Steeple Carson Olaf Trevesky The Fourth
Player: BZ
Chronicle: Transylvanian Chronicles
Nature: Deviant
Sire: Stephan Vladivostok
Demeanor: Conniver
Clan: Malkavian
Generation 7th
Concept: Rich Lay-About
Coterie: The Squamous Thugs of Brutal Doomosity and Some Random Tzimisce Who Keeps Following Them Around All The Time
Attributes
Physical: Strength 2, Dexterity 6, Stamina 2
Social: Charisma 3, Manipulation 1, Appearance 2
Mental: Perception 2, Intelligence 2, Wits 4
Abilities
Talents: Alertness 3; Athletics 1; Awareness 0; Brawl 0; Dodge 3; Empathy 0; Expression 0; Intimidation 0; Leadership 0; Streetwise 2; Subterfuge 0
Skills: Animal Ken 0; Crafts 0; Riding/Drive 0; Etiquette 1; Firearms 0; Larceny 3; Melee 3; Performance 3; Stealth 3; Survival 0
Knowledge: Academics 0; Finance 0; Investigation 0; Law 0; Linguistics 2; Medicine 0; Occult 3; Politics 0; Science 0
Disciplines
Auspex 1; Dementation 0; Obfuscate 2; Thaumaturgy 4
Virtues
Courage: 4
Conscience/Conviction: 2
Self-control/Instinct: 4
Backgrounds
Generation 5; Resources 5; Herd 1
Adversity
(Leave this section of your character sheet blank. This part is here purely for my use. If you gain any enemies or adverse backgrounds during your in-game time, they will show up here.)
Humanity/Path
6/Path of Caine
WillPower
Permanent Willpower: 10
Temporary Willpower: 10
Health
Full; No penalty; 10/10
Blood Pool
Points: 20
Points Per Turn: 4
Merits and Flaws
Additional Discipline; Cost 5
Hidden Diablerie; Cost 3
One Arm; Cost -3
Phobia (Priests and Nuns); Cost -2
Repelled by Crosses; Cost -3
Stereotype; Cost -2
Magic
Paths
Elemental Mastery 4
Rituals
Elemental Strength (1)
Wooden Tongues (2)
Animate The Unmoving (3)
Elemental Form (4)
Derangements
Cannot function without pet rock ‘Maurice’ – must ask its permission to feed
Languages
Praugish, Jewish, & Transylvanian
Combat
Weapon/Attack: XX Difficulty: XX Damage: XX Range: XX Rate: XX Clip: XX Conceal: XX
(More will be added as needed)
Armor
Class: XX Rating: XX Penalty: XX
Description: XX
Expanded backgrounds
(Here you provide descriptions of your background)
Possessions
Gear (Carried): XX
Equipment (Owned): XX
Vehicles: XX
Feeding Grounds: XX
Blood Bonds/Vinculi
Bound to: XX (Rating: XX)
Havens
Location: XX
Description: XX
History
His story till now:
Steeple's vast resources are the result of a family inheritance; his father Moshe Soloveitchik of Prague having amassed a fortune in the salt trade - bequeathing numerous mines, trading routes, and holding companies to his only son Steeple.
Of course, Steeple doesn't run anything, being completely inept when it comes to governing such wealth (or anything else for that matter), and is largely just a figurehead or 'benefactor' to the many revenue streams across Europe, Asia, and Africa that still bear his father's name.
In fact, those actually running things, take great care to ensure that Steeple wants for nothing, constantly filling his coffers, under the express agreement that he stay out of the business and let them oversee things for themselves.
For the most part, Steeple enjoys the life of a fabulously rich lay-about, but deep down, harbors fear that the 'Businessmen' want him dead, so that they can own the businesses for themselves. He's probably correct, being that he's the sole heir of the family fortune with no-one to pass it along to.
Of course, all this wealth was the reason he was embraced, being a conveniently naive cash-cow for his Sire.
Goals/Destiny: XX
Why he is willing to join the cotterie (besides sire's request): XX
Connection to other characters: XX
Description
Steeple Carson Olaf Trevesky the Fourth (Steep to his friends) is a six and a half foot tall rail-thin lay-about with foofy white hair and a pathetic excuse for a goatee. He carries a silver-tipped heavy mahogany walking stick (that doubles as a sword cane) and dresses in an orange and brown pinstriped suit with a short magician’s cape.
Hanging from his left shoulder is the empty armguard and gauntlet from an old suit of plate armor (where his arm use to be), while a he wears a garishly white codpiece over his clothing – because he refuses to go anywhere without his ‘protection’.
Steep insists he lost his real arm to fiendish nuns many years ago while he slept in a gutter near a cathedral. To this day, he can’t go anywhere near a Catholic Nun or Priest without suffering debilitating ‘flashbacks’.
Steep always carries a strange rock with him and can sometimes be seen listening to it closely – On rare occasions, he has been know to argue with it.