The Anti-Matter Torpedo Launcher is comparable to a Plasma Torpedo launcher from Star trek as far as the projectile is concerned.
In that case, I’d go with the missile-like projectile, as the Star Trek torpedoes appeared to be able to course-correct en-route to their target.
I thought the Military Plasma Cannon (and the Military Lasr Beam Generator) would be too large to be represented by the much smaller weapons. (like on the Swordfish II) Could I just do to the Military Plasma Cannon what you did to the Military Laser Beam Generator? (reduced range and??)
Sure, I don’t see why not. Though, now that I think I understand the weapon better, I’d alter my above suggestion for the Continuous Beam Generator, as it sounds more like a machinegun-like laser vs. a true unbroken continuous beam. If this is the case, I’d go with this instead:
Rapid Pulse Laser Generator +2; 20L νL/§S; 0/10♠; BF,AF,A1; M15/1m; 1,500,000
Here I’d still limit the weapon to 10 rounds of operation; with each use of Burst Fire counting as 1/2 a round, and each use of Auto Fire counting as a whole round.
As for the size of the weapons, you’ll have to decide. The smaller the weapons, the higher the technology level of your setting. In the base BHB setting, the tech level isn’t to the point of small hand held energy weapons yet. You have lasers and plasma canons, but they are still so large that they require a vehicle platform to mount them to.
If do you want to go with man-portable energy weapons at some point, I’d suggest keeping their stats in the following range:
Pistols Accuracy: –1 for Plasma, +1 for Laser
Damage: 12L to 14L (with Detonating for Plasma)
Range: 60 – 80 Ft
Capacity: Limited to either a specific number of shots or a specific number of Rounds of use, before needing to be recharged. Generally 6 for plasma, 10 for laser.
Rate: ST, BF, AF for lasers, ST for plasma (possibly BF)
Availability: MTN 15/6m
Cost: 800,000
Rifles Accuracy: 0 for Plasma, +2 for Lasers
Damage: 14L to 16L (with Detonating for Plasma)
Range: 500 ft/vM for laser, 300 ft/vS for plasma
Capacity: Again limited to either a specific number of shots or a specific number of Rounds of use, before needing to be recharged. Generally 6 for plasma, 10 for laser.
Rate: ST, BF, AF for lasers, ST for plasma (and possibly BF)
Availability: MTN 15/6m
Cost: 1,200,000
Bazooka-Like Weapons Accuracy: -1 for Plasma, 0 for laser
Damage: 18L to 20L (with AP or Detonating for Plasma)
Range: 500 ft/vM for either
Capacity: Again limited to either a specific number of shots or a specific number of Rounds of use, before needing to be recharged. In the case of these weapons, 3 for plasma, 5 for laser.
Rate: ST for either
Availability: MTN 15/6m
Cost: 1,400,000
BZ