Edge & Power NotesBorn LeaderThe character has the natural ability to encourage, motivate, and push others beyond their normal limitations. The character gains a second set of Surge Points (equal to his own), which he can give to others within the sound of his voice as a Free Action. Unlike his personal Surge Points, these are not limited to being given away just one per round - although each recipient cannot benefit from more than 1 Born Leader Surge (from any source) per round.
EvasionThe character has superior agility and grace when dodging attacks. He can use the Full Defense Action (Defend + Defend) without spending Surge Points during combat. +2 Defense (Dodge).
Spacecraft, Frigate - The Dandy Desperado
The character owns a frigate spacecraft. A Frigate Spacecraft bought with this Edge can always be repaired or replaced if damaged, lost, stolen, or destroyed during the course of the game (though it can take a few months in some cases).
Surprise StrikeThe character knows how to take advantage of off-guard opponents. He does +5 damage on a successful Close Quarter attack against a Flat Footed opponent. He may use Surprise Strike only once per target each round.
Ship Edges_ArmedThe ship comes with a standard self-defense weapon package that includes: 20mmL police ship guns; Air-to-Air Missile (6) or Mini Missiles (6); and Chaff Defense (6).
Black IceComputer systems protection of the highest caliber, imposing a -4 Penalty to Hackers trying to get into the system and instantly alerting you of any unauthorized intrusion (allowing you to directly oppose any hacking attempts or shut the computer down).
Buffered ArmourA layer of energy dissipating material has been sandwiched between the ship’s armor and the hull, allowing the force of impacts to be diffused across a much greater area than the impact site itself. +5 Armor Points.
Dry Landing The ship has been modified to allow landing out of water. (This Edge removes the Water Landing Flaw).
Dual Linked WeaponsTwo of the ship’s guns, laser generators, or plasma cannons are fire-linked together, firing as one but doubling the amount of X-Damage they do. Obviously, the ship needs two of the same type of weapon (obtained through Edges, Availability, or in-game play), before they can be fire-linked together.
Fuel Efficient The ship’s engines are top-of-the-line fine-tuned machines. The ship has double the normal operating Range.
Hardened ArmorThe ship’s armor has been infused with an exceptionally dense alloy, allowing it to retain one-half of its Armor Value against Armor Piercing weapons and rounds.
Lucky The ship has 3 Ship Luck Points, usable by the pilot or crew in the same manner as character Luck Points, save they cannot be used for a Lucky Break, and the Escape Death option can only be used to prevent the ship from being Destroyed.
Obstacle Avoidance ComputerThe Obstacle Avoidance Computer is an advanced kind of autopilot, smart enough to spot incoming collision threats and alter the ship’s course to avoid them. Typically, it is used to get ships safely through hazardous space, such as the asteroid rings around Jupiter and Saturn. By itself, the Obstacle Avoidance Computer is capable of making Pilot 11 rolls to avoid such hazards, including up to two Dodge Actions per round against incoming missiles and Ramming attempts by other ships. If used in conjunction with the pilot’s own rolls, the Obstacle Avoidance Computer grants a +2 Bonus to all rolls used to avoid obstacles, missiles, and other collisions.
SubmersibleAll ships can handle being submerged in water, but go too deep and their hulls, designed to keep pressure in not out, will fail. Ships with the Submersible Edge can go hundreds of times deeper and maneuver underwater like a Submarine (Speed 20 MPH; Handling 0). Ships without this Edge cannot maneuver underwater other than to submerge and surface.
System RedundancyThe ship is equipped with a variety of auxiliary and backup control systems. +5 System Points.
StealthyThe ship is sleek, hard to pick out from the black of space, and practically invisible to radar. A Stealthy ship’s Escape Range is Long Range, rather than beyond Sensor Range, and grants a +2 to Conceal rolls used to hide the ship from casual observation.
Ship Flaws_Readily Identifiable ('The Dandy Desperado' Emblazoned Across Ship)
Something about the ship stands out – the make, the graphics, the human skeletons chained to the hull perhaps? As such, the ship can readily be identified on looks alone.
Flaw NotesBounty HeadThe character is wanted for some crime (real or not) and has a large bounty placed on his head.
At the start of each game session, the GM secretly rolls a die to determine if bounty hunters are going to crash the party sometime during the course of the game.
Roll | Result |
1-10 | | No |
11-15 | | No, But Add +5 To Next Roll |
16-20 | | Bounty Hunters |
21-25 | | SSPB |
Enemy (Serpent Vert Syndicate)
The character has an enemy (whether an individual or group) actively seeking to do him harm. More powerful enemies such as governments, corporations, or syndicates will usually put a bounty on the character as well (see Bounty Head), to help rope him into their clutches.
At the start of each game session, the GM secretly rolls a die to determine if the character’s enemy shows up sometime during the course of the game.
Roll | Result |
1-10 | | No |
11-15 | | No, But Add +5 To Next Roll |
16-20 | | Enemy’s Goons |
21-25 | | Enemy |
Heroic The character is a sucker for those in need. He hates to see anyone suffer and can never turn down a sincere plea for help.
Obvious The character has no sense of stealth. -3 Stealth Skill.