I understand that this was kinda done before with the Drunken Boxer perks, but that was insanely powerful endgame material. What I'm looking for at the moment is a way to implement different fighting styles in such a way that players can pick fights and manage their playstyle based around their different fighting styles in a way that mechanically affects melee and grapple combat. What I've come up with so far is making 5 health bars (Bones, internal organs, (if applicable) Cyberware, (if it's there) muscles, and bones) applying a set for each limb and the torso, and making the weapons and fighting styles affect these all differently.
Of course, the problem with having a bajillion health bars is that you end up getting crippling injuries, grotesque disfigurements, and debilitating pains in the ass even after a knife fight with two extras. Victories often become Pyrrhic and unrealistically costly unless you've stealth-killed your way through the goons, so I assume it'd be a good way to go if you're going to make a game about thieves or geeks or adventure game protagonists or some other form of character that tends to avoid combat at all costs.
Naturally, I need another way of going about this, and I'd like to know if you have any ideas.