Gilbert’s tactic succeeds and one fighter clips the wing of the other, both taking 15 Damage!
The Desperado and fighters streak into the upper atmosphere, all maintaining the Medium range from each other for now.
Here, Butch has to make a decision: Stay in atmosphere or bust out into space.
It’s generally easier to lose a pursuer in atmosphere; but the fighters could gain reinforcements, if the Desperado stays too long near this side of the planet.
Jacob meanwhile, holds his fire, knowing that the ships need to be closer, for him to hit any. Tubbs is not so experienced; and fires an ineffectual burst of the ship’s guns, which makes a nice arc through the sky, but falls way short of the pursuing spacecraft.
“Let me try! It’s my turn!” Moonkit shouts at him, while the space monkey leaps onto the gun controls and hops up and down excitedly.
“Bad Monkey! Bad!” Tubbs scolds the miniature pirate mascot.
“Not the guns!” Jacob calls over the comlink, “use a missile!”
“Oh, right!” Moonkit replies with a huge smile - and mashes the launch button…
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Moonkit Target 6 1d20 : 9, total 9
vs.
Pilot Dodge 14 1d20 : 7, total 7
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Current Range MediumButch Pilot to Separate 14 1d20 : 8, total 8
vs.
Pilot 1 to Close 14 1d20 : 14, total 14
Pilot 2 to Close 14 (presuming Gilbert lets him) 1d20 : 6, total 6