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Author Topic: Gilbert Stevenson (Killa's L33t Hax0r)  (Read 20929 times)

killa_robot

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Gilbert Stevenson (Killa's L33t Hax0r)
« on: August 16, 2015, 06:29:54 pm »

Gilbert Stevenson (Hacker/Edibles Receptacle) - 60/71 XP


Gender Male; Age 36; Ht 6’1”; Wt 500 lbs; Stature Morbidly Obese; Disposition Anxious; Chatty; Know-it-all Distinctive Features: So large he has his own moon

Abilities
Str 2; Agi 3; Con 3; Int 6; Wis 2; Pre 5; Vitality (0) 12; Wounds (-2) 8 (Armor 0)
Speaks English, Japanese, French, Spanish, Chinese, Russian, German, & Latin
Saves
React 8; Endure 8; Will 7; Luck 4; Surge 3
Movement
Init 10; Move 25 ft (Run 50; Leap 2 high/10 long)

Attacks
Unarmed Strike 3/2S; Grapple Moves 3/2S; 9mm Deck Pistol 7/8L 40ft (12); Spray Mace 9/♠ 10ft max (5♠)

Combat Skills
Defense 9 (Dodge; Parry) ~3
Ranged 6 (Shoot; Target; Throw)
Close Quarter 3 (Grapple; Melee; Unarmed)

General Skills
Acrobatics 11 (Balance; Escape; Tumble) ~5
Artistry 5 (Cooking; Expression; Rendering)
Athletics 5 (Climb; Jump; Sprint; Swim)
Control 6  (Drive; Pilot; Operate Heavy Machinery)
Evaluate 5 (Appraise; Gamble; Sense Motive; Streetwise)
Fabricate 9 (Construction; Mechanics; Weaponsmith)
Face 8 (Bluff; Entertain; Intimidate; Taunt) ~3
First Aid 12 (Slow Poison; Treat Injury) ~3
General Knowledge 15 (Trivia; In The News; Who's Who) ~5
Larceny 6 (Forgery; Open Locks; Sleight of Hand)
Outdoors 5 (Handle Animal; Survival; Track)
Perception 8 (Listen; Search; Spot) ~3
Sabotage 16 (Demolitions; Disable Device; Trap Setting) ~5
Socialize 15 (Diplomacy; Interrogation; Gather Info) ~5
Stealth 5 (Disguise; Hide -2; Move Silently)
Tech 17 (Computers +3; Electronics +2; Security Systems +2) ~6

Advanced Skills
Physical Sciences 11 (Astronomy, Chemistry, Physics) ~1

Edges
Exceptional Vehicle (Hover-Round); Information Broker; Photographic Memory; Spacecraft (Scout); Trapper; Underworld Ties; Charismatic; Computer Geek; Exceptional Item (Super Computer); Hacker; Linguist; Lucky; Saboteur; Security Expert; Technician

Flaws
Big'Un; Coward; Obligation (Syndicate); Compulsive Gambler

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
9mm Deck Pistol; Spray Mace; Casual wear; Bug Detector; Bugs (6); Demolitions Kit; Diagnostic Scanner; Jamming Transmitter; Line Tap; Micro Comlink; Motion Detector; Notebook Computer; Pocket Secretary; SOL Phone; Universal R/C Link; Tracking Device (6); VR Goggles; White Noise Generator; Super Computer

Hover Round: Handling +0; Armor 0; Structure 10; Systems 10
Rides on an antigravity cushion up to 30 MPH and can hover up to 12 feet off the ground. Crosses water as easily as land. Supplemented by Gilbert's health care insurance. Has built-in snack dispenser. Super Computer; First Aid Kit; Smoke bombs that can be released below the hover round. Military Grade Targeting Computer. Tasing gun under left armrest (Tasing Gun 17+3X/♠ 40ft max (2)). Flame Thrower in right (Flamethrower 17+3X/6L♠ 30ft (25t)).

Scout Ship (Snack Runner VII): Handling +2; Armor 15; Structure 50; Systems 20
Ship Edges: Fly by Wire; Precision Handling; Stealthy
XP: 12/12
« Last Edit: September 28, 2019, 01:33:25 pm by BerkaZerka »
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killa_robot

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Re: Killa's L33t Hax0r
« Reply #1 on: August 16, 2015, 07:57:59 pm »

Edge & Power Notes
Exceptional Vehicle (Hover-Round)
The character owns an unusual or heavily modified vehicle, such as a tank, hovercraft, or spy satellite. Choose any single vehicle with an Availability of MTN10 or higher, or take a common vehicle and modify it with weapons, armor, and gadgets (subject to GM approval). This feat can also be taken twice for the same vehicle, in order to more heavily modify an already Exceptional Vehicle. Exceptional Vehicles bought with this Edge can always be repaired or replaced if damaged, lost, stolen, or destroyed during the course of the game (though it can take a few months in some cases).

Information Broker (Fixer)
The character has a source available to buy and sell information.

Photographic Memory
The character can remember things seen and heard with near perfect detail. +2 General Knowledge and +1 All Advanced skills the character has Levels in.

Spacecraft (Scout)
The character owns a scout ship. A Scout Spacecraft bought with this Edge can always be repaired or replaced if damaged, lost, stolen, or destroyed during the course of the game (though it can take a few months in some cases).

Trapper
A Trapper knows how to reduce the time it takes to set up a trap by half and to automatically succeed (without a roll) when constructing it, as long as the trap in question has no MTN to build. For more complex traps, a roll is still needed, but any associated MTNs are reduced by 5 – and the builder will not fall into his own trap should the roll turn out badly.

Underworld Ties
The character has contacts and limited influence in a major syndicate or other illegal organization.

Ship Edges_
Stealthy
The ship is sleek, hard to pick out from the black of space, and practically invisible to radar.  A Stealthy ship’s Escape Range is Long Range, rather than beyond Sensor Range, and grants a +2 to Conceal rolls used to hide the ship from casual observation.

Fly By Wire
Instead of a ship’s computer, the ship is controlled by superior mechanical engineering. This means the ship can’t be hacked or remote controlled.

Precision Handling
The ship’s control systems are exceptionally precise, granting a +1 Bonus to the ship’s normal Handling (already added in).

Flaw Notes
Big'Un
The character is big, really big. Whether grossly overweight or just a giant among men, the lumbering character has a hard time fitting into a smaller man’s world. He is too big to move through any space that would normally require an Acrobatics (Escape) roll to do so, and must make an Acrobatics (Escape) roll or get stuck anytime he tries to get into or out of a normally confining space (such as a vehicle, airlock, or doorway). -3 Stealth (Hide) rolls and -5 Movement.

Compulsive Gambler
The character has a weakness for games of chance and may not be able to control himself when the opportunity to gamble arises. He must make a Willpower Save to resist gambling and can only attempt to stop (re-roll Willpower Save) when he wins, or his money runs out.

Coward
Cowards try to avoid combat and do a lot of ducking when it comes their way. When forced into combat, the first round must always be spent finding cover or moving away from the area. -1 Close Quarter Skill and -3 Face Skill.

Obligation (Syndicate)
The character is obligated in some way to his family, his profession, a large organization, a syndicate, the ruling body, or by some other duty or promise.

At the start of each game session, the GM secretly rolls a die to determine if his obligation comes up sometime during the course of the game.

RollResult
1-5| No
6-12| Yes, Must Report In
13-18| Yes, Needs A Minor Favor
19-20| Yes, Needs A Major Favor
« Last Edit: April 18, 2016, 09:11:29 am by BerkaZerka »
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killa_robot

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Re: Killa's L33t Hax0r
« Reply #2 on: August 16, 2015, 08:48:17 pm »

Background
From a young age, Gilbert was pulled into the world of the Syndicate. This was in no small part due to the fact that his parents abandoned him to his uncle - a high ranking member of the Syndicate. His uncle - [Name Redacted] - saw that Gilbert had great potential from a young age with computers and electronics, and he sought to harness and take full advantage of that ability.

As he got older, Gilbert was pulled further into the underground world, becoming a renown hacker. During his adventures on the net, he quickly discovered that information was power, and as such went to great lengths to ensure he always was in the know. For most of his twenties, Gilbert was a well respected (and feared), member of the syndicate. Unfortunately, this did not last, as in his late twenties his uncle, unbeknownst of Gilbert's weak will power, introduced him to their casino.

From there, things quickly went south. Gilbert suffered from a terrible gambling addiction, losing all of his money. To feed his habit, he borrowed money from the Syndicate. When they stopped loaning, he decided to begin hacking rich individuals and corporations. Due to his cowardly and fearful nature, Gilbert rarely gave his enemies an opportunity to find him, let alone catch him. He would always use code names, and made sure to cover his trail. Whenever they got close to catching on to him, Gilbert would use explosives to help make his escape.

Realizing his nephew was no longer suitable to use, [Name Redacted] removed Gilbert from the Syndicate. Because of the large amount of money he still owes them, and their deep seeded ties, Gilbert still interacts with the Syndicate from time to time, but he's no longer welcome there. When they do interact, it's usually because the Syndicate is calling him in for a "favour" to help repay his debt.

Recently, Gilbert has been thinking that stealing from corporations and individuals is a bit too risky, and that he should earn his gambling money in a more respectable manner. His hacking buddy Inigo has been talking about making a new crew for bounty hunting, and Gilbert is quite interested in joining.
« Last Edit: August 18, 2015, 10:14:45 pm by killa_robot »
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BerkaZerka

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Re: Killa's L33t Hax0r
« Reply #3 on: August 17, 2015, 12:24:53 pm »

Original Skill Levels
Combat Skills
3 Defense

General Skills
4+1 Acrobatics
3 Face
3 First Aid
5 General Knowledge
3 Perception
4 Sabotage
4+1 Socialize
5 Tech

Advanced Skills
+1 Physical Sciences

XP Bumps
Intelligence: 5 to 6 (12 XP)
Security Expert Edge (4 XP)
Technician Edge (4 XP)
Trapper Edge (4 XP)
Spacecraft (Scout) (4 XP)
Exceptional Vehicle (Hover-Round) (4XP)
---
Charismatic Edge (4 XP)
Exceptional Item (Super Computer) (4 XP)
Lucky Edge (4 XP)
Computer Foci to 3 (4 XP)
---
Tech: 5 to 6 (8 XP)
Sabotage: 4 to 5 (4 XP)
« Last Edit: February 07, 2016, 01:50:05 pm by BerkaZerka »
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BerkaZerka

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Re: Killa's L33t Hax0r
« Reply #4 on: November 04, 2015, 01:48:52 pm »

Current Wish List_
Dynamite
« Last Edit: February 04, 2016, 02:12:25 pm by BerkaZerka »
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killa_robot

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Re: Gilbert Stevenson (Killa's L33t Hax0r)
« Reply #5 on: November 15, 2015, 07:48:58 pm »

Next XP bumps:

14XP - Int to 7

Maybe Later:
4XP - Erudite Insight [More smarticles]
4XP - Gossip [+2 General Knowledge (In The News), +2 Socialize (Gather Information)]
4XP - Masterful Haggle [More trading money]
4XP - Popular (loveable fatass continues) [+2 Face (Entertain) and +2 Socialize (Diplomacy)]
4XP - Trivia Master [+2 General Knowledge (Trivia)]
4XP - Most Unfortunate Accident (Saboteur; Sabotage 7)
6XP - Wis to 3
4XP - Sensitive (Needs 3 wis first)
4XP - Light Sleeper
4xp - Number Cruncher
« Last Edit: February 07, 2016, 01:51:16 pm by BerkaZerka »
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BerkaZerka

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Re: Gilbert Stevenson (Killa's L33t Hax0r)
« Reply #6 on: July 26, 2019, 04:40:33 pm »

Ready to roll?
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Daedalus

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Re: Gilbert Stevenson (Killa's L33t Hax0r)
« Reply #7 on: September 25, 2019, 06:09:57 pm »

It seems Gilbert's picture is missing   :(
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BerkaZerka

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Re: Gilbert Stevenson (Killa's L33t Hax0r)
« Reply #8 on: September 28, 2019, 01:33:39 pm »

Fixed it  ;D
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killa_robot

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Re: Gilbert Stevenson (Killa's L33t Hax0r)
« Reply #9 on: September 28, 2019, 02:00:32 pm »

Accurate, lol.
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Not Aman

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Re: Gilbert Stevenson (Killa's L33t Hax0r)
« Reply #10 on: September 28, 2019, 11:31:14 pm »

Disgusting haha
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