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Author Topic: Samuel Deftblade II (Aeon's Vagabond Junker Swordsman)  (Read 15990 times)

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Samuel Deftblade II (Aeon's Vagabond Junker Swordsman)
« on: February 04, 2016, 12:35:41 pm »

Samuel Deftblade II (Vagabond Junker Swordsman) - 66/67 XP


Gender Male; Age 30; Ht 5’11”; Wt 177 lbs; Stature Experienced/rugged; Disposition Nonchalant/happy go lucky; Distinctive Features: Weathered skin from years spent in the junker's guild, multiple scars on his face (including his left eye being scarred shut), and arms from years of practice with swords and salvaging scrap.

Abilities
Str 3; Agi 5; Con 4; Int 3; Wis 3; Pre 3; Vitality (0) 15; Wounds (-1) 9 (Armor 10)
Speaks English
Saves
React 14; Endure 9; Will 8; Luck 3; Surge 3
Movement
Init 15*; Move 30 ft (Run 90; Leap 3 high/15 long)

Attacks
Unarmed Strike 11/3S; Grapple Moves 11/3S; Breath of Hell Sword 13+2X/8L♠; Mini-Flamethrower 4/6L♠ 30ft (6); Large Crowbar 11+2X/4S; Sledgehammer 10+2X/5L; 12mm magnum Revolver 1/10L 50ft (6)

Combat Skills
Defense 17* (Dodge +2; Parry +2) ~5
Ranged 2 (Shoot; Target; Throw)
Close Quarter 11 (Grapple; Melee +2; Unarmed) ~5

General Skills
Acrobatics 13 (Balance; Escape +2; Tumble) ~5
Artistry 6 (Cooking; Expression; Rendering)
Athletics 10 (Climb; Jump; Sprint; Swim) ~4
Control 8  (Drive; Pilot; Operate Heavy Machinery)
Evaluate 10 (Appraise; Gamble; Sense Motive; Streetwise) ~4
Fabricate 14 (Construction; Mechanics; Weaponsmith +2) ~6
Face 6 (Bluff; Entertain; Intimidate; Taunt)
First Aid 6 (Slow Poison; Treat Injury)
General Knowledge 5 (Trivia; In The News; Who's Who)
Larceny 11 (Forgery; Open Locks; Sleight of Hand) ~3
Outdoors 6 (Handle Animal; Survival; Track) ~3
Perception 6 (Listen; Search; Spot -3)
Sabotage 9 (Demolitions; Disable Device; Trap Setting) ~3
Socialize 6 (Diplomacy; Interrogation; Gather Info)
Stealth 8 (Disguise; Hide; Move Silently)
Tech 6 (Computers, Electronics, Security Systems)

Advanced Skills
Historical Sciences 7 (Anthropology, Archeology, History) ~1

Edges
Evasion; Exceptional Item (Breath of Hell Sword); Flawless Masterwork; Information Broker; Quick Draw; Rapid Strike; Salty Dog; Spacer; Surprise Strike; Underworld Ties; Agile; Combat Reflexes; Craftsman; High Pain Threshold; Lightning Reflexes; Spacecraft (Freighter); Weapons Specialist; Weaponsmith

Flaws
Chain Smoker; Distinctive Features (Facial Scars); Impaired vision (Blind in left eye *scarring on his face coincides with this flaw)

Equipment Normal Load 50; Encumbered 75; Limit 150; Drag 600
Breath of Hell (Exceptional Sword), *Police Armored Vest; *Riot Shield, 12mm magnum Revolver, Revolver Speedloaders, Large Crowbar, Sledgehammer, Thermite (5), Street Punk clothing, Cold weather Clothing, Camouflage clothing, Magnetic Boots, Zero G Harness, Skin Suit, Vac Suit, Breaking and Entering Kit, Construction Tools, Mechanics Tools, Outdoor Gear Kit, Signal Flare, Fire Extinguisher, Vehicle-Mounted Cable Winch, Audio Recorder, Cell Phone, Electronic Binoculars, Electronic Compass, Emergency Beacon, Walkie-Talkie, Permit to Hunt Bounty, Permit to Pilot Spacecraft, Permit To Carry A Firearm, Permit to Carry Explosives, Permit to Wear Armor, Permit to Arm Spacecraft, Vintage encyclopedia collection in print form.

Freighter (HWSS Raven II) (Tractor Ship & 3 Cargo Containers): Handling -1; Armor 15; Structure 80; Systems 40
Weapons Systems
20mmL police ship guns +0/16L/PB (2000)
Mini Missiles +0/20L A30’r/νS/§PB (6)
Space Mines Set/30L PA50’r ♠ (6)
Chaff Defense (6)
Ship Edges: Armed; Cargo Jettison; Docking Clamps; Fly by Wire; Obstacle Avoidance Computer
XP: 20/20
« Last Edit: July 07, 2016, 12:01:53 pm by BerkaZerka »
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Aeon_spiral

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Re: Samuel Deftblade II (Aeon's Vagabond Swordsman)
« Reply #1 on: February 04, 2016, 12:35:51 pm »

Edge & Power Notes
Evasion
The character has superior agility and grace when dodging attacks. He can use the Full Defense Action (Defend + Defend) without spending Surge Points during combat. +2 Defense (Dodge).

Exceptional Item (Breath of Hell Sword); Accuracy +0; Damage 5+L♠ (Sets Target Ablaze on Extra Success or Crit)
A sturdy longsword with a mini-flamethrower attached to the blade that jets fire through channels, wreathing it in flame. The mini-Flamethrower can also be used as normal, simply by pointing (or sweeping) the sword and hitting a button.

Flawless Masterwork [1 Surge | Free Action | 1 Work]
The Character ties a Surge Point up in the creation of a Masterwork (not having access to it until after his work is complete). Whatever the character has created is effectively the best work it could ever be – garnishing the best level of response and appreciation from those that see it, given the circumstances of its creation and presentation. In addition, whatever it is will be worth at least double its normal value; and if a weapon, both its Accuracy and Damage are increased by +1; other Flawless Masterworks may or may not grant a +2 Bonus to their use as determined by the GM.

Information Broker
The character has a source available to buy and sell information.

Quick Draw
The character can draw a weapon and have it ready for use as a Free Action rather than the normal Move Action.

Surprise Strike
The character knows how to take advantage of off-guard opponents. He does +5 damage on a successful Close Quarter attack against a Flat Footed opponent. He may use Surprise Strike only once per target each round.

Rapid Strike
The character is lightning quick in close quarter combat. He can use back-to-back Attack Actions (Attack + Attack) when making Close Quarter attacks, without spending Surge Points during combat.

Salty Dog
The character is an old hand when it comes to ships and space travel, able to manually crew any sized ship all by himself, should the need ever arise.

Spacecraft, Freighter
The character owns a space freighter. A Freighter Spacecraft bought with this Edge can always be repaired or replaced if damaged, lost, stolen, or destroyed during the course of the game (though it can take a few months in some cases).

Spacer
The character is accustomed to space travel and suffers no Situational Modifiers for actions in Zero-G.

Underworld Ties
The character has contacts and limited influence in a major syndicate or other illegal organization.

Ship Edges_
Armed
The ship comes with a standard self-defense weapon package that includes: 20mmL police ship guns; Air-to-Air Missile (6) or Mini Missiles (6); and Chaff Defense (6).

Cargo Jettison
The ship can jettison or separate from its Cargo at the push of a button if necessary.  For Freighters, this simply means dropping one or more of its trailing cargo containers; while for other ships, it usually involves controlled explosive decompression of the cargo area itself, to suck everything out into space.  Depending where cargo is jettisoned, it may or may not be recoverable later, and could also pose an Obstacle Hazard to other ships.

Docking Clamps
The ship is equipped with docking clamps that allow it to lock onto another ship for ship-to-ship interaction through a retractable self-sealing airlock.  Typically, it is used in conjunction with other docking clamp-equipped ships, but can also be used alone (and often is by Pirates) simply by clamping to the hull, extending the self-sealing airlock, and welding a hole through the other guy’s ship.

Locking onto an unwilling ship (unless Disabled) requires a successful MTN 10 Ramming attack that causes damage as normal.  Once a ship is clamped on, there is no shaking it until the clamps are released.  This can be accomplished by physically gaining access to the controls, hacking them through the Net with a Universal R/C Link, or attacking the clamps directly as the Pirates are trying to weld through the hull.

Fly-by-Wire
Instead of a ship’s computer, the ship is controlled by superior mechanical engineering. This means the ship can’t be hacked or remote controlled.

Obstacle Avoidance Computer
The Obstacle Avoidance Computer is an advanced kind of autopilot, smart enough to spot incoming collision threats and alter the ship’s course to avoid them.  Typically, it is used to get ships safely through hazardous space, such as the asteroid rings around Jupiter and Saturn.  By itself, the Obstacle Avoidance Computer is capable of making Pilot 11 rolls to avoid such hazards, including up to two Dodge Actions per round against incoming missiles and Ramming attempts by other ships.  If used in conjunction with the pilot’s own rolls, the Obstacle Avoidance Computer grants a +2 Bonus to all rolls used to avoid obstacles, missiles, and other collisions.

Flaws
Chain Smoker
The character has to have his cigarettes and everyone knows it, cause he’s never seen without one hanging from his lip. He must make a Willpower Save to resist any offers of a smoke; something an enemy might take advantage of. If denied smokes for more than an hour, the character suffers a –1 penalty to all die rolls until he gets some.

Distinctive Features
Something about the character’s physical appearance stands out, making him easily identifiable (whether extensive tattoos, a disfigurement, unique mode of dress, etc). Opponents get a +4 on Perception (Spot) rolls, when used to spot the character among a crowd or recognize him in disguise.

Impaired Vision
The character is blind in one eye, has no depth perception, is myopic, or suffers a lazy eye. -2 Ranged Skill and -3 Perception (Spot) rolls (already included).
« Last Edit: April 17, 2016, 02:05:12 pm by BerkaZerka »
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Aeon_spiral

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Re: Samuel Deftblade II (Aeon's Vagabond Swordsman)
« Reply #2 on: February 04, 2016, 12:36:00 pm »

Background
The fringes of space, where whispers of civilization falter and fade. The dark places, where shadows fear to tread, here is where you can find us. Here is where we call home. We are the scavengers of this solar system, the reapers of mankind's need to discard for the bigger better now. And in doing so, we have forged bonds no weapon can break, we have reclaimed the history of our species, and my story in particular is no different. But don't worry, we may live in the outer reaches, and probably you've never even heard of us, unless you had good reason to. We are a merry band of people, who really just enjoy being in each others company. We maybe Fiercely loyal to a fault, but we don't go around looking for fights, normally that is. 

My name is Samuel, like my father before me. As a boy he taught me to judge an item's, or a person's, worth in the blink of an eye. I learned the silence of a blade, and the roaring thunder of a bomb. I learned that family comes before the mission, but often times the two collide in the same path to victory. For our lives were salvaging, and if you didn't have your family, well, you weren't gonna make it on your own. In my teens, at the yearly gathering of all of us "Junkers", it was decided to contact the Ceres Pirates and set up a deal that would allow us to "settle down". I was wary of this whole ordeal, as was my mother, and 2 sisters (Lanara and Fey). But my father was convinced that this was the right move. It was a move that cost him his life, and the vision in my left eye.

Now an adult me and my father were on a scavenging mission. My father came across a data drive and apparently it contained some pretty good stuff too, because in his excitement he failed to notice we were being trailed by a band of Pirates. They crippled our craft and boarded us. As junkers, (I hate that name) we defend what is ours to the death, this would be no exception. So as the Captain of the pirates demanded our haul including the drive, my father pulled our family's treasured blade, hit the ignition on the hilt which wreathed the sword in flames, and lunged for the captain. I grabbed the closest blade i could find and managed to take out two of the guards in a surprised panicked.

The enemy captain was badly wounded but managed to pull his pistol and riddled my father with holes. In a mad fury i rushed to catch him as his lifeless body crashed to the deck. holding my fathers head in my hands I looked up at the captain in time to see the but of his gun crash into my eye socket, shattering it. I passed out not to wake up until days later, in my family's apartment. My mother explained they took everything except our bodies and my father's sword which must have been extinguished in the battle, for it lay beneath his body. She also explained that the doctor who saved my life told her I'd never see out of my eye again and it had to be removed and sewn shut. Several days later I decided to leave, not only to avenge my father and find his killer, but to find out what he gave his life for. I had to have that data drive! Before leaving My mother gave me my father's sword and cried into my chest. I held her for a moment and swore I'd return.

I made to Europa after leaving the Ceres gate behind. I wasn't really sure where I was going to be honest but anywhere was better than nowhere. As I was packing to leave on a shuttle, I was approached by a Captain Montoya who insisted I join his crew, mentioned something about rooting out a secret society. Somehow this all linked to my father's death and that damned data drive... Funny how I mentioned that family and the mission often crash together didn't I?...
« Last Edit: February 04, 2016, 07:54:24 pm by BerkaZerka »
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BerkaZerka

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Re: Samuel Deftblade II (Aeon's Vagabond Swordsman)
« Reply #3 on: February 04, 2016, 12:47:00 pm »

Original Skill Levels
Combat Skills
4+1 Defense
4+1 Close Quarter

General Skills
5 Acrobatics
4 Athletics
3+1 Evaluate
5 Fabricate
3 Larceny
3 Outdoors
3 Sabotage

XP Bumps
Fabricate: 5 to 6 (8 XP)
Agile (4 XP)
Combat Reflexes (4 XP)
Evasion (4 XP)
Flawless Masterwork (4 XP)
Information Broker (4 XP)
Salty Dog (4 XP)
Spacecraft, Freighter (4 XP)
Spacer (4 XP)
Surprise Strike (4 XP)
Underworld Ties (4 XP)
Weapons Specialist (4 XP)
Weaponsmith (4 XP)
---
INT: 2 to 3 (6 XP)
Advanced Skill: Historical Sciences (4 XP)
« Last Edit: April 17, 2016, 01:36:20 pm by BerkaZerka »
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BerkaZerka

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Re: Samuel Deftblade II (Aeon's Vagabond Swordsman)
« Reply #4 on: February 04, 2016, 12:48:08 pm »

Current Wish List_
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BerkaZerka

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Re: Samuel Deftblade II (Aeon's Vagabond Junker Swordsman)
« Reply #5 on: April 17, 2016, 02:08:06 pm »

Ready to go!
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