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Author Topic: Etheryn 'Ethel' Clarke (Tan's Poison Mistress to-be)  (Read 13247 times)

Tanstaafl

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Etheryn 'Ethel' Clarke (Tan's Poison Mistress to-be)
« on: August 16, 2015, 09:06:37 pm »

Etheryn 'Ethel' Clarke (Toxicologist) - 44/58 XP


Gender F; Age 21; Ht 5'6”; Wt 113 lbs; Stature Youthful; Disposition Eager, Earnest, Expressive; Distinctive Features: Ginger hair, freckles.

Abilities
Str 2; Agi 5; Con 2; Int 5; Wis 4; Pre 2; Vitality (0) 23; Wounds (-2) 12 (Armor 10)
Speaks English & Japanese
Saves
React 9; Endure 11; Will 9; Luck 4; Surge 4
Movement
Init 12*; Move 30 ft (Run 60; Leap 2 high/10 long)

Attacks
Unarmed Strike 5/2S; Grapple Moves 5/2S; Pawn Shop Hunting Rifle 15/14L 400ft (5); Sash O throwing knives™ 15/3L 20xft (12); Franklin Mint twin nickel-plated pearl handle limited edition 9mm Deck Pistols™ w/ Silencers 16/8L 40ft (12 each); Ninja Brand Hand Crossbow™ 15/5L 40ft (12); Citizen Patrol Tasing Gun™ 14/♠ 40ft max (2); Thug Be Gone! Spray Mace™ 18/♠ 10ft max (5♠); Ready-Riot Molotov Cocktail Kit™ 14/6L A5’r♠ 30xft (4); Dynamite 15/8L A15’r♠ 20xft (12); Pipe bombs 15/10L A20’r 30xft (4); 60mm Mortar Shell (Lethal Gas) Set or 13/♠ A40’r 15xft (1)

Combat Skills
Defense 11 (Dodge; Parry) ~3
Ranged 15 (Shoot; Target; Throw) ~5
Close Quarter 5 (Grapple; Melee; Unarmed)

General Skills
Acrobatics 8 (Balance +2; Escape; Tumble +2)
Artistry 7 (Cooking; Expression; Rendering)
Athletics 5 (Climb; Jump; Sprint; Swim)
Control 8  (Drive; Pilot; Operate Heavy Machinery)
Evaluate 10 (Appraise; Gamble -3; Sense Motive -3; Streetwise) ~3
Fabricate 11 (Construction; Mechanics; Weaponsmith) ~3
Face 5 (Bluff; Entertain; Intimidate; Taunt)
First Aid 11 (Slow Poison; Treat Injury) ~3
General Knowledge 8 (Trivia; In The News; Who's Who)
Larceny 13 (Forgery; Open Locks  +2; Sleight of Hand +2) ~ 5
Outdoors 7 (Handle Animal; Survival; Track)
Perception 9 (Listen; Search; Spot) ~2
Sabotage 16 (Demolitions; Disable Device; Trap Setting) ~6
Socialize 5 (Diplomacy; Interrogation; Gather Info)
Stealth 13 (Disguise; Hide; Move Silently +2) ~4
Tech 8 (Computers, Electronics, Security Systems)

Advanced Skills
Physical Sciences 14 (Astronomy; Chemistry +2; Physics) ~4

Edges
Poison Master; Safe House; Scientific Ties; Trapper; Uncanny Shot; Academic Focus (Chemistry); Dead Aim; Graceful; Great Fortitude; Hard To Kill; Lucky; Saboteur; Scholar (Physical Sciences); Spirited; Stealthy; Toughness

Flaws
Cocky; Dark Secret (Wouldn't You Like To Know); Gullible

Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Redjack Police Armored Vest; Pawn Shop Hunting Rifle; Sash O throwing knives™; Franklin Mint twin nickle-plated pearl handle limited edition 9mm Deck Pistols™ w/ Silencers; Ninja Brand Hand Crossbow™; Citizen Patrol Tasing Gun™; Thug Be Gone! Spray Mace™; Ready-Riot Molotov Cocktail Kit™; Dynamite (12); Pipe bombs (12); Smoke bombs (12); 60mm Mortar Shell (Lethal Gas); Casual Wear; Camouflage; Space Marine Brand Vacc Suit™ w/ official matching Space Marine Brand Magnet Boots™; Binoculars; Cell phone; Computer Workstation; Diagnostic Scanner; Better-Than-Life Brand VR Goggles™; Gas mask; Jr. Lab Partner Chemistry Kit™; Jr. Lab Partner Heat Reflecting Hazmat Suit™; Lock picks; Micro Comlink; Viva le Revolution! Demolitions kit™; First aid kit; Trauma pack; Antitoxin (15); Antibiotic (20); Black Hole (10); Oblivion (10); Stimdose (6); X-88 (8); Tranquilizer (15); Poison powder, ingested (10); Poison liquid, injected (10); Super-Coag (7 Doses); Permit to Carry Firearm; Permit to Wear Armor; Free Fortune Read Coupon; Hypoallergenic Guard Dog
« Last Edit: March 19, 2016, 04:35:10 pm by BerkaZerka »
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Tanstaafl

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Re: Tan's Poison Mistress to-be
« Reply #1 on: August 17, 2015, 12:11:48 pm »

Edge & Power Notes
Poison Master
The Poison Master knows how to handle and brew poisons and other drugs. When fighting with poison-coated weapons, the Poison Master will never poison himself on a Botch and gets a +2 Endurance Save against all Poisons, due to building up a tolerance from extended exposure.

When Brewing Poisons and other drugs, the Poison Master must take the most stringent precautions and operate with the utmost delicacy. One wrong move can instantly kill not only the Poison Master, but also entire city blocks (unfortunate enough to be downwind at the time). As such, Brewing Poisons and other drugs takes uninterrupted time and attention. A Poison Master can do nothing else when involved in The Brewing Process or the batch will go sour.

To successfully Brew a Poison or other Drug, the Poison Master must spend the Listed Time Brewing; and then make a Life or Physical Sciences Roll (with a Difficulty determined by the Poison of drug in question).

If the roll is successful, the batch is good; properly prepared; and contained. If the roll fails, then the batch is ruined and must be started over. If the roll is a Botch, the Poison Master immediately goes to Dying (along with any other living creatures within 100 yards downwind).

Needless to say, most people are not willing to suffer a poison lab in their neighborhood lightly…

Use the Following Table to determine Brew Time; Difficulty; and Yield of Poisons and other drugs.

Poison/DrugTime / DifficultyYield
Antibiotic| 3 Days / Roll | 3X-Roll Doses
Antitoxin| 1 Week / Roll | 2X-Roll Doses
Black Hole| 2 Weeks / MTN 10 | X-Roll Doses
Gamma Green| 3 Months / MTN 15 | X-Roll Doses
Lightspeed| 1 Month / MTN 15 | X-Roll Doses
Oblivion| 2 Weeks / MTN 15 | X-Roll Doses
Pain Killer| 3 Days / Roll | 2X-Roll Doses
Poison Gas, Contact| 6 Months / MTN 15 | X-Roll Doses
Poison Gas, Inhaled| 2 Weeks / MTN 15 | X-Roll Doses
Poison Liquid, Contact| 1 Month / MTN 15 | X-Roll Doses
Poison Liquid, Ingested| 2 Weeks / MTN 15 | X-Roll Doses
Poison Liquid, Injected| 2 Weeks / MTN 15 | X-Roll Doses
Poison Powder, Ingested| 1 Week / MTN 10 | X-Roll Doses
Recall 13| 1 Month / MTN 10 | X-Roll Doses
Snapdragon| 1 Month / MTN 10 | X-Roll Doses
Stimdose| 3 Days / Roll | 2X-Roll Doses
Super-Coag| 1 Month / MTN 10 | X-Roll Doses
Tranquilizer| 2 Weeks / MTN 10 | 2X-Roll Doses
X-88| 2 Weeks / MTN 15 | X-Roll Doses

Safe House
The character has (or can find) a secret safe house, where he can lie low and recover when necessary.

Scientific Ties
The character has contacts and limited influence in the scientific community of a single planet or moon.

Trapper
A Trapper knows how to reduce the time it takes to set up a trap by half and to automatically succeed (without a roll) when constructing it, as long as the trap in question has no MTN to build. For more complex traps, a roll is still needed, but any associated MTNs are reduced by 5 – and the builder will not fall into his own trap should the roll turn out badly.

Uncanny Shot [1 Surge| Add | Instant]
Spend a Surge Point to make a single Armor Piercing Ranged attack (or) disregard the MTN normally associated with Called Shots while making a single Ranged attack.

Flaws
Cocky
The character is severely overconfident and never turns down a challenge.

Dark Secret (Wouldn't You Like To Know)
The character has a dark secret or identity that would cause all sorts of problems if revealed.

At the start of each game session, the GM secretly rolls a die to determine if some aspect of the dark secret will come up during the game.

RollResult
1-15| No
16-19| Yes, Small Hint
20| Yes, Secret Revealed

Gullible
The character is naive or easily duped by those willing to take advantage of him. -3 Evaluate (Gamble & Sense Motive) rolls and Opponents get a +4 bonus when using any Face Skill against the character.
« Last Edit: December 31, 2015, 08:59:42 am by BerkaZerka »
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Tanstaafl

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Re: Tan's Poison Mistress to-be
« Reply #2 on: August 17, 2015, 12:37:39 pm »

Background
Quote from: 'Personal Statement' part of Ethel Clarke's informal resume, addressed to a certain, 'Captain Montoya':
Heya Cap'n!
My name is Etheryn Clarke, but you can call Ethel; that's what everybody calls me anyway. I am, as of writing this, twenty years old and looking for adventure! (And a wage, of course. Won't fall for that again.) I saw your flier posted and almost immediately set out to learn more about your proposition.
I have been living on Mars for most of my life, occasionally visiting planets like Uranus (LOL) for scientific conventions, attempted internships, and other organizations related to my father, Professor Tobias Clarke's work. I think that my scientific background and experience in lab-work and research will be a great contribution to your team. I know that I may seem like 'just another Daddy's girl' but I assure you, I'm not! I've taken it upon myself to regularly go to shooting ranges so I can protect myself and while I practically grew up in my dad's laboratory when I was younger, most of my work nowadays has purely been my own. Besides that, I've been estranged from my father for a while now. Thankfully, assuming you accept me this will be a strictly business relationship and you won't have to hear about that.
So, uh, yeah! I think I will make a good fit on your team. Besides my background in science (specifically chemistry), I've come to be really good at my hobbies as well! I'm a good shot and know basic first aid, and I've gotten really good at making traps and explosives, so I think my versatile skill-set isn't something you'll find in most of the people calling up to join, I think. Furthermore, prior from taking a break from university, I was actually on my way to get a toxicology degree. I'm not one to brag, but I bet I could pass the exam right now if I bothered, but a break from all that stress would be nice, as well as a paycheck.
What also comes with me is my enthusiasm, which I assure you is really top notch. I am super excited at the prospect of flying around in a frigate and helping to take down some baddies. I may be young but I am definitely not afraid to see the universe for what it is. I am sure your crew will be filled with very interesting people from all over the universe so I think that will be cool as well. I guess the only thing left for me to say is that I really hope you consider me for your crew. I've got a lot to give and a lot to learn, so please okay my application!
Thank you for you time,
-Etheryn
« Last Edit: August 22, 2015, 08:49:55 pm by Tanstaafl »
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BerkaZerka

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Re: Tan's Poison Mistress to-be
« Reply #3 on: August 17, 2015, 12:53:06 pm »

Original Skill Levels
Combat Skills
3 Defense
4+1 Ranged

General Skills
3 Evaluate
3 Fabricate
3 First Aid
5 Larceny
1+1 Perception
5 Sabotage
4 Stealth

Advanced Skills
4 Physical Sciences

XP Bumps
Sabotage Skill: 5 to 6 (8 XP)
Poison Master Edge (4 XP)
Stealthy Edge (4 XP)
Toughness Edge (4 XP)
Spirited Edge (4 XP)
Graceful Edge (4 XP)
---
Great Fortitude Edge (4 XP)
Hard To Kill Edge (4 XP)
Safe House Edge (4 XP)
Scholar (Physical Sciences) Edge (4 XP)
« Last Edit: December 31, 2015, 09:00:56 am by BerkaZerka »
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BerkaZerka

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Re: Tan's Poison Mistress to-be
« Reply #4 on: November 02, 2015, 03:11:09 pm »

Current Wish List_
Poison-Batches:
Oblivion (using some of that temp luck if it'll help)
Black Hole (don't mind if it turns sour)
Stimdose

Explosives:
Moar Molotovs
« Last Edit: January 04, 2016, 11:13:50 am by BerkaZerka »
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