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Author Topic: Broader Skill List?  (Read 50688 times)

BerkaZerka

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Broader Skill List?
« on: November 15, 2010, 06:02:23 pm »

Hi all,

I was just wondering what folks thought of Broader Skill lists for games (as I was considering making an optional Skill list for BHB).

To clarify, what I mean by A Broader Skill list is one where there are less skill names, but they apply more broadly to a greater number of skills.

For example:

Stealth would be the skill that covered Conceal, Hide, & Move Silently.
Larceny for Open Locks, Sleight of Hand, and the like

So, what are folk’s preferences?

BZ

EDIT - Skip this thread and go straight to the source - http://www.bountyheadbebop.com/forum/index.php?topic=211.0

« Last Edit: September 26, 2013, 01:35:55 pm by BerkaZerka »
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Nestor

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Re: Broader Skill List?
« Reply #1 on: November 16, 2010, 10:27:56 pm »

Hi all,

I was just wondering what folks thought of Broader Skill lists for games (as I was considering making an optional Skill list for BHB).

To clarify, what I mean by A Broader Skill list is one where there are less skill names, but they apply more broadly to a greater number of skills.

For example:

Stealth would be the skill that covered Conceal, Hide, & Move Silently.
Larceny for Open Locks, Sleight of Hand, and the like

So, what are folk’s preferences?

BZ



Methinks someone's been looking at Green Ronin's games... ;-)

Generally, I like the idea of streamlining the Skill List, as long as certain key disciplines aren't mooshed together just to save space (such as shoving Demolitions under Repair, or Security Systems under Technology).
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BerkaZerka

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Re: Broader Skill List?
« Reply #2 on: November 17, 2010, 12:40:20 pm »

Here are some of my initial thoughts – just thoughts – and totally flexable at this point.  I’m also open to naming suggestions for Skill sets.  Below are the Skill Sets and the types of things (Old Skills) they would be used for…

(New Posts on Top - old grayed-out)

4th
Combat Skills
Defense (Dodge, Parry)
Ranged (Shoot, Target, Throw)
Close Quarter (Grapple, Melee, Unarmed)

Skills
Acrobatics (Balance, Escape, Tumble)

Artistry (Painting, Sculpting, Music, Writing)

Athletics (Climb, Jump, Sprint, Swim)

Control (Drive, Pilot, Operate Heavy Machinery)

Evaluate (Appraise, Gamble, Sense Motive, Streetwise)

Fabricate (Construction, Mechanics, Gunsmith, Weaponsmith)

Face (Bluff, Entertain, Feint, Intimidate, Taunt)

General Knowledge (Trivia, In The News, Who's Who)

Larceny (Forgery, Open Locks, Sleight of Hand)

Medic (Surgery, Treat Injury)

Outdoors (Handle Animal, Ride, Survival, Track)

Perception (Listen, Search, Spot)

Sabotage (Demolitions, Disable Device)

Socialize (Diplomacy, Interrogation, Gather Info)

Stealth (Conceal, Disguise, Hide, Move Silently)

Tech (Computers, Electronics, Security Systems)

Advanced Skills
Earth Sciences (Geography, Geology, Meteorology)
Historical Sciences (Anthropology, Archeology, History)
Life Sciences (Biology, Biotech, Medicine)
Physical Sciences (Astronomy, Chemistry, Physics)
Political Sciences (Economics, Law, Politics)
Social Sciences (Philosophy, Psychology, Religion)


3rd
Combat Skills
Defense (Dodge, Parry)
Ranged (Shoot, Target, Throw)
Close Quarter (Grapple, Melee, Unarmed)

Skills
Acrobatics (Balance, Escape, Tumble)

Artistry (Painting, Sculpting, Music, Writing)

Athletics (Climb, Jump, Swim)

Control (Drive, Pilot, Operate Heavy Machinery)

Evaluate (Appraise, Gamble, Sense Motive)

Fabricate (Construction, Mechanics, Gunsmith, Weaponsmith)

Face (Entertain, Feint, Intimidate, Taunt)

General Knowledge (Trivia, In The News, Who's Who)

Larceny (Forgery, Open Locks, Sleight of Hand, Streetwise)

Medic (Surgery, Treat Injury)

Outdoors (Handle Animal, Ride, Survival, Track)

Perception (Listen, Search, Spot)

Sabotage (Demolitions, Disable Device)

Socialize (Bluff, Diplomacy, Interrogation, Gather Info)

Stealth (Conceal, Disguise, Hide, Move Silently)

Tech (Computers, Electronics, Security Systems)

Advanced Skills
Earth Sciences (Geography, Geology, Meteorology)
Historical Sciences (Anthropology, Archeology, History)
Life Sciences (Biology, Biotech, Medicine)
Physical Sciences (Astronomy, Chemistry, Physics)
Political Sciences (Economics, Law, Politics)
Social Sciences (Philosophy, Psychology, Religion)



2nd
Combat Skills
Defense (Dodge, Parry)
Ranged (Ranged, Target, Throw)
Close Quarter (Grapple, Melee, Unarmed)

Skills
Acrobatics (Balance, Escape, Tumble)
Artistry (Painting, Sculpting, Music, Writing)
Athletics (Climb, Jump, Swim)
Build (Construction, Mechanics)
Control (Drive, Pilot, Operate Heavy Machinery)
Evaluate (Appraise, Gamble, Sense Motive)
Face (Entertain, Feint, Intimidate, Taunt)
General Knowledge
Larceny (Forgery, Open Locks, Sleight of Hand, Streetwise)
Medic (Surgery, Treat Injury)
Outdoors (Handle Animal, Ride, Survival, Track)
Perception (Listen, Search, Spot)
Sabotage (Demolitions, Disable Device, Gunsmith, Weaponsmith)
Socialize (Bluff, Diplomacy, Interrogation, Gather Info)
Stealth (Conceal, Disguise, Hide, Move Silently)
Tech (Computers, Electronics, Security Systems)

Advanced Skills
Earth Sciences (Geography, Geology, Meteorology)
Historical Sciences (Anthropology, Archeology, History)
Life Sciences (Biology, Biotech, Medicine)
Physical Sciences (Astronomy, Chemistry, Physics)
Political Sciences (Economics, Law, Politics)
Social Sciences (Philosophy, Psychology, Religion)

1st
Combat Skills
Defense (Dodge, Parry)
Ranged (Ranged, Target, Throw)
Close Quarter (Grapple, Melee, Unarmed)

Skills
Acrobatics (Balance, Escape, Tumble)
Artistry
Athletics (Climb, Jump, Swim)
Control (Drive, Pilot)
Evaluate (Appraise, Gamble, Sense Motive)
General Knowledge
Larceny (Forgery, Open Locks, Sleight of Hand, Streetwise)
Mechanics (Construction, Mechanics, Operate Heavy Machinery)
Medic (Surgery, Treat Injury)
Outdoors (Handle Animal, Ride, Survival, Track)
Perception (Listen, Search, Spot)
Presence (Entertain, Feint, Intimidate, Taunt)
Sabotage (Demolitions, Disable Device, Gunsmith, Weaponsmith)
Socialize (Bluff, Diplomacy, Interrogation, Gather Info)
Stealth (Conceal, Disguise, Hide, Move Silently)
Tech (Computers, Electronics)

Advanced Skills
Earth Sciences (Geography, Geology, Meteorology)
Historical Sciences (Anthropology, Archeology, History)
Life Sciences (Biology, Biotech, Medicine)
Physical Sciences (Astronomy, Chemistry, Physics)
Political Sciences (Economics, Law, Politics)
Social Sciences (Philosophy, Psychology, Religion)  

Anyway, what do you think?

BZ

« Last Edit: February 18, 2013, 02:07:28 pm by BerkaZerka »
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Nestor

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Re: Broader Skill List?
« Reply #3 on: November 17, 2010, 05:26:58 pm »

Looks good.

You could also provide players with the option to have a character specialize on a part of the skill to represent a tighter focus (say, for example, a character who's and accomplished gunsmith but not an expert in demolitions).
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BerkaZerka

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Re: Broader Skill List?
« Reply #4 on: November 17, 2010, 10:04:30 pm »

Methinks someone's been looking at Green Ronin's games... ;-)

Nah, I was actually thinking about it from what I have heard they did with D&D4e (though I haven't actually looked  ;)

Generally, I like the idea of streamlining the Skill List, as long as certain key disciplines aren't mooshed together just to save space (such as shoving Demolitions under Repair, or Security Systems under Technology).

I'm so totally going to lump Security Systems in with Technology - hehehe  ;D

BZ
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BerkaZerka

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Re: Broader Skill List?
« Reply #5 on: November 17, 2010, 10:05:18 pm »

Looks good.

You could also provide players with the option to have a character specialize on a part of the skill to represent a tighter focus (say, for example, a character who's and accomplished gunsmith but not an expert in demolitions).

Yeah, I really like this idea too  ;D

BZ
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BerkaZerka

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Re: Broader Skill List?
« Reply #6 on: November 21, 2010, 07:42:26 pm »

Modified List...

Snip - see above  :)

BZ
« Last Edit: November 28, 2010, 01:01:34 pm by BerkaZerka »
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BerkaZerka

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Re: Broader Skill List?
« Reply #7 on: November 21, 2010, 07:44:29 pm »

Things to Consider –

  • Mechanics/Effects of Specialization
  • Cost of Skill Points at Character Creation
  • Cost of XP to Improve
  • Impact on Edges and Flaws

BZ
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Nestor

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Re: Broader Skill List?
« Reply #8 on: November 22, 2010, 07:44:49 am »

Things to Consider –

  • Mechanics/Effects of Specialization
  • Cost of Skill Points at Character Creation
  • Cost of XP to Improve
  • Impact on Edges and Flaws

BZ


And here's where I'll back off and watch. I am very bad at working out crunch. :)
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BerkaZerka

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Re: Broader Skill List?
« Reply #9 on: November 28, 2010, 01:01:02 pm »

Got some stuff in the works - trying to keep things as simple as possible  :)

I'll post later...

BZ
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BerkaZerka

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Re: Broader Skill List?
« Reply #10 on: November 28, 2010, 10:10:30 pm »

Starting Skill Points

At Character Creation, Starting Skill Points would be 25, rather than 60.  Points would be spent 1 for 1 on levels for each Skill Set.

Specialization

A Specific Skill out of a Skill Set can be chosen as a Specialization, increasing it by 2 for 1 Skill Point, in lieu of increasing the Skill Set itself as above.  (No more than 3 Skill Specializations at Character Creation, but more can be made later with XP; Max 6 Ranks for each Skill Specialization at Character Creation).

XP Costs

4 XP to Improve Skill Set by 1 (<5) (no XP Cost to gain a new Skill Set)
6 or 8 XP (haven’t decided on cost yet) to Improve Skill Set by 1 (>5)

Points purchased above can be used as in Character Creation to increase Either Skill Sets (1:1) or Specializations (1:2)

Edges/Flaws

See Below

Other Considerations

Some Skill Sets mix Attributes (ie. Wis & Pre)

BZ
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BerkaZerka

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Re: Broader Skill List?
« Reply #11 on: November 28, 2010, 10:43:25 pm »

PS, once I get this hashed out a bit more I was wondering if I should take the discussion to one of the RPG Forums on Broad vs. Narrow Skills - to get a better idea of what folks thing of either or.  Any suggestions on where to post - or look for previous discussion on the matter?

BZ
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BerkaZerka

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Re: Broader Skill List?
« Reply #12 on: November 29, 2010, 12:30:29 pm »

Edges

Combat Edges
Agile
The character is skilled at avoiding attacks. +1 Defense.

Blind Fight
No Change

Combat Reflexes
No Change

Evasion (Agile)
No Change

Grappler
The character is an accomplished grappler. +2 Grapple skill.

Gunner
The character has an affinity for targeting computer guided weapons and missiles. +2 Target skill.

Marksman
The character knows how to handle a gun. +2 Shoot skill.

Martial Artist
No Change

Martial Throw (Martial Artist or Grappler)
No Change

Power Attack
No Change

Quick Draw
No Change

Rapid Shot (Marksman)
The character has superior speed and grace with a gun. He can use back-to-back Attack Actions (Attack + Attack) when using the Ranged skill, without spending Surge Points during combat.  Note that Rapid Shot is now all inclusive (Rapid Shot + Rapid Targeting + Rapid Throw)

Rapid Strike (Combat Reflexes)
No Change

Rapid Targeting (Gunner)
Wrapped into Rapid Shot

Rapid Throw (Throwing Specialist)
Wrapped into Rapid Shot

Scrapper
The character is a natural born fighter. +2 Unarmed skill.

Sharpshooter (Marksman)
No Change

Sniper (Marksman)
No Change

Stunning Attack (Martial Artist)
No Change

Surprise Strike (Combat Reflexes, Rapid Strike)
No Change

Throwing Specialist
The character has a knack for pitching things at a target. +2 Throw skill.

Weapons Specialist
The character has an affinity for 'up close and personal' combat weaponry. +2 Melee skill.

Whirlwind Attack (Combat Reflexes, Martial Artist, Rapid Strike)
Replace with Multi Attack (Combat Reflexes, Martial Artist, Rapid Strike) & Multi Shot (Marksman, Rapid Shot, Quick Draw)

General Edges
Academic
No Change

Ace Pilot
No Change

Acrobatic
The character is exceptionally nimble and light on his feet. +2 Acrobatics.

Acute Hearing
No Change

Acute Vision
No Change

Alert
The character is in tune with his surroundings and those around him. +1 Perception.

Ambidextrous
No Change

Animal Affinity
No Change

Athletic
The character has a knack for athletic endeavors. +1 Athletics.

Base of Operations
No Change

Born Leader
No Change

Charismatic
The character has a natural appeal that people seem to trust in. +1 Socialize.

Common Sense
No Change

Computer Geek
No Change

Concentration
No Change

Crack Driver
No Change

Craftsman
No Change

Creative
The character is imaginative with a flair for creativity. +1 Artistry.

Exceptional Vehicle
No Change

Fast
No Change

Feng-Shui Master
No Change

Feng-Shui Power ❖ (Feng-Shui Master)
No Change

Gearhead
No Change

Great Fortitude
No Change

Hard to Kill
No Change

High Pain Threshold
No Change

Indomitable Spirit
No Change

Instant Stand
No Change

Internal Compass
No Change

Iron Will
No Change

Light Sleeper
No Change

Lightning Calculator
No Change

Lightning Reflexes
No Change

Linguist
No Change

Low Profile
No Change

Lucky
No Change

Mobility
No Change

Photographic Memory
No Change

Physician
The character has a natural affinity for the medical arts. +1 Medic & Life Sciences skill.

Poker Face
The character is skilled at hiding his excitement and emotions. +1 Bluff, Gamble, & Intimidate skills.

Popular
No Change

Psychic
No Change

Psychic Power ❖ (Psychic)
No Change

Psychic Superfluous Power (Psychic)
No Change

Quick Healing
No Change

Rugged
The character is a hardy outdoorsman. +1 Outdoors.

Saboteur
The character has a knack for disrupting the normal operation of things. +1 Sabotage & Open Locks skill.

Safe House
No Change

Skill Focus
Replaced by Skill Specialization

Spacecraft, Fighter
No Change

Spacecraft, Freighter
No Change

Spacecraft, Frigate
No Change

Spacecraft, Scout
No Change

Spacer
No Change

Speed Reader
No Change

Spirited
No Change

Stealthy
The character knows how to be subtle. +1 Stealth.

Technician
No Change

Thorough
No Change

Threat Assessment
No Change

Time Sense
No Change

Toughness
No Change

Well Informed
No Change

Additional Edge Possibilities

Intuition
The character has learned to trust his gut feelings.  +1 Evaluate.

Compelling
The character has a forceful presence. .+1 Face

Crooked
??? Description???.  +1 Larceny

BZ
« Last Edit: November 29, 2010, 04:49:13 pm by BerkaZerka »
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BerkaZerka

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Re: Broader Skill List?
« Reply #13 on: November 29, 2010, 12:32:27 pm »

Flaw Considerations to follow...

BZ
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BerkaZerka

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Re: Broader Skill List?
« Reply #14 on: December 15, 2010, 11:09:52 am »

Flaws

Absent Minded
No Change

All Thumbs
When it comes to building or repairing things, the character is all thumbs. -2 Fabricate.

Allergies
No Change

Animal Antipathy
No Change

Big 'Un
No Change

Big Spender
No Change

Blabber Mouth
No Change

Bounty Head
No Change

Bum Leg
One of the character's legs is lame or false (not a flaw if the character uses a cybernetic replacement). -10 Movement and -2 Athletics and Tumble skill.

Chain Smoker
No Change

Clean Freak
No Change

Clumsy
No Change

Cocky
No Change

Code of Honor
No Change

Compulsive Gambler
No Change

Coward
Cowards try to avoid combat and do a lot of ducking when it comes their way. When forced into combat, the first round must always be spent finding cover or moving away from the area. -1 Close Quarter and -3 Intimidate skill.

Cry Baby
No Change

Dark Secret
No Change

Deep Sleeper
No Change

Dependant
No Change

Distinctive Features
No Change

Distracted
No Change

Ego Signature
No Change

Enemy
No Change

Geezer
No Change

Greedy
No Change

Hasty
No Change

Heavy Drinker
No Change

Heroic
No Change

Hothead
No Change

Illiterate
No Change

Impaired Hearing
No Change

Impaired Vision
The character is blind in one eye, has no depth perception, is myopic, or suffers a lazy eye. -2 Ranged and Spot skill.

Impulsive
No Change

Intolerant
No Change

Kid
The character is a child, 8-15 years old, which most people won't take very seriously. Typical kids are also undersized (see Short) and are restricted by age from certain activities, wherever such laws are actually enforced. -2 Socialize and -4 Intimidate skill.

Klepto
No Change

Klutz
The character is uncoordinated and without grace, barely able to walk and chew gum at the same time. -2 Acrobatics.

Lazy
The character has little motivation to do anything strenuous; letting others do any grunt work and heavy lifting. -2 Athletics.

Lecherous
No Change

Mistaken Identity
No Change

Night Blindness
No Change

Obligation
No Change

Oblivious
The character is an airhead, prone to spacing out at times. -2 Perception.

Obvious
The character has no sense of stealth, being loud or awkward at inappropriate times. -2 Stealth.

One Arm
The character has only one arm (not a flaw if the character uses a cybernetic replacement). -2 Climb and Swim skills and -2 Control in unmodified vehicles.

Outlaw
No Change

Phobia
No Change

Rotten Liar
No Change

Scrawny
No Change

Short
No Change

Soft
The character enjoys the comforts of home and isn't very interested in roughing it or getting back to nature. -2 Outdoors.

Space Sickness
No Change

Squeamish
No Change

Superstitious
No Change

Tell
No Change

Uncouth
The character has some kind of habit that others find off-putting, such as rudeness, cussing, crotch scratching, or nose picking. -2 Socialize.

Uninformed
The character doesn't keep up on current events or is out of the information loop. -2 General Knowledge and Appraise and Streetwise skills.

Uninspired
The character has no creative flair. -2 Artistry.

Unlucky
No Change

Vengeful
No Change

BZ
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BerkaZerka

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Re: Broader Skill List?
« Reply #15 on: December 15, 2010, 11:15:13 am »

Right now, I'm seeing this as more of a Hybrid than a true Broader skill list.  What I mean is that I can still include all of the individual skills and thier descriptions/mechanics in the ruleset, but folks can record them on the character sheet in the Skill Sets - needing only to note specific skills or specializations or Edge/Flaw modified skills as they apply.

Does this make sense?  Comments?

BZ
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LadyZerka

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Re: Broader Skill List?
« Reply #16 on: December 15, 2010, 04:34:00 pm »

Technical things blow me away.. I just play ;)
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Nestor

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Re: Broader Skill List?
« Reply #17 on: December 15, 2010, 05:39:49 pm »

Need to set aside some part of my rapdily diminishing spare time to go through the lists and do some analysis, but at first glance it looks okay.

If worse comes to worse, you can provide these as alternate rules. It looks like you could easily translate across so that modules and writeups would be usable with both sets.
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BerkaZerka

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Re: Broader Skill List?
« Reply #18 on: December 16, 2010, 09:11:33 pm »

Thanks for the feedback  :)

And yeah, because the die mechanics are the same, you could use character write ups from either varient interchangeably.

BZ
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LadyZerka

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Re: Broader Skill List?
« Reply #19 on: December 17, 2010, 09:47:31 pm »

Yeah, what you guys said   ;)
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BerkaZerka

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Re: Broader Skill List?
« Reply #20 on: October 09, 2011, 12:40:37 pm »

Here's what I finally settled on - which I'm going to give try out at Con on The Cob this year with my Velociraptor Rhapsody adventure.  I'll let ya know how it goes...  :)

Starting Skill Points
At Character Creation, Starting Skill Points would be 30, rather than 60.  Points would be spent 1 for 1 on levels for each Skill Set.

Specialization
A Specific Skill out of a Skill Set can be chosen as a Specialization, increasing it by 2 for 1 Skill Point, in lieu of increasing the Skill Set itself as above.  (No more than 4 Skill Specializations at Character Creation, but more can be made later with XP.

XP Costs
4 XP to Improve Skill Set by 1 (<5) (no XP Cost to gain a new Skill Set)
6 XP to Improve Skill Set by 1 (>5)

Points purchased above can be used as in Character Creation to increase Either Skill Sets (1:1) or Specializations (1:2)

Edges/Flaws
See Below

Other Considerations
Some Skill Sets mix Attributes (ie. Wis & Pre) Fixed.
« Last Edit: October 09, 2011, 04:28:34 pm by BerkaZerka »
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BerkaZerka

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Re: Broader Skill List?
« Reply #21 on: October 09, 2011, 12:51:42 pm »

Skills

Combat Skills
Defense [Agi] (Dodge, Parry)
Ranged [Agi] (Shoot, Target, Throw)
Close Quarter [Str] (Grapple, Melee, Unarmed)

Skills
Acrobatics [Agi] (Balance, Escape, Tumble)
Artistry [Wis] (Painting, Sculpting, Music, Writing)
Athletics [Str] (Climb, Jump, Sprint, Swim)
Control [Agi] (Drive, Pilot, Operate Heavy Machinery)
Evaluate [Wis] (Appraise, Gamble, Sense Motive, Streetwise)
Fabricate [Int] (Construction, Mechanics, Gunsmith, Weaponsmith)
Face [ Pre] (Bluff, Entertain, Feint, Intimidate, Taunt)
General Knowledge [Int] (Trivia, In The News, Who's Who)
Larceny [Agi] (Forgery, Open Locks, Sleight of Hand)
Medic [Int] (Surgery, Treat Injury)
Outdoors [Wis] (Handle Animal, Ride, Survival, Track)
Perception   [Wis] (Listen, Search, Spot)
Sabotage [Int] (Demolitions, Disable Device)
Socialize [ Pre] (Diplomacy, Interrogation, Gather Info)
Stealth [Wis] (Conceal, Disguise, Hide, Move Silently)
Tech [Int] (Computers, Electronics, Security Systems)

Advanced Skills
Earth Sciences [Int] (Geography, Geology, Meteorology)
Historical Sciences [Int] (Anthropology, Archeology, History)
Life Sciences [Int] (Biology, Biotech, Medicine)
Physical Sciences [Int] (Astronomy, Chemistry, Physics)
Political Sciences [Int] (Economics, Law, Politics)
Social Sciences [Int] (Philosophy, Psychology, Religion)

« Last Edit: February 18, 2013, 01:08:49 pm by BerkaZerka »
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BerkaZerka

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Re: Broader Skill List?
« Reply #22 on: October 09, 2011, 12:57:24 pm »

Edges

Combat Edges
Agile: The character is skilled at avoiding attacks. +1 Defense.
Blind Fight: No Change
Combat Reflexes: No Change
Evasion (Agile): No Change
Grappler: The character is an accomplished grappler. +2 Grapple Specialization.
Gunner: The character has an affinity for targeting computer guided weapons and missiles. +2 Target Specialization.
Marksman: The character knows how to handle a gun. +2 Shoot Specialization.
Martial Artist: No Change
Martial Throw (Martial Artist or Grappler): No Change
Multi Attack (Combat Reflexes, Martial Artist, Rapid Strike): The creature can take two Close Quarter attacks per Attack Action, sacrificing accuracy for speed.  Multi Attacks cannot Crit, suffer a -2 Penalty on each attack, and cannot be used with Called Shots or any other roll that requires a MTN to succeed.
Multi Shot (Marksman, Rapid Shot, Quick Draw): The creature can take two Ranged attacks per Attack Action, sacrificing accuracy for speed.  Multi Shots cannot Crit, suffer a -2 Penalty on each attack, and cannot be used with Called Shots or any other roll that requires a MTN to succeed.
Power Attack: No Change
Quick Draw: No Change
Rapid Shot (Marksman): The character has superior speed and grace with a gun. He can use back-to-back Attack Actions (Attack + Attack) when using the Ranged skill, without spending Surge Points during combat.  Note that Rapid Shot is now all inclusive (Rapid Shot + Rapid Targeting + Rapid Throw)
Rapid Strike (Combat Reflexes): No Change
Rapid Targeting (Gunner): Wrapped into Rapid Shot 
Rapid Throw (Throwing Specialist): Wrapped into Rapid Shot 
Scrapper: The character is a natural born fighter. +2 Unarmed Specialization.
Sharpshooter (Marksman): No Change
Sniper (Marksman): No Change
Stunning Attack (Martial Artist): No Change
Surprise Strike (Combat Reflexes, Rapid Strike): No Change
Throwing Specialist: The character has a knack for pitching things at a target. +2 Throw Specialization.
Weapons Specialist: The character has an affinity for 'up close and personal' combat weaponry. +2 Melee Specialization.
Whirlwind Attack (Combat Reflexes, Martial Artist, Rapid Strike): Replace with Multi Attack (Combat Reflexes, Martial Artist, Rapid Strike) & Multi Shot (Marksman, Rapid Shot, Quick Draw)

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BerkaZerka

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Re: Broader Skill List?
« Reply #23 on: October 09, 2011, 01:01:57 pm »

General Edges
Academic: No Change
Ace Pilot: No Change
Acrobatic: The character is exceptionally nimble and light on his feet. +2 Acrobatics.  
Acute Hearing: No Change
Acute Vision: No Change
Alert: The character is in tune with his surroundings and those around him. +2 Perception.
Ambidextrous: No Change
Animal Affinity: No Change
Athletic: The character has a knack for athletic endeavors. +2 Athletics.  
Base of Operations ❖: No Change
Born Leader: No Change
Charismatic: The character has a natural appeal that people seem to trust in. +2 Socialize.  
Common Sense: No Change
Computer Geek: No Change
Concentration: No Change
Crack Driver: No Change
Craftsman: No Change
Creative: The character is imaginative with a flair for creativity. +2 Artistry.  
Exceptional Vehicle ❖: No Change
Fast: No Change
Feng-Shui Master: No Change
Feng-Shui Power ❖ (Feng-Shui Master): No Change
Gearhead : No Change
Great Fortitude: No Change
Hard to Kill: No Change
High Pain Threshold: No Change
Indomitable Spirit: No Change
Instant Stand: No Change
Internal Compass: No Change
Iron Will: No Change
Light Sleeper: No Change
Lightning Calculator: No Change
Lightning Reflexes: No Change
Linguist ❖: No Change
Low Profile: No Change
Lucky: No Change
Mobility: No Change
Photographic Memory: No Change
Physician: The character has a natural affinity for the medical arts. +2 Medic & Life Sciences skill.
Poker Face: The character is skilled at hiding his excitement and emotions. +1 Bluff, Gamble, & Intimidate Specializations.
Popular: No Change
Psychic: No Change
Psychic Power ❖ (Psychic): No Change
Psychic Superfluous Power (Psychic): No Change
Quick Healing: No Change
Rugged: The character is a hardy outdoorsman. +2 Outdoors.  
Saboteur: The character has a knack for disrupting the normal operation of things. +1 Sabotage & Open Locks Specializations.  
Safe House ❖: No Change
Skill Focus : Replaced by Skill Specialization
Spacecraft, Fighter ❖: No Change
Spacecraft, Freighter ❖: No Change
Spacecraft, Frigate ❖: No Change
Spacecraft, Scout ❖: No Change
Spacer: No Change
Speed Reader: No Change
Spirited: No Change
Stealthy: The character knows how to be subtle. +2 Stealth.
Technician: No Change
Thorough: No Change
Threat Assessment: No Change
Time Sense: No Change
Toughness: No Change
Well Informed: No Change

Additional Edge Possibilities
Intuition: The character has learned to trust his gut feelings.  +2 Evaluate
Compelling: The character has a forceful presence.  +2 Face
Crooked: The character is always ready to make a fast buck .  +2 Larceny

« Last Edit: May 25, 2013, 09:08:15 am by BerkaZerka »
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BerkaZerka

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Re: Broader Skill List?
« Reply #24 on: October 09, 2011, 01:06:41 pm »

Flaws

Absent Minded: No Change
All Thumbs: When it comes to building or repairing things, the character is all thumbs. -2 Fabricate.
Allergies: No Change
Animal Antipathy: No Change
Big 'Un: No Change
Big Spender: No Change
Blabber Mouth: No Change
Bounty Head: No Change
Bum Leg: One of the character's legs is lame or false (not a flaw if the character uses a cybernetic replacement). -10 Movement and -2 Athletics and Tumble Specialization.
Chain Smoker: No Change
Clean Freak: No Change
Clumsy: No Change
Cocky: No Change
Code of Honor: No Change
Compulsive Gambler: No Change
Coward: Cowards try to avoid combat and do a lot of ducking when it comes their way. When forced into combat, the first round must always be spent finding cover or moving away from the area. -1 Close Quarter and -3 Intimidate Specialization.
Cry Baby: No Change
Dark Secret: No Change
Deep Sleeper: No Change
Dependent: No Change
Distinctive Features: No Change
Distracted: No Change
Ego Signature: No Change
Enemy: No Change
Geezer: No Change
Greedy: No Change
Hasty: No Change
Heavy Drinker: No Change
Heroic: No Change
Hothead: No Change
Illiterate: No Change
Impaired Hearing: No Change
Impaired Vision: The character is blind in one eye, has no depth perception, is myopic, or suffers a lazy eye. -2 Ranged and Spot Specialization.
Impulsive: No Change
Intolerant: No Change
Kid: The character is a child, 8-15 years old, which most people won't take very seriously. Typical kids are also undersized (see Short) and are restricted by age from certain activities, wherever such laws are actually enforced. -2 Socialize and -4 Intimidate Specialization.
Klepto: No Change
Klutz: The character is uncoordinated and without grace, barely able to walk and chew gum at the same time. -2 Acrobatics.
Lazy: The character has little motivation to do anything strenuous; letting others do any grunt work and heavy lifting. -2 Athletics.
Lecherous: No Change
Mistaken Identity: No Change
Night Blindness: No Change
Obligation: No Change
Oblivious: The character is an airhead, prone to spacing out at times. -2 Perception.
Obvious: The character has no sense of stealth, being loud or awkward at inappropriate times. -2 Stealth.
One Arm: The character has only one arm (not a flaw if the character uses a cybernetic replacement). -2 Climb and Swim Specializations and -2 Control in unmodified vehicles.
Outlaw: No Change
Phobia: No Change
Rotten Liar: No Change
Scrawny: No Change
Short: No Change
Soft: The character enjoys the comforts of home and isn't very interested in roughing it or getting back to nature. -2 Outdoors.
Space Sickness: No Change
Squeamish: No Change
Superstitious: No Change
Tell: No Change
Uncouth: The character has some kind of habit that others find off-putting, such as rudeness, cussing, crotch scratching, or nose picking. -2 Socialize.
Uninformed: The character doesn't keep up on current events or is out of the information loop. -2 General Knowledge and Appraise and Streetwise Specializations.
Uninspired: The character has no creative flair. -2 Artistry.
Unlucky: No Change
Vengeful: No Change

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BerkaZerka

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Re: Broader Skill List?
« Reply #25 on: October 09, 2011, 01:09:20 pm »

We'll see how it goes  8)

BZ
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BerkaZerka

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Re: Broader Skill List?
« Reply #26 on: October 10, 2011, 06:41:21 pm »

OK, so I spent a day creating characters for this Option. I started them at 4 XP and then bumped them to 24 XP.  Bottom Line - I don't like what I'm seeing.  The problem is that the characters are seriously 'flattened' by dumping points into generic clusters of skills.  It becomes very difficult to have someone good at say lockpicking but not slieght of Hand and so on.  The Specialization feature is meant to allow this, but it is too limited to be of much use.  Characters come out on an across the board average, rather than really good here, average there, and terrible in one or two skills.  I'm so unimpressed by application, that I'm not even going to bother trying it out in a game.  :P

There may be something that can be done to the Option to spice it up a bit, but I'm shelving my efforts on it for now...

BZ
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BerkaZerka

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Re: Broader Skill List?
« Reply #27 on: September 09, 2013, 02:10:10 pm »

Had good success with this with my Escape Facility Seven Game (which focused on Super Powers) - so it still has merit - just need to find a balance with it for Character Creation and XP...
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Not Aman

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Re: Broader Skill List?
« Reply #28 on: September 09, 2013, 08:34:22 pm »

Cool beans BZ
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BerkaZerka

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Re: Broader Skill List?
« Reply #29 on: September 26, 2013, 01:33:27 pm »

Really got something good going with this now and am incorporating it into the Fantasy BHB rules  ;D

http://www.bountyheadbebop.com/forum/index.php?topic=211.0
« Last Edit: September 26, 2013, 01:35:13 pm by BerkaZerka »
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BerkaZerka

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Re: Broader Skill List?
« Reply #30 on: January 23, 2021, 08:52:45 am »

It is strange how one goes back and forth on these sort of things. Looking back at this, I'm now more inclined to just have the classic list of skills, than the compact list.

Go figure.
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Forge

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Re: Broader Skill List?
« Reply #31 on: January 23, 2021, 12:53:12 pm »

It is strange how one goes back and forth on these sort of things. Looking back at this, I'm now more inclined to just have the classic list of skills, than the compact list.

Go figure.

Look again in 2 years so you can decide it needs a total overhaul again lol
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BerkaZerka

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Re: Broader Skill List?
« Reply #32 on: January 24, 2021, 11:13:22 am »

Funny you should say that - I've been thinking lately about revamping some of the more OP Edges to Limit Break style (where they can only be used after being wounded or the like).  ;D
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Forge

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Re: Broader Skill List?
« Reply #33 on: January 24, 2021, 12:18:09 pm »

That could make it interesting, have an ace in the hole, but only if things have begun going badly so it can't be spammed.
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