstacle Avoidance Computer is an advanced kind of autopilot, smart enough to spot incoming collision threats and alter the ship’s course to avoid them. Typically, it is used to get ships safely through hazardous space, such as the asteroid rings around Jupiter and Saturn. By itself, the Obstacle Avoidance Computer is capable of making Pilot 11 rolls to avoid such hazards, including up to two Dodge Actions per round against incoming missiles and Ramming attempts by other ships. If used in conjunction with the pilot’s own rolls, the Obstacle Avoidance Computer grants a +2 Bonus to all rolls used to avoid obstacles, missiles, and other collisions.
Flaw NotesAbsent MindedThe character is constantly forgetting or misplacing minor information or small items. -3 General Knowledge Skill.
At the start of each game session, the GM secretly rolls a die to determine if the character is going to misplace some important item (such as keys to the ship, a weapon, the bounty head, etc) during the course of the game. If so, the GM may spring it on the character at any time, usually in the most inconvenient way possible (like informing the character that he has misplaced his sword, just as combat starts…).
Roll | Result |
1-15 | | No |
16-20 | | Yes |
Bounty HeadThe character is wanted for some crime (real or not) and has a large bounty placed on his head.
At the start of each game session, the GM secretly rolls a die to determine if bounty hunters are going to crash the party sometime during the course of the game.
Roll | Result |
1-10 | | No |
11-15 | | No, But Add +5 To Next Roll |
16-20 | | Bounty Hunters |
21-25 | | SSPB |
Code of Honour (Never Harm Children)
The character has a personal set of rules that he will not break, no matter what. Typical codes are against killing, harming women or children, attacking from behind, never suffering an insult without answering in blood, etc.
GreedyThe character loves money and will do almost anything he thinks he can get away with to get it. He must make a Willpower Save to resist any offers of a bribe; something an enemy might take advantage of.