MTN (Minimum Target Number) Clarification
The following clarification is provided to better explain Minimum Target Numbers (MTNs) and their use in the game.
First, MTNs are not used for every roll, nor do they represent the actual Target Number (TN) of a roll.
In a roll with normal difficulty, your TN is what you are trying to roll and is derived from the character’s skills.
MTNs only come in when the task is unusually difficult and most people would fail to accomplish it. In this case, the character’s TN is still his TN, but now he’ll not only have to roll his TN or less, but the die result also has to equal or exceed the MTN.
For example, picking the lock on a set of handcuffs is a standard Open Locks roll if the handcuffs are on someone else, while picking them on yourself (and probably behind your back) is a MTN 10 Open Locks roll.
Say a character has an Open Locks TN (see his skills) of 15. To pick the handcuffs off another person, he has to roll a 15 or less on his die roll.
If the same character is trying to pick handcuffs off himself (MTN 10), then his TN is still 15 – but now his roll has to succeed with an actual die result of 10 or higher. This means that a roll under 10 (while it meets the character’s TN) would still fail, as it does not meet the MTN. Here the character would actually have to roll a 10, 11, 12, 13, 14, or 15 to succeed – as only these results meet both the character’s TN and the MTN.
BZ