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Author Topic: Jacob Smith (Daed's Sniper)  (Read 22177 times)

Daedalus

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Jacob Smith (Daed's Sniper)
« on: August 15, 2015, 05:56:55 pm »

Jacob Smith (Ex-military sniper) - 56/69 XP


Gender Male; Age 27; Ht 5’7”; Wt 156 lbs; Stature Well trained; Disposition piercing blue eyes, brittish accent, generally a good guy; Distinctive Features: Has a scar across his left eye

Abilities
Str 2; Agi 5; Con 3; Int 3; Wis 4; Pre 3; Vitality (0) 24; Wounds (-2) 13 (Armor 0)
Speaks English & German
Saves
React 14; Endure 12; Will 9; Luck 4; Surge 3
Movement
Init 14; Move 30 ft (Run 60; Leap 2 high/10 long)

Attacks
Unarmed Strike 5/2S; Grapple Moves 5/2S; Combat Knife 5/4L; 9mm Deck Pistol 18+2X/8L 80ft (12); 12mm Military Sidearm w/ Laser Sight & Silencer 17+2X (18+2X <100ft)/10L 100ft (8); 12mmL Sniper Rifle 18+2X/14L 800ft (20); 12mmC Military Sniper Rifle "Matilda" w/ Electronic Scope & Silencer 21+2X/16L 800ft (20); Military Hand Grenades 15/16L A20’r 40xft (4); Discount C4 Set/14L PA10’r♠ (+1L/+5’r. per additional ounce; limit 100’r.) (6)

Combat Skills
Defense 8 (Dodge; Parry)
Ranged 15 (Shoot +2; Target; Throw) ~5
Close Quarter 5 (Grapple; Melee; Unarmed)

General Skills
Acrobatics 12 (Balance; Escape; Tumble) ~5
Artistry 7 (Cooking; Expression; Rendering)
Athletics 8 (Climb; Jump; Sprint; Swim) ~3
Control 11  (Drive; Pilot; Operate Heavy Machinery) ~3
Evaluate 7 (Appraise; Gamble; Sense Motive; Streetwise)
Fabricate 6 (Construction; Mechanics; Weaponsmith)
Face 9 (Bluff; Entertain; Intimidate; Taunt) ~3
First Aid 6 (Slow Poison; Treat Injury)
General Knowledge 6 (Trivia; In The News; Who's Who)
Larceny 8 (Forgery; Open Locks; Sleight of Hand)
Outdoors 7 (Handle Animal; Survival; Track)
Perception 11 (Listen; Search +2; Spot) ~4
Sabotage 7 (Demolitions; Disable Device +2; Trap Setting)
Socialize 11 (Diplomacy; Interrogation; Gather Info) ~4
Stealth 12 (Disguise; Hide +2; Move Silently) ~5
Tech 12 (Computers, Electronics, Security Systems +2) ~5

Edges
Arms Dealer; Bull's Eye; Leave a Mark; Sharpshooter; Sniper; Spacecraft (Scout); SSPD Ties; Uncanny Shot; Dead Aim; Exceptional Item; Great Fortitude; Hard to Kill; Lightning Reflexes; Lucky; Marksman; Security Expert; Thorough; Toughness

Flaws
Absent Minded; Bounty Head; Code of Honour (Never Harm Children); Greedy

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 100
Combat knife; 9mm Deck Pistol; 12mm Military Sidearm w/ Laser sight & Silencer; 12mmL Sniper Rifle; 12mmC Military Sniper Rifle w/ Electronic Scope & Silencer; Spare clips (x5 for each weapon); Military Hand Grenades; Smoke Bombs (10); Discount C4; High fashion wear; Business suit; Casual wear; IR camouflage; Jamming Transmitter; Laptop; Laser uplink; Outdoor gear kit; Stimdose (3); Natural 'Male Enhancement' (6); Tracking device (3); Permit To Carry Firearms; Permit to Hunt Bounty; Pocket Secretary; Pet Turtle named Winston; Super Coag(3)

Scout Ship (Queen Anne): Handling +1; Armor 15; Structure 50; Systems 20 {STOLEN}
Weapons Systems
20mmL police ship guns +0/16L/PB (2000)
Mini Missiles +0/20L A30’r/νS/§PB (6)
Chaff Defense (6)
Ship Edges: Armed; Obstacle Avoidance Computer
XP: 8/16
« Last Edit: March 19, 2016, 04:56:18 pm by BerkaZerka »
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Daedalus

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Re: Daed's Sniper
« Reply #1 on: August 16, 2015, 11:29:12 am »

Edge & Power Notes
Arms Dealer
The character has a supplier for arms and armaments, legal or otherwise.

Bull's Eye [1 Surge| Add | Instant]
The character can spend a Surge Point to change any Ranged (Shoot) Extra Success (successful roll of ten or higher) into a Crit instead.

Exceptional Item (+2 Accuracy Military Sniper Rifle)
This is a hard to get, restricted, or unusual item that is integral to the character in some way. Such items are subject to GM approval and can incorporate up to a +2 Bonus to applicable stats or rolls.

Leave A Mark [1 Surge| Add | Instant]
Spend a Surge Point to double the X-Damage of a single Ranged attack.

Sharpshooter
The character has a dead aim and suffers no penalties for Small or Tiny Size; opponents with Partial Cover; who are Prone; or when firing at or into opponents engaged in Close Quarter Combat (with the character or others). For targets of Miniscule Size the penalty is reduced to MTN 10 or Crit. Further, the user can also make Called Shots without first taking an Action to line up the shot.

Sniper
The character is skilled at making impossibly long shots. The character doubles the Range Increment of any weapon used to make a Ranged (Shoot) attack.

Spacecraft (Scout)
The character owns a scout ship. A Scout Spacecraft bought with this Edge can always be repaired or replaced if damaged, lost, stolen, or destroyed during the course of the game (though it can take a few months in some cases).

SSPB Ties
The character has contacts and limited influence in the SSPB of a single planet or moon.

Uncanny Shot [1 Surge| Add | Instant]
Spend a Surge Point to make a single Armor Piercing Ranged attack (or) disregard the MTN normally associated with Called Shots while making a single Ranged attack.

Ship Edges_
Armed
The ship comes with a standard self-defense weapon package that includes: 20mmL police ship guns; Air-to-Air Missile (6) or Mini Missiles (6); and Chaff Defense (6).

Obstacle Avoidance Computer
The Obstacle Avoidance Computer is an advanced kind of autopilot, smart enough to spot incoming collision threats and alter the ship’s course to avoid them.  Typically, it is used to get ships safely through hazardous space, such as the asteroid rings around Jupiter and Saturn.  By itself, the Obstacle Avoidance Computer is capable of making Pilot 11 rolls to avoid such hazards, including up to two Dodge Actions per round against incoming missiles and Ramming attempts by other ships.  If used in conjunction with the pilot’s own rolls, the Obstacle Avoidance Computer grants a +2 Bonus to all rolls used to avoid obstacles, missiles, and other collisions.

Flaw Notes
Absent Minded
The character is constantly forgetting or misplacing minor information or small items. -3 General Knowledge Skill.

At the start of each game session, the GM secretly rolls a die to determine if the character is going to misplace some important item (such as keys to the ship, a weapon, the bounty head, etc) during the course of the game. If so, the GM may spring it on the character at any time, usually in the most inconvenient way possible (like informing the character that he has misplaced his sword, just as combat starts…).

RollResult
1-15| No
16-20| Yes

Bounty Head
The character is wanted for some crime (real or not) and has a large bounty placed on his head.

At the start of each game session, the GM secretly rolls a die to determine if bounty hunters are going to crash the party sometime during the course of the game.

RollResult
1-10| No
11-15   | No, But Add +5 To Next Roll
16-20| Bounty Hunters
21-25| SSPB

Code of Honour (Never Harm Children)
The character has a personal set of rules that he will not break, no matter what. Typical codes are against killing, harming women or children, attacking from behind, never suffering an insult without answering in blood, etc.

Greedy
The character loves money and will do almost anything he thinks he can get away with to get it. He must make a Willpower Save to resist any offers of a bribe; something an enemy might take advantage of.
« Last Edit: February 08, 2016, 07:02:18 am by BerkaZerka »
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Daedalus

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Re: Daed's Sniper
« Reply #2 on: August 17, 2015, 06:34:34 am »

Background
Old fashioned pen and paper: Classified personnel info ID ID: A3375D4

Name: Smith, Jacob.

Mr. Smith never had any family, he grew up in and out of foster care in New New York, on Mars, trying unsuccessfully to avoid street gangs and being constantly harassed and bullied for not joining them. He enlisted into the militairy at age 18 to get away from all the thugs.

Mr. Smith was recruited into Hit-Your-Mark (H.Y.M. For short) Elite militairy sniper academy, quickly standing out as the top sniper in his class. Mr.Smith never was one to socialize much with the other cadets, instead opting to train his marksmanship at the target range. Smith was awarded "top marksman in the history of this school" (who the hell came up this weird ass names?!)

After graduating he was recruited into (clandestine branch of the militairy) and quickly rose trough the ranks to colonel. He handpicked his team, and had a spotless record untill he forgot an armed mine in his car. Which led to the death of a John Doe car thief. No charges were made against Mr. Smith for reasons unknown.

Mr.Smith came to believe he was being used by government officials to further their own agenda (falsely. Yup. Falsely.) and even made a phone call to one of them, screaming that they had turned him into a murdering monster to further their own heinous agendas, shortly after that his unit was ambushed by an unknown "terrorist" cell, and its believed that he is the only survivor after the attack since his body couldn't be found at the scene. Shortly after his disappearence the Gov. Official was found dead in home. The bullet of the rifle used was missing from the scene.


« Last Edit: March 02, 2016, 10:14:42 pm by Daedalus »
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BerkaZerka

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Re: Daed's Sniper
« Reply #3 on: August 17, 2015, 02:04:02 pm »

Original Skill Levels
Combat Skills
4+1 Ranged

General Skills
5 Acrobatics
3 Athletics
3 Control
3 Face
4 Perception
4 Socialize
5 Stealth
3+1+1 Tech

Advanced Skills
none

XP Bumps
Great Fortitude Edge (4 XP)
Toughness Edge (4 XP)
Hard to Kill Edge (4 XP)
Uncanny Shot Edge (4 XP)
Leave a Mark Edge (4 XP)
Bull's Eye Edge (4 XP)
Sniper Edge (4 XP)
---
Lucky Edge (4 XP)
Exceptional Item Edge ( +2 Accuracy Military Sniper Rifle) (4 XP)
Security Expert Edge (4 XP)
Thorough Edge (4 XP)
---
Spacecraft (Scout) (4 XP)
XP to Ship Edge (Armed) (4 XP)
XP to Ship Edge (Obstacle Avoidance Computer) (4 XP)
« Last Edit: February 08, 2016, 07:05:48 am by BerkaZerka »
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BerkaZerka

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Re: Daed's Sniper
« Reply #4 on: August 21, 2015, 07:16:59 am »

Jacob Smith
Bounty: 200,000w
Wanted For: Desertion
Posted By: SSPB
« Last Edit: November 04, 2015, 08:44:06 am by BerkaZerka »
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BerkaZerka

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Re: Jacob Smith (Daed's Sniper)
« Reply #5 on: March 20, 2016, 01:14:42 pm »

Current Wish List_
Anti personnel mine (10)
Anti vehicle mine (10)
Claymore (10)
12mmC Military assault rifle
Military Under-Barrel Grenade Launcher
40mm Military hand-grenades (20)

High-explosive rounds 500x (12mmC)
Concussive rounds 500x (12mmC)
Armor piercing rounds 500x (12mmC)
Suppression gas rounds 500x (12mmC)
40mm tranquiliser grenades 50x

Tranquilizer rounds 200x (12mm)
40mm explosive grenades 50x

Demolition kit
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BerkaZerka

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Re: Jacob Smith (Daed's Sniper)
« Reply #6 on: April 17, 2016, 02:09:30 pm »

So, Daedalus... Any Ideas for spending XP?

(13 XP)
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BerkaZerka

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Re: Jacob Smith (Daed's Sniper)
« Reply #7 on: April 17, 2016, 02:12:10 pm »

Also, while your ship is currently Stolen, it has 8 XP to spend (and you will be getting it back), so better figure that out too...
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Daedalus

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Re: Jacob Smith (Daed's Sniper)
« Reply #8 on: April 17, 2016, 02:19:08 pm »

Knew there was something i forgot haha  ;D
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Daedalus

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Re: Jacob Smith (Daed's Sniper)
« Reply #9 on: May 10, 2016, 02:13:38 pm »

Is it cool if i sit this one out? I got way to much IRL atm.
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Sethaniel

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Re: Jacob Smith (Daed's Sniper)
« Reply #10 on: May 10, 2016, 06:22:25 pm »

Jacob does have that NPC syndrome.
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BerkaZerka

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Re: Jacob Smith (Daed's Sniper)
« Reply #11 on: May 10, 2016, 08:30:32 pm »

Yeah, It won't be a problem. We can say that he went off this adventure to get his ship back!  8)
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BerkaZerka

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Re: Jacob Smith (Daed's Sniper)
« Reply #12 on: July 26, 2019, 04:41:08 pm »

Ready to roll?
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Daedalus

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Re: Jacob Smith (Daed's Sniper)
« Reply #13 on: July 29, 2019, 03:36:43 am »

D is like a boy scout, always ready.
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