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Author Topic: Sarah Fielding-Fairweather  (Read 2032 times)

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Sarah Fielding-Fairweather
« on: August 01, 2014, 03:22:40 pm »

A weathy young heiress who loves doing whatever daddy tells her not to do, Sarah has become well known in the tabloids for being reckless and wasteful despite the best money can buy. Her latest craze seems to be for getting Into stupid situations with strangers and seeing how dangerous things get before Daddy arrives to 'rescue her'. Generally always seen to be dressed for the occasion she has arrived in a custom made dress which covers her specially designed 'female rogue' trouser and waistcoat outfit which she though would make for a great picture in the tabloids this time.

Wealthy Heiress (young woman #2)

Might  3/3/3/4/5/6/7/8

Speed  3/3/4/5/6/6/7/8

Sanity  3/3/3/4/5/6/6/6

Knowledge 2/3/3/4/5/6/7/8

Hobbies include whatever her Daddy dislikes at the time but mainly involve riding her many horses, playing the violin and buying/appraising jewelry, art and clothing.

Items:

Holy Symbol:  A symbol of calm in an unsettling world.  Lose 2 Sanity if you lose the Holy Symbol.

Armor: It's only a prop, but it might help.  Anytime you take physical damage, take 1 less point of damage.

Dog Mister Wigglesworth:  This mangy dog seems friendly.  At least, you hope it is.  Lose 1 Might and 1 Sanity if you lose the Dog.  Once during your turn, the Dog can move to any explored room up to 6 spaces away, using doors and stairs, and then return.  It can pick up, carry, and/or drop 1 item before it returns.

Dynamite: The fuse isn't lit. . yet.  Instead of attacking, you can throw the dynamite through a connecting door into an adjacent room.  Does 4 points physical damage to any monster or player who fails a Speed roll of 5+

Revolver: An old, potent-looking weapon.  You can use the Revolver to attack with Speed instead of Might. (Your opponent will defend with Speed as well.)  With the Revolver, you can attack anyone in the same room, or within line of sight.  If you lose an attack against an opponent in another room, you don't take damage.  You can't use another weapon while wielding this one.
« Last Edit: October 25, 2014, 11:09:38 am by Sethaniel »
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