Sarah Cooper (AKA Kiki, Kitty, Sky Lion)Gender Female; Age Unknown; Ht 4’1”; Wt 65 lbs; Stature Sullen Child; Disposition Closed, Nervous, Paranoid; Distinctive Features: Sarah’s ten year old body is a patchwork of terrible scars and all of her hair has fallen out. She wears a violet hospital gown with white underwear and socks.AbilitiesStr 1; Agi 1; Con 1; Int 2; Wis 2; Pre 1; Vitality
(0) 9; Wounds
(-2) 11
SavesReact 6; Endure 6; Will 7; Luck 8; Surge 4
MovementInit 8; Move 25 ft (Run 50)
AttacksUnarmed Strike 5/1S
Combat SkillsDefense 6; Ranged 6 (throw 8 ); Close Quarter 5
All Other SkillsAcrobatics 8; Artistry 8; Athletics 4; Control 4; Evaluate 6; Fabricate 5; Face 2 (bluff 6); General Knowledge 5; Larceny 4; Medic 6; Outdoors 5; Perception 9; Sabotage 5; Socialize 4; Stealth 9 (hide 11); Tech 5
EdgesHard to Kill; Lucky (x2)Powers- Immunities (Aging, Radiation; Automatic)
- Radiation (Drain 1 Con/minute, 10 ft radius; Automatic)
- Regeneration (AD 1/h, VP 1/m, WP 1/h; Automatic)
- Resurrection (1 Hour, unless submerged in water; Automatic)
- Shape Change (3 Forms (see below), Persistent, Hard to Dispel; Full Round Action)
FlawsBounty Head; Fear of Being Seen (Extreme Phobia); Fear or Pooled Water (Major Phobia); Kid; Lightweight; Radioactive; Secret Identity (Sarah Cooper); Short; Squeamish
Equipment Normal Load 5; Encumbered 10; Limit 15; Drag 60Intracranial Synaptic Disconnect Switch, Passive GPS Beacon
Notes All Stats apply only to this Form. No Stats carry over (including Radiation) unless noted on the Alternate Form itself.
BackgroundFor as long as she can remember, Sarah Cooper has been a lab experiment of Facility Seven and is not even sure that she wasn’t born there in a test tube or something. The constant (and tortuous) experimentations she has endured, have left her both physically and mentally scarred, but have also given her the ability to escape the confines of her shattered self, transforming into one of three alternate forms: Kiki, Kitten, or Sky Lion. These forms, each an embodiment of her own childish and fantastical perceptions of certain merits, allow her to be lovable, mature, or heroic; while her true self can be hidden underneath, never to be seen for the horrible mutilated thing that it has become.
She also has the ability to regenerate wounds and damage, even coming back from death, though for some reason, it cannot clear up scarring left behind, nor regrow the hair she has lost to radiation poisoning. It is this ability however, that has kept her alive when many of the experiments have subjected her to dangerous levels of radiation and, on occasion, even killed her. It is believed however, that she cannot come back from drowning and that submerging her in water will keep her from resurrecting after death. This is true, and Sarah’s mind subconsciously knows it, which has developed into a major phobia of pooled water (anything deep enough that she could be submerged in it).
In addition to granting her these remarkable powers, the experimentations have also stunted her aging process, leaving her true self stuck at a ten year old level, though she may be older than that now – though her maturity level would seem to coincide.
Mentally, Sarah is not only still a child, but also a victimized and abused one. She has very little self-worth and has a hard time believing that she could be loved by anyone. This is complicated by the fact that she is also radioactive and that her presence can kill – making it hard for anyone to console her or to show the physical affection she craves, such as a simple hug. Because of this, she has developed an extreme phobia of people seeing her true form and will do almost anything to keep it hidden, including remaining in her favorite form of Kiki and denying adamantly any allegations that Kiki isn’t her true self. This mental fear of being ‘discovered’ has manifested itself in her resistance to being forced out of her assumed forms and her ability to remain in them, even when sleeping or unconscious.
In her true form, Sarah only ever wears a violet hospital gown with white underwear and socks. This has developed primarily out of habit, as it is all she was ever provided with, yet it is also what she is accustomed to and comfortable in. Nothing of her true identity exists outside of Facility Seven’s own files; and this is not something that Sarah is even aware of.
Power and Edge NotesPower Notes- Shape Change (3 Forms, Persistent, Hard to Dispel; Full Round Action) – Once set, her Alternate Forms can only being Dispelled with the appropriate Power, but only if she fails a +4 Willpower Save. Further, she will revert to her Kiki Form (unless already in that Form, in which case she will be forced into her True Form). Unconsciousness and sleep do not cause her chosen Form to revert, but being Disables, Dying, or Dead does.
.Below are the stats for each of Sarah’s alternate forms –---
Kiki (Alternate Form 1)Gender Female; Age 16; Ht 5’4”; Wt 120 lbs; Stature Teen; Disposition Friendly, Caring, Curious; Distinctive Features: Fuzzy cat ears, tail, and retractable claws.AbilitiesStr 2; Agi 8; Con 4; Int 4; Wis 2; Pre 4; Vitality
(0) 13; Wounds
(-2) 14
SavesReact 13; Endure 9; Will 7; Luck 8; Surge 6
MovementInit 19; Move 30 ft (Run 60)
AttacksUnarmed Strike 8/2S; Grapple Moves 8/2S
Combat SkillsDefense 17; Ranged 14 (throw 16); Close Quarter 8
All Other SkillsAcrobatics 17; Artistry 8; Athletics 8 (climb 16); Control 11; Evaluate 8; Fabricate 7; Face 7 (bluff 11); General Knowledge 8; Larceny 11 (sleight of hand 17); Life Sciences 11; Medic 10; Outdoors 5 (handle animal 8 ); Perception 9; Physical Sciences 11; Sabotage 7; Socialize 11; Stealth 11; Tech 7
EdgesAnimal Affinity; Evasion; Instant Stand; Low-Light Vision; Photographic Memory; Slow Fall (near surface); Trackless; Uncanny Dodge;
Climber; Combat Reflexes; Hard to Kill; Lucky (x2); SpiritedPowers- Immunities (Aging; Automatic)
- Healing (AD 1/h, VP 10/r, WP 1/m; Not On Self; Requires Concentration)
- Invisibility (Turn Invisible; 1 Action)
- Resurrection (1 Hour to original form, unless submerged in water; Automatic)
- Speak With Animals (Understand and communicate with animals; Free Action)
- Tongues (Comprehend and speak all languages; Free Action)
FlawsBounty Head; Fear or Pooled Water (Major Phobia); Heroic; Secret Identity (Sarah Cooper); Squeamish
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300(Intracranial Synaptic Disconnect Switch, Passive GPS Beacon – In Sarah)
Notes All Stats apply only to this Form. No Stats carry over unless noted on the Alternate Form itself.
Power and Edge NotesEdge Notes- Animal Affinity (Automatic): Animals seem to like the character, cuddling up when friendly and hesitating to attack when hostile. The character is always the last target of choice when they do attack.
- Evasion (2 Actions): The character has superior agility and grace when dodging attacks. She can use the Full Defense Action (Defend + Defend) without spending Surge Points during combat.
- Instant Stand (Free Action): The character can quickly regain her feet after being thrown, tripped, or knocked down, doing so as a Free Action rather than the normal Move Action.
- Low-Light Vision (Automatic): The character has exceptionally keen eyesight; suffering no penalties in twilight conditions and seeing in darkness as twilight.
- Photographic Memory (Automatic): The character can remember things seen and heard with near perfect detail.
- Slow Fall (near surface) (Free Action): As long as a wall, rope, or other surface is within reach, the character can almost immediately stop any fall.
- Trackless (Free Action): The character leaves no tracks, even in snow, mud, and other typically revealing surfaces.
- Uncanny Dodge (Free Action): Spend a Surge Point to automatically Dodge any one attack, or area attack, even if the attack does not require a roll to hit. This includes both physical and mental attacks, such as those produced by Power effects, Psionics, and Feng-Shui powers.
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Kitten (Alternate Form 2)Gender Female; Age Kitten; Ht 6”; Wt 1 lbs; Stature Kitten; Disposition Playful, Cuddly, Loveable; Distinctive Features: Fluffy white kitten with bright green eyes.AbilitiesStr 1; Agi 1; Con 1; Int 2; Wis 2; Pre 1; Vitality
(0) 5; Wounds
(-2) 3
SavesReact 6; Endure 6; Will 7; Luck 12; Surge 4
MovementInit 8; Move 20 ft (Run 40)
AttacksClaw or Bite 7/1L (no XDMG)
Combat SkillsDefense 7; Ranged 4; Close Quarter 7
All Other SkillsAcrobatics 7; Artistry 4; Athletics 7 (climb 15); Control 4; Evaluate 5; Fabricate 5; Face 4; General Knowledge 5; Larceny 4; Medic 5; Outdoors 5; Perception 8; Sabotage 5; Socialize 4; Stealth 8 (hide 16); Tech 5
EdgesEvasion; Instant Stand; Jumper; Low-Light Vision; Mobility; Slow Fall (near surface);
Climber; Lucky (x2)Powers- Immunities (Aging; Automatic)
- Alter Chance (Alter die result (actual number rolled on any die) by +/-1; Free Action; Once per Round Only)
- Empathic Manipulation (Instill very strong emotions, 60ft Diameter Selective Area; 1 Action)
- Harmony (Give Luck Points to others for immediate use; Free Action)
- Mind Blast (Mentally blast people’s minds; 1 Action)
- Mind Shield (Keeps out all unwanted Mental Influence; 1 Action)
- Resurrection (1 Hour to original form, unless submerged in water; Automatic)
FlawsCannot Speak; Fear or Pooled Water (Major Phobia); Heroic; Lightweight; Mostly Harmless; Pushover; Secret Identity (Sarah Cooper); Squeamish; Tiny
Equipment Normal Load 3; Encumbered 5; Limit 8; Drag 30(Intracranial Synaptic Disconnect Switch, Passive GPS Beacon – In Sarah)
Notes All Stats apply only to this Form. No Stats carry over unless noted on the Alternate Form itself.
Power and Edge NotesPower Notes- Mind Blast (Mentally blast people’s minds: 1 Action) – Mentally attack the mind of anyone within line of sight (no Attack Roll required), causing a sudden disruption of their mental processes. Those targeted by a Mind Blast must make a MTN 10 or Crit Willpower Save or take 10SL AP Damage + (X-Roll - Target INT). Those that make the Save reduce the amount of damage by their X-Roll, and take no damage on a Crit.
Edge Notes- Evasion (2 Actions): The character has superior agility and grace when dodging attacks. She can use the Full Defense Action (Defend + Defend) without spending Surge Points during combat.
- Instant Stand (Free Action): The character can quickly regain her feet after being thrown, tripped, or knocked down, doing so as a Free Action rather than the normal Move Action.
- Jumper (Automatic): This kid likes to jump. Multiply normal Jumping Distance by two, including Extra distance.
- Low-Light Vision (Automatic): The character has exceptionally keen eyesight; suffering no penalties in twilight conditions and seeing in darkness as twilight.
- Mobility (Add): The character is skilled at dodging past opponents and can move through their space when taking a Move Action.
- Slow Fall (near surface) (Free Action): As long as a wall, rope, or other surface is within reach, the character can almost immediately stop any fall.
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Sky Lion (Alternate Form 3)Gender Male; Age 50; Ht 8’; Wt 1000 lbs; Stature Imposing and Charismatic; Disposition Heroic, Honest, Determined; Distinctive Features: Enormous blue winged lion with piercing green eyes.AbilitiesStr 8; Agi 4; Con 8; Int 3; Wis 5; Pre 5; Vitality
(0) 46; Wounds
(-2) 23
SavesReact 9; Endure 15; Will 10; Luck 4; Surge 8 / 8
MovementInit 18; Move 45 ft (Run 360; Flight 600)
AttacksClaw or Bite 17/8L; Grapple Moves 17/8S
Combat SkillsDefense 10; Ranged 10; Close Quarter 17
All Other SkillsAcrobatics 7; Artistry 8; Athletics 17; Control 7; Evaluate 12; Fabricate 6; Face 12 (Intimidate 14); General Knowledge 7; Larceny 7; Medic 11; Outdoors 8; Perception 12; Sabotage 6; Socialize 14; Stealth 12 (hide 8 ); Tech 6
EdgesBorn Leader; Crushing Grapple; Dark Vision; Fearless; Grapple Master; Heroic Surge, Photographic Memory; Slow Fall (near surface); Surprise Strike; Track by Scent;
Combat Reflexes; Fast; Great Fortitude; Hard to Kill x2; Pack Mule; Toughness x2Powers- Immunities (Aging; Automatic)
- Breathe Lightning (single target; 1 Action; Cool-Down 2 Rounds)
- Flight (Wings; Free Action)
- Resurrection (1 Hour to original form, unless submerged in water; Automatic)
- Stunning Roar (Cone; 1 Action)
- X-Ray Vision (Blocked by silver; 1 Action)
FlawsFear or Pooled Water (Moderate Phobia); Heroic; Large; Secret Identity (Sarah Cooper); Will Not Lie
Equipment Normal Load 600; Encumbered 1200; Limit 1800; Drag 7200(Intracranial Synaptic Disconnect Switch, Passive GPS Beacon – In Sarah)
Notes All Stats apply only to this Form. No Stats carry over unless noted on the Alternate Form itself.
Power and Edge NotesPower Notes- Breathe Lightning (single target: 1 Action; Cool-Down 2 Rounds) – Spit a devastating bolt of lightning at any target within 300’, doing 18L AP Damage (plus the X-Roll) on a hit and forcing an Endurance Save to avoid being Stunned. It requires a 2 Round Cool-Down between each use, but a Surge Point can overcome this.
- Stunning Roar (Cone: 1 Action) – A glass breaking and earth shaking roar that can be heard up to 10 miles away. All those within a 100’ (45 degree) cone must make a MTN 10 or Crit Endurance Save or be Stunned and then Deafened a number of rounds equal to the X-Roll of their Save. A Botch on the Save means the character temporarily gains the Impaired Hearing Flaw for 24 hours after his hearing returns.
Edge Notes- Born Leader (Free Action): The character has the natural ability to encourage, motivate, and push others beyond their normal limitations. The character gains a second set of Surge Points (equal to his own), which he can give to others within the sound of his voice. Unlike his personal Surge Points, these are not limited to being spent just one per round.
- Crushing Grapple (Add): Spend a Surge Point to double the X-Damage of a single Close Quarter (Grapple) attack.
- Dark Vision (Automatic): Can see without light.
- Fearless (Automatic): Immune to all fear effects.
- Grapple Master (Add): Spend a Surge Point to disregard the MTN normally associated with advanced Grappling Maneuvers for a single Close Quarter (Grapple) attack, such as body slam, choke, disarm, and pin.
- Heroic Surge (Free Action): The character can explode with a burst of adrenalin, allowing him to spend as many of his Surge Points per round as he likes, without the usual one per round restriction.
- Photographic Memory (Automatic): The character can remember things seen and heard with near perfect detail.
- Slow Fall (near surface) (Free Action): As long as a wall, rope, or other surface is within reach, the character can almost immediately stop any fall.
- Surprise Strike (Add): The character knows how to take advantage of off-guard opponents. He does +5 damage on a successful Close Quarter Attack against a Flat Footed opponent. He may use Surprise Strike only once per target each round.
- Track by Scent (Free Action): The character can distinguish and track scents left within the last few hours.
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