Hello, I am new to Bounty Head Bebop and while reading through it I was a little confused with pyrokinesis. I just want to make sure I understand how the skills work. I understand that ignite creates a standard fire (6SL) unless you use control fire on it to bring it up to 12SL, the damage goes through armor past the first turn. The confusion comes in with radiate (the flames version) and fireball. Please correct me if I am wrong, but a fireball would do 18L plus 6SL for the fire damage, and the 6SL could than be upgraded to 12SL with control flames. the 12SL would than do that much damage each turn until put out. Same thing goes for radiate. If this is how it works than my question is, why would someone choose pyrokinesis, strictly from a mechanical standpoint. I am just curious because I am usually quite a pyro, but telekinesis also sounds nice, and it seems so much better from a mechanical standpoint.
I also have one more semi-related question. If a character where to start with all the psychic powers (thus, 20 psychosis) how would they start out? Would the character start out having undergone therapy? Or is it up to the DM? Thanks for any answers I get, I have been loving the system and find it fits the setting perfectly, but I have just had these small questions in the back of my head that I have been wondering about.