Name: Kiril Petrov Veranin
Player: Seth
Chronicle: Transylvanian Chronicles
Nature: Soldier
Demeanor: Chameleon
Sire: Basilio, Prince of Sofia
Clan: Lasombra
Generation: 7 6th Generation (The Diablerie of Husayn Al Fatin)
Concept: Imposter Nobleman
Coterie: The Squamous Thugs of Brutal Doomosity and Some Random Tzimisce Who Keeps Following Them Around All The Time Plus One
Attributes
Physical 3
Strength: 1(3); Dexterity: 4; Stamina: 2
Social 7
Charisma: 2 Manipulation: 6 Appearance: 2
Mental 5
Perception: 2; Intelligence: 2; Wits: 4
Abilities 13/9/5
Talents 9
Alertness: 3; Awareness; 0; Athletics: 0; Brawl: 0; Dodge: 0; Empathy: 3; Expression: 1; Intimidation: 1; Leadership: 1; Streetwise: 0; Subterfuge: 4
Skills 5
Animal Ken: 0; Crafts: 0; Riding/Drive: 1; Etiquette: 2; Firearms: 0; Melee: 4; Performance: 0; Security: 0; Stealth: 2; Survival: 0
Knowledge 13
Academics: 1; Politics: 1; Finance: 1; Investigation: 4; Linguistics: 3; Medicine: 0; Occult: 4; Science: 0; Law: 1
Specialties:
Dexterity: Manual Dexterity (-1 to difficulty of tasks requiring fine manipulation)
Manipulation: Practiced Liar (-1 to difficulty when making a contested roll versus lie detection)
Manipulation: False Emotion (-1 to difficulty when making a contested roll to conceal emotion)
Manipulation: Well-Rehearsed Story (-1 to difficulty of manipulation when Kiril has researched the topic or target)
Wits: Quick Reflexes (+2 to Base Initiative)
Investigation: Sherlock Scan (-1 to difficulty of discerning information about a person by looking at them or their home)
Occult: Demonologist (-1 to difficulty of recalling information about demons or infernalism.)
Subterfuge: Trained Impersonator (-1 to difficulty of pretending to be someone else)
Disciplines
Obtenebration 3; Obfuscate 1; Potence 3; Dominate 0; Auspex 3, Quietus 2; Celerity 1
Advantages
Backgrounds
Beneficial
Allies: 4; Influence: ; Mentor: ; Resources: 2; Contacts: ; Generation: 5; Herd: ; Retainers: 1 ; Status: 3
Adversarial
(Leave this section of your character sheet blank. This part is here purely for my use. If you gain any enemies or adverse backgrounds during your in-game time, they will show up here.)
Merits and Flaws
Merit:
Charmed Existence (5-pt. merit 7 pt merit by ST fiat)
Your unlife is somehow protected, and you do not face the perils that others must. It could be that you are simply lucky. Whatever the reason, you may ignore a single "one" on every roll you make. This makes it far less likely that you will ever botch, and grants you more successes than others obtain.
Iron Will (3-pt. merit)
Nothing can break you. Monsters and sorcerers can throw their mojo in your face, but nothing sticks for long. Sooner or later, you can break almost any charm or compulsion laid against you. When you do, heads will roll....
This Merit allows you to spend a Willpower point to shake off the effects of the vampiric Dominate Discipline, as well as Mind-based charm and possession spells (as opposed to Spirit-based ones). In addition, you receive three extra dice to resist any mind-altering magic, spell or Thaumaturgy path, as well as any type of brainwashing. Each turn you spend actively resisting the spell's effects costs you one point of Willpower, though, so your resistance is only as strong as your determination. This Merit has no effect against spirit-or Spirit-magic-based possessions, or against any emotional-based charms or appeals (such as Presence). Even the toughest badass can have a Silly-Putty heart.
The Merit: Iron Will grants immunity to Dementation in the same manner as it does versus Dominate: By spending a Willpower point, the player negates the effect of a successful application of Dementation to her character. However, as is the case with Dominate, high levels of Dementation may overwhelm even this resistance. Rather than completely negating the effect of an elder Dementation power, the use of Iron Will raises its effective difficulty, which may reduce the number of successes rolled. Against Dementation Level Six, the expenditure of a Willpower point through Iron Will raises the difficulty of the Dementation roll by two. Against Dementation Level Seven, the same expenditure raises the Dementation difficulty by one. Dementation Level Eight and higher cannot be resisted with Iron Will.
Cathartic Fury (2-pt. merit)
Forced to play the part of the civilized monster, you find solace and strength in periodic outbursts of rage. At the conclusion of any frenzy, roll Courage (difficulty 5). Each success restores one point of Willpower, up to your usual maximum. Vampires with this Merit still suffer degeneration for their frenzy if such anger violates the tenets of their road.
Eidetic Memory (2-pt. merit)
You remember, with perfect detail, things seen and heard. Documents, photographs, conversations, etc., can be committed to memory with only minor concentration. Under stressful conditions involving numerous distractions, you must make a Perception + Alertness roll (difficulty 6) to summon enough concentration to absorb what your senses detect.
Flaw:
Spoiled Beast (3-pt. flaw)
What the Beast has had before, it wants again, and it wants it now. Any time the player must make a Willpower roll in order for her character to resist desire, she does so with only as many dice as she has in her Willpower pool, as opposed to her rating. That is, she rolls her current Willpower as opposed to her permanent Willpower. This Flaw can be particularly debilitating when it comes to staving off hunger for example.
Territorial (2-pt. flaw)
You are extremely territorial, staking out a particular area as your hunting ground and reacting aggressively to trespassers. If another vampire enters your territory uninvited, you must make a frenzy roll. If you fail, you immediately attack the interloper and continue attacking until the intruder is dead or has left your hunting grounds. You are reluctant to leave your territory except in desperate circumstances.
Fierce Bigot (2-pt. flaw)
You hold particular hatred or disdain for a specific class or community of mortals, most likely the common rabble of serfs and servants. You make all frenzy checks at +2 difficulty around such individuals and always attack them first if you do succumb to frenzy.
Ward (3pt Flaw)
You are devoted to the protection of a mortal. You may describe your ward, though the Storyteller will actually create her. This character is often a friend or relative from your living days. Retainers do not count as wards, as they "pay their own way". Wards have a talent for getting caught up in the actions of stories, and are frequently target’s of a character’s enemies.
Nightmares (1pt Flaw)
You experience horrendous nightmares every time you sleep, and memories of them haunt you during your waking hours. Upon awakening, you must make a Willpower roll (difficulty 7) or lose a die on all actions for that night. A botched Willpower roll indicates that, even when awake, you still believe that you are locked in a nightmare.
Diabolist, Secret (2pt Flaw)
You have committed diablerie at least once to achieve your current position of power, but no one yet knows your secret. Should the information ever be revealed, other elders may well refuse you aid, shun you or, even worse, turn against you. Should your secret ever be revealed, you will receive a +3 difficulty modifier to any social roll involving elder Kindred.
The act of Amaranth stains the diablerist’s own soul upon its commission. The character’s aura acquires black veins that reveal her crime to those who can scrutinize such things. These black veins remain in the diablerist’s aura for one year per dot of Blood Potency the victim possessed.
Addiction, Vampire Blood (3pt Flaw)
Derangements
None (yet)
Languages
Slavonic
Greek
Hungarian
German
Combat
Weapon/Attack: Saber Difficulty 0 (+1 on land) Damage: +4-L Range: Swing rate: 1/swing Clip: 1 Conceal: No
Weapon/Attack: Fangs (infinite bitings!)
Armor
None
Possessions
Gear (Carried): Above shown weapons.
Equipment (Owned): Small library
Vehicles: None
Feeding grounds: ?
Blood bonds/Vinculi
Bound to:
Basilio (Rating: 1)
Havens
Location: Sofia
Description: Along with Anton, Kiril is allowed safe haven in the city of Sofia by their sire, Basilio.
History
His story till now: Gavril was born in the service of the nobleman Alexius of Byzantium. His mother was a cook who had immigrated from Bulgaria, his father was unknown. He might have spent his life as a castle servant, if not for one extraordinary event.
When he was six years old, a boy his own age named Kiril Petrov Veranin arrived in Byzantium. The boy's father, Peter, was an influential nobleman in Vitosha, Bulgaria. Kiril was being held hostage, in a friendly manner, to ensure Peter Veranin's cooperation. (Bulgaria was technically part of the Byzantine Empire, but relations had been tense for some time.)
Gavril, along with several other boys his age of Bulgarian heritage, were assigned to the young nobleman as servants/playmates. Lord Alexius would often stop by and observe.
One day, Alexius suggested a new game: who could imitate Kiril the best? The boys laughed and joked around, clumsily copying the young lord's movements, his Slavonic-accented Greek. Gavril in particular seemed to have a talent for mimicry, along with a desire to prove his worth to the castle's lord.
Alexius had decided that he wanted someone more sympathetic to the empire in the noble houses. When Kiril proved resistant, Alexius decided that it would be in his best interests to have Kiril replaced and to send another in his stead when the time came to send Kiril back. Thus, he planned to find a young servant of Bulgarian origin who looked and sounded like Kiril. The boy would study Kiril's every move, hear his every story, copy his mannerisms, learn his secrets. When the time came for Kiril to be sent back, the servant would be sent in his stead, and Kiril would never be seen again.
Now, Alexius had found his stand-in, and one by one, the other servant boys departed, assigned new jobs, until only Gavril remained, Kiril's constant companion.
Alexius was not disappointed in his choice. Gavril worshiped Alexius-- clever, sophisticated, charming, and wise, he would have done anything to prove his worth to the golden lord of Byzantium.
He and Kiril were inseparable, and though Gavril sometimes suffered pangs of regret at the thought of his twin's dark fate, he resolutely pushed them aside and focused on his own glorious destiny as the future lord of Vitosha, Alexius's trusted right hand.
In 1173, when he was 13, news arrived from Vitosha that Peter's eldest son Oleg had died of an illness, and Kiril was required to return home. (His brother Miroslav would take his place as hostage.)
His mother cried when he left. She would never see her son again. Gavril didn't care. She was nothing to him now, nothing but a nameless servant from the castle where he'd stayed. Gavril Kiril had no regrets about leaving Byzantium. Kiril was returning home.
Only, it didn't feel much like home when he got there. Bulgaria was a cold, savage place, so much further from lively, sophisticated Byzantium than he could ever have imagined.
Peter Ivanov, his father, was a stern scholar, who saw any display of emotion as a weakness. Galena, his mother, was remote, distant. Perhaps being married to Peter had robbed her of whatever warmth and vitality she once possessed, perhaps she had always been so.
Kiril had never been so alone. In Byzantium, most of his time was spent shadowing Kiril, or receiving instruction with Alexius. Desperately lonely, he reached out to the only person close to his own age-his younger brother, Anton. Kiril eagerly made overtures of friendship, but Anton was possessed of his father's disdain for emotion, along with a single-minded fixation on his apprenticeship to the priesthood. He had neither the time, nor the inclination for brotherly love.
Bereft of human contact, Kiril clung to his loyalty to Alexius. He wasn't truly alone so long as he had his mission, his purpose: to succeed Peter Ivanov as Lord of Vitosha. He threw himself into his role as Peter's heir with the same determination that had impressed Alexius.
These were productive, but stressful years for Kiril. His volatile personality often clashed bitterly with Lord Peter's insistence on strict discipline and decorum, much to Kiril's detriment. Gavril could have adapted easily, but Kiril had no such skill, and he was Kiril now. So he resisted- just not quite enough to make Peter give up completely and focus his efforts on Miroslav instead.
Gavril picked up new ideas quickly, but Kiril was rather scatter-brained. So, he spent a great deal of his study time reading books about the occult and teaching himself foreign languages, in order to be suitably unprepared for his lessons.
Thus he allowed himself to be gradually refined into the man his father demanded, until Lord Peter was satisfied that his stubborn, willful second son had become a worthy heir.
In 1180, at the age of 20, Kiril succeeded Peter as Lord of Vitosha. The stage was set. Kiril waited. And waited. And still no news from Byzantium. He married Irina, a neighboring noble's only child, increasing the family's land and wealth. It seemed like the proper course of action. They had two sons, Alec and Peter. Still, Kiril waited.
In 1185, Bulgaria rebelled against the Byzantine Empire and declared its independence.
His wife and servants thought it was the news of his brother Miroslav's death in the fighting that caused him such distress.
Bulgaria had severed ties with Byzantium. Kiril was trapped in this cold, dark land. No instructions to follow, no goal to achieve, no hope of returning to the bright lord and his golden city.
For several dark months, Kiril floundered in despair. His life's work- his entire existence - was for nothing. Finally, he fell back on the lessons learned from Peter Ivanov: ruling Vitosha, expanding the power and influence of the Veranin family. He found he was actually quite fond of his children. His family increased, with the addition of Violeta, Valeria, Ivan, and Valentina.
The second great turning point in his life came at the wedding of his niece, Mariya (a wedding Kiril had arranged for political purposes.) To everyone's surprise, Kiril's brother Anton was in attendance. Anton hadn't so much as written a letter to any of them since he'd left Sofia for the priesthood in 1175. But now he was back, ready to share the word of God. By itself, unimportant- but Anton's presence at the wedding brought another guest. Basilio, Prince of Sofia, recently of Byzantium.
It was Basilio's plan Alexius had been following when he selected Gavril to replace Kiril. The Lasombra remembered the servant who became a nobleman, and was suitably impressed by how far he had risen. He offered Anton and Kiril the opportunity to become his children.
Kiril willingly accepted the Embrace-- the chance to once again have a purpose in life, to offer his determination and skill in the service of a visionary leader. Kiril served Alexius, and Alexius served Basilio. How could he refuse? And yet, he found himself reluctant to completely abandon his mortal life. The house of Veranin was his responsibility, after all. So, he continued to watch over his family, guiding them from the shadows that had become his domain.
Goals/Destiny: Increase wealth and power of Veranin family II ; Diablerize more worthy friends; Acquire new destiny
Goals Achieved: Become Basilio's favorite child; Increase wealth and power of Veranin family I
Diablerie Candidates:
Myca Vykos
Steeple
Why he is willing to join the coterie (besides sire's request): To be honest, "sire's request' is a pretty powerful reason for Kiril. Other, unacknowledged reasons include: desire for brother's friendship/acceptance, and secret fear/hatred of being alone.
Connection to other characters: Anton's brother
Description
Age: 38
Apparent Age: 30
Date of Birth: 1160
Death: 1191
Hair: Dark brown
Eyes: Hazel
Race: Vampire
Nationality: Bulgarian
Height: XX
Weight: XX
Sex: Male
Physical description: