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Author Topic: Misty (played by Aeon_Spiral)  (Read 5510 times)

BerkaZerka

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Misty (played by Aeon_Spiral)
« on: February 01, 2014, 04:43:24 pm »


Misty (Pokémon Trainer) SCARED WHITE HAIR & GHOST POKEMON
Age 12; Gender Female; Height 5’4”; Eyes Blue; Hair Red; Skin Fair

Abilities
Str 2; Agi 4; Con 3; Int 3; Wis 3; Pre 5; Vitality (0) 23 5; Wounds (-2) 8
Saves
React 11; Endure 10; Will 10; Luck 7; Surge 3
Psychosis 9
Movement
Init 12; Move 30 ft (Run 60)

Attacks
Slap Fight 8+2X/2S; Pokéball 12+2X/♠

Combat Skills
Defense 14 (Dodge; Parry) ~5
Ranged 10 (Shoot; Target; Throw +2) ~3
Close Quarter 6 (Grapple; Melee; Unarmed +2) ~1

General Skills
Acrobatics 11 (Balance; Escape +2; Tumble) ~4
Artistry 6 (Cooking, Painting; Sculpting; Music; Writing)
Athletics 5 (Climb; Jump; Sprint; Swim)
Control 8 (Drive; Pilot; Operate Heavy Machinery) ~1
Evaluate 10 (Appraise; Gamble; Sense Motive +2; Streetwise)  ~4
Fabricate 6 (Construction; Mechanics; Weaponsmith)
Face 10 (Bluff +2; Entertain; Feint; Intimidate; Taunt) ~5
General Knowledge 10 (Trivia; In The News; Who's Who) ~4
Larceny 11 (Forgery; Open Locks; Sleight of Hand +2) ~4
Medic 10 (Slow Poison; Treat Injury) ~4
Outdoors 9 (Handle Animal; Ride; Survival; Track) ~3
Perception 11 (Listen; Search; Spot) ~4
Sabotage 10 (Disable Device; Trap Setting) ~4
Socialize 13 (Diplomacy; Interrogation -3; Gather Info) ~3
Stealth 12 (Conceal; Disguise; Hide +2; Move Silently) ~4
Tech 8 (Computers; Electronics; Security Systems) ~2

Advanced Skills
Poké Sciences 10 ~4

Edges
Common Sense; Evasion; Tokepi; Alert; Agile; Brawler; Charismatic; Hurler; Skill Focus (bluff); Stealthy; Toughness

Flaws
Hothead; Kid; Phobia (bug type pokémon)
 
Equipment  Normal Load 25; Encumbered 50; Limit 75; Drag 300
900 pennies; 4 3 Pokéballs; 1 Wildcard; 1 Potion

Notes  
Common Sense
The character always looks before he leaps. Whenever he is about to do something particularly foolhardy (even if there are no perceptible clues present) the GM should warn him, noting that perhaps the course of action isn't such a good idea.
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Evasion
The character has superior agility and grace when dodging attacks. He can use the Full Defense Action (Defend + Defend) without spending Surge Points during combat.
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Tokepi  
While being held, Tokepi grants Misty the Feng-Shui Power Harmony and +2 bonus to all Saves.
.
Harmony
Harmony grants Misty +4 Luck Points and allows her to give her Luck Points away as Free Actions to others for immediate use.

Misty’s Pokemon
Starmie
Psyduck
Tokepi
Jigglypuff
« Last Edit: March 06, 2014, 08:22:58 pm by BerkaZerka »
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BerkaZerka

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Re: Misty
« Reply #1 on: February 01, 2014, 04:43:30 pm »

Misty's Pokémon


Starmie
Medium Water/Psychic Pokémon

Abilities
Str 3; Agi 3; Con 4; Int 3; Wis 3; Pre 3; Vitality (0) 15 6; Wounds (-2) 9 (Armor 5)
Saves
React 8; Endure 9; Will 9
Movement
Init 15; Move 30 ft (Run 90); Hover 10 ft
Attacks
Bash 9/3S; Grapple Moves; PokéPowers
Combat Skills
Dodge 9; Grapple 9; Ranged 10; Throw 9; Unarmed 9
All Other Skills
Escape 6; Hide 9; Intimidate 6; Jump (65’l/13’h) 9; Listen 9; Move Silently 17; Search 9; Sense Motive 6; Spot 9; Swim (30’) 17
Edges
Combat Reflexes; Damage Resistant; Hover; Immunities (suffocation); PokéPowers; Marksman; Swimmer; Additional Bonuses (+8 Swim, +8 move silently)
Flaws
Susceptible (dehydration)

Notes
Susceptible (dehydration) Starmie can stay out of water a number of hours equal to Con before becoming Fatigued; and then Exhausted, Unconscious, and finally Dead on each consecutive hour after that.

PokéPowers
OOO  Flash (NOR): All in 60’ cone must make a React Save of be Blinded a number of Rounds equal to the X-Roll of their failed Save
OOIce Beam (ICE): +2 Ranged Attack (12+2X/7S + React Save or Freeze/50 ft)
OOPsywave (PSY): Ranged Attack in 60’ cone (10/5S/60 ft cone)
OOOSurf (WAT): +2 Ranged Attack in 30’ cone (12/3S/30 ft cone) [Or] Carry people over water



Psyduck
Small Water Pokémon

Abilities
Str 2; Agi 2; Con 4; Int 2; Wis 2; Pre 2; Vitality (-1) 23; Wounds (-2) 9
Saves
React 7; Endure 9; Will 7; Luck 1
Movement
Init 9; Move 20 ft (Run 40)
Attacks
Slap 9/2S (no X-Dmg); PokéPowers
Combat Skills
Dodge 8; Grapple 5; Ranged 9; Throw 9; Unarmed 9
All Other Skills
Balance 5; Climb (5’) 5; Escape 5; Hide 12; Intimidate 6; Jump (10’l/2’h) 1; Listen 7; Move Silently 5; Search 5; Sense Motive 3; Spot 7; Swim (20’) 12
Edges
Lucky; PokéPowers; Toughness; Additional Bonuses (+4 Swim)
Flaws
Cry Baby; Mostly Harmless; Oblivious; Small; Swimmer; Unreliable

PokéPowers
OOO   Confusion (PSY): Ranged Attack (9/0S A20’r + Will Save or Confused/30 ft)
OOO Disable (NOR): Enemy must make a Will Save or lose a Random PokéPower for the duration of battle
OOO Rest (PSY): Cures all Conditions, Heals all damage; User falls Asleep for next 2 Rounds
OOO Surf (WAT): +2 Ranged Attack in 30’ cone (11/3S/30 ft cone) [Or] Carry people over water



Tokapi
(See Misty's Notes)



Jigglypuff
Small Normal Pokémon

Abilities
Str 1; Agi 3; Con 3; Int 2; Wis 2; Pre 5; Vitality (-1) 21; Wounds (-2) 8
Saves
React 8; Endure 8; Will 7; Luck 1
Movement
Init 10; Move 20 ft (Run 40)
Attacks
Slap 9/1S (no X-Dmg); PokéPowers
Combat Skills
Dodge 10; Grapple 4; Ranged 9; Throw 9; Unarmed 9
All Other Skills
Balance 8; Climb (5’) 4; Escape 9; Hide 13; Intimidate 11; Jump (10’l/2’h) 4; Listen 9; Move Silently 9; Search 8; Sense Motive 9; Spot 9; Swim (5’) 4
Edges
Alert; Jumper; Lucky; PokéPowers; Toughness
Flaws
Cry Baby; Mostly Harmless; Small

PokéPowers
OOO   Bubblebeam (WAT): +2 Ranged Attack (11/3S + React Save or lose 10 ft of Movement/30 ft); Penalty Stacks
OOO Double Slap (NOR): +4 Unarmed Attack (13+2X/1S) Does + 5 Dmg on Extra Success
OOO Flash (NOR): All in 60’ cone must make a React Save of be Blinded a number of Rounds equal to the X-Roll of their failed Save
O Sing (NOR): All within 60’r must make a -4 Will Save of fall Asleep
« Last Edit: March 07, 2014, 02:29:42 pm by BerkaZerka »
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