As the Dobermans are following Watch Captain Anderson down the steps, their preternatural hearing and awareness don't help the captain avoid the ambush in time.
They bark a warning, but not before the man is abruptly set upon by the residents at the bottom of the stairs.
Archie tries to hit the captain with his nightstick, but misses as the shocked captain stumbles backwards onto the stairs.
Betty chops down on the captain's arm for 4 Damage, causing the captain curse loudly.
Helen strikes Anderson across the thigh with her crowbar. It lands with a heavy thump - dislocating the joint in his hip for 6 Damage.
"Arrrgh NO!!!" Captain Anderson cries.
Mildred, waits at the ready with her nightstick, hoping the dogs don't come after her.
For such a lazy slob, Watch Captain Anderson proves surprisingly spry when his life is on the line.
Pushing himself back up, he grits his teeth and spits - "There was never any hope for you maniacs anyway! We would have exterminated you just like the last batch! No sense waiting for the inevitable!"
When the residents come in at him again, he swings his nightstick at Betty, but misses due to a wobbly hip.
"TEAR THEM TO PIECES!" he commands Victor and Faust; and the two Dobermans leap at Betty and Helen!
Betty twist to the side and the dog brushes past, landing right in front of Mildred! It ignores her however, and quickly turns back to face Betty once again.
Helen is not so lucky, and is knocked down, as the dog lands on her chest.
Realizing that being on the ground with a vicious dog at your throat is a bad idea, Helen scrambles to get back up.
Archie swings again with his nightstick and clacks the captain off the side of the head for 5 Damage.
Betty continues her murderous spree - chopping at the man's arm again and gashing the hell out of them for another 4 Damage!
Mildred has a chance to strike one of the dogs from behind, but hesitates, knowing it will turn on her if she does.
Up the stairs in the supply room meanwhile, Earl finds an extra flashlight and a stout bit of lead pipe that he could use as a weapon if needed.
He then starts to hear that weird piping music again, sounding high and shrill - as if from a piccolo or small flute. Earl knows that the music is all in his head, but for some reason, he gets the impression that the music needs to play and if it ever stops, all will be lost.
He is shaken out of his thoughts however, when the sounds of a scuffle and barking dogs come up from the stairs to the basement.
And is that smoke he smells?
In the main hall, Rupert drops to the ground.
Two guards then rush up to grab him, one on each side, and escort him to the doors that lead out into the yard - where they unserimoniously throw him down the steps for 1 Subdual Damage.
The two guards then stand in the open doorway at the top of the steps, keeping an eye on Rupert.
From out here, one can see that the pantry and kitchen are now on fire - while smoke is starting to fill the first floor. Some of it is even wafting out the open doors to the yard.
Inside the building, Rupert hears the guards yelling to each other -
"Fark! The place is on fire!"
"The gawd damn crazies, they did this!"
"Can we put it out?"
"Ain't no way!"
"Call the fire department!"
"So they can put out the ashes when they finally get here?"
"Where's the farking captain?"
"Damn it all! It's bad enough they escaped, but this makes us look bad!"
"I say we cut our losses!"
"Dead loons can't tell their side of the story!"
"Yeah, you're right!"
"Let's shoot the one in the yard and lock the rest in to burn!"
"Fark yeah, I like the way you think!"
The grave nature of his situation begins to dawn on poor Rupert...