Bounty Head Bebop Comlink

Please login or register.

Login with username, password and session length
Advanced search  

News:

BountyHeadBebop.com | BHB Hardcopy Available at IPR | BHB Products Now Available On-Site | Free Preview Here | GenCon 2015!

Pages: [1]   Go Down

Author Topic: Aliens in BHB  (Read 25248 times)

Thlaylie

  • BHB Titan
  • Small Fry
  • *****
  • Posts: 18
    • View Profile
Aliens in BHB
« on: January 02, 2010, 10:38:23 am »

 Speaking of "Velociraptors on Speed" what do you think of introducing Aliens to the setting? (See My Avatar)
Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Aliens in BHB
« Reply #1 on: January 02, 2010, 12:04:24 pm »

Ooh - cool subject, deserving its own thread  ;D

You certainly could in your own setting.  I might even stat up an alien or two in the Bounty Heads board (hey, if you can have Monsters or Sentiant Penguins you can have aliens)  ;D

Check out Race Traits Edges for ideas if you want characters to have the option of being something other than human too  8)

BZ
Logged

Thlaylie

  • BHB Titan
  • Small Fry
  • *****
  • Posts: 18
    • View Profile
Re: Aliens in BHB
« Reply #2 on: January 02, 2010, 12:11:43 pm »

 Hello BZ,

 Already checking out that area, I also used some of your animal write ups for the Alien Flair. Nothing is more realistic for a Cat Like Alien than using some of the Lion stats for example.
Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Aliens in BHB
« Reply #3 on: January 02, 2010, 12:35:03 pm »

Iv'e got some really good ones here on my computer - over three hundred monsters (got about eighty done right now) for our i20 Fantasy suppliment.  You could definately get some alien ideas from them as templates.  For example, check out these:

Eyeballer
Abilities
Str 2; Agi 3; Con 7; Int 7; Wis 3; Pre 3; Vitality (0) 27; Wounds (-1) 12 (Armor 5)
Saves
React 8; Endure 12; Will 10; Luck 3; Surge 6
Movement
Init 15; Move 30 ft Levitate (Run 60)
Attacks
Bite 11/6L; Grapple Moves (Bumrush and Trip only); Central Eye Ray 16/See Below/100 ft
Combat Skills
Dodge 10 (3+1); Feint 6; Grapple 5; Ranged 12 (5+1); Target 10; Unarmed 11 (5)
All Other Skills
Appraise 15 (5); Bluff 7 (3-2); Conceal 9 (3); Diplomacy 7 (3-2); Escape 6; Gamble 13 (5+2); Gather Info 2 (-4); General Knowledge 11 (+1); Hide 9 (3); Intimidate 13 (5+2); Listen 10 (3+1); Move Silently 11 (5); Occult Sciences 14 (3+1); Search 13 (3); Sense Motive 10 (3+1); Spot 20 (5+10); Taunt 9 (3); Treat Injury 6
Edges
Acute Vision; Agile; Alert; Base of Operations; Combat Reflexes; Darkvision; Damage Resistant; Extraordinary Powers; Heroic Surge; High Pain Threshold; Immunities (Fatigue; Pressure; Suffocation); Indomitable Spirit; Internal Compass; Iron Will; Marksman; Minions; Photographic Memory; Quick Healing; Rapid Shot; Sharpshooter; Skill Focus (gamble); Spirit Cutting (disintegrate ray); Spirit Sight; Telepathy; Time Sense; Toughness; Additional Modifiers (+8 spot)
Spells and Powers
Levitate: At Will up to 20 ft off any surface.
Slow Fall: When not levitating (or moving downward), descends at the rate of 10 ft per round.
Disintegrate Ray: The Eyeballer can spend a Surge Point to shoot a Disintegrate Ray out of its large central eye.  The Ray does not require a Hexslinging roll to cast but does require a Ranged Attack roll to hit.  When it hits a nonliving object, the Disintegrate Spell bypasses the Hardness and Armor of its target and instantly reduces its Structure/System Points by 20L AP Damage (plus the X-Roll of the casting).  When the ray strikes a living creature it does a flat (no X-Roll) 10SL AP Damage.
Flaws
Compulsive Gambler; Greedy, Malevolent
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Typical Treasures: Assets
None

Notes
Creature Type: Medium Monster
Languages: Telepathy
Religion: None
Habitat: North Feylands; South Feylands; Southern Wastelands; Great Desert; Wetlands; Anywhere Underground; The Stony Way

Floating scaley sphere with crown of eyestalks, huge toothy maw, and large central eye


Vampire
Abilities
Str 7; Agi 7; Con 8; Int 4; Wis 4; Pre 6; Vitality (0) 34; Wounds (-1) 18
Saves
React 14; Endure 13; Will 11; Luck 3; Surge 3
Movement
Init 20; Move 40 ft (Run 280)
Attacks
Unarmed Strike 15/7S or L; Bite 15/5L; Grapple Moves; Blood Drain (Endurance Save or Lose 1 CON); Spells
Combat Skills
Dodge 15 (4+1); Feint 13 (4); Grapple 14 (4); Melee 14 (4); Ranged 14 (4); Target 7; Throw 10; Unarmed 15 (4+1)
All Other Skills
Appraise 13 (5+1); Artistry 12 (5); Balance 14 (4); Bluff 15 (4+2); Climb 10; Conceal 11 (4); Diplomacy 16 (5+2); Disguise 7; Entertain 13 (4); Escape 14 (4); Forgery 11 (4); Gamble 13 (6); Gather Info 15 (5+1); General Knowledge 13 (5+1); Herbology 11 (4); Hide 16 (5+1); Intimidate 14 (4); Interrogation 11 (4); Jump (70’/14’) 10; Life Sciences 11 (4); Listen 10 (+3); Move Silently 18 (7+1); Occult Sciences 15 (4+4); Political Sciences 12 (4+1); Ride 10; Search 11 (4); Sense Motive 12 (4+1); Social Sciences 11 (4); Spot 12 (3+2); Streetwise 12 (4+1); Surgery 14 (4); Swim 10; Taunt 13 (4); Treat Injury 11 (4)
Edges
Academic; Acute Hearing; Acute Vision; Agile; Alert; Blood Magic; Charismatic; Combat Reflexes; Combo Attack (Blood Drain off Bite); Darkvision; Death Touch; Evasion; Fast; Hard to Kill; Heroic Surge; High Pain Threshold; Immunities (aging, cold, disease, fatigue, nausea, panicked, poison, radiation, shaken, starvation, stun, suffocation, vacuum); Indomitable Spirit; Internal Compass; Iron Will; Jumper; Lightning Reflexes; Martial Artist; Martial Arts Master; Martial Throw; Mobility; Pack Mule; Politician; Quick Healing; Rapid Strike; Scrapper; Skill Focus (occult); Speed Reader; Spider Climb; Spirit Sight; Stealthy; Surprise Strike; Threat Assessment; Time Sense; Toughness; Uncanny Dodge; Well Informed
Spells and Powers
Blood Magic:  (Heightened Senses 5; Messenger 5; Suspended Animation 5; Danger Sense 10; Read Minds 10; Send Thoughts 10; Mental Invisibility 13♠; Mind Control 13♠; Physical Boost 13♠)
Flaws
Animal Antipathy; Lecherous; Malevolent; Susceptibility (sunlight burns like fire)
Equipment Normal Load 400; Encumbered 800; Limit 1200; Drag 6000
Typical Treasures: 4 Riches
None

Notes
Creature Type: Medium Undead
Languages: Variable
Religion: None
Habitat: Anywhere

vampires - night only


BZ
« Last Edit: January 11, 2015, 10:09:21 am by BerkaZerka »
Logged

LadyZerka

  • Pepsi Queen
  • Mob Boss
  • *****
  • Posts: 1597
    • View Profile
Re: Aliens in BHB
« Reply #4 on: January 02, 2010, 12:46:20 pm »

How about Alien Penguins? ;) It could be cool. 8)
Logged

Thlaylie

  • BHB Titan
  • Small Fry
  • *****
  • Posts: 18
    • View Profile
Re: Aliens in BHB
« Reply #5 on: January 02, 2010, 01:48:28 pm »

 Awesome!

 Every bit helps!

 I would like to see more of your Fantasy Creature write ups and when will we see the  i20 Fantasy suppliment?
« Last Edit: January 02, 2010, 03:03:16 pm by Thlaylie »
Logged

BerkaZerka

  • Administrator
  • BHB Magistrate
  • *****
  • Posts: 20609
    • View Profile
Re: Aliens in BHB
« Reply #6 on: January 02, 2010, 04:36:20 pm »

I'll occasionally be posting monsters in my Fantasy Build Forum for folks to see, but actual publication is some time off (probably next year)  :)

BZ
Logged

Thlaylie

  • BHB Titan
  • Small Fry
  • *****
  • Posts: 18
    • View Profile
Re: Aliens in BHB
« Reply #7 on: January 02, 2010, 04:40:02 pm »

 I've been reading that and will keep an eye out for new stuff.
Logged
Pages: [1]   Go Up