Venture Brothers Hank (Extra) AbilitiesStr 2; Agi 3; Con 3; Int 2; Wis 2; Pre 2; Vitality (0) 12; Wounds (–2) 8 (Armor 0)
SavesReact 8; Endure 8; Will 7; Luck 1
MovementInit 10; Move 30 ft (Run 60)
AttacksUnarmed Strike 7/2S; Grapple Moves
Combat SkillsDodge 9 (2+1); Feint 5; Grapple 7 (2); Melee 6; Ranged 6; Target 5; Throw 6; Unarmed 7 (1)
All Other SkillsBalance 6; Bluff 6 (3–2); Climb (7.5’) 8 (2+1); Conceal 5; Diplomacy 3 (–2); Disguise 5; Drive 6; Escape 6; Gamble 5; Gather Info 3 (–2); General Knowledge 5; Hide 9 (3); Intimidate 1 (–4); Jump (10’l/2’h) 6 (+1); Listen 5; Move Silently 6; Ride 6; Search 5; Sense Motive 6 (1); Spot 6 (1); Swim 7 (1+1); Taunt 5; Treat Injury 5
EdgesAgile; Athletic; Evasion; Lucky
FlawsHothead; Impulsive; Kid
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Casual wear, communicator watch, Batman costume
Dean (Extra) AbilitiesStr 1; Agi 3; Con 2; Int 4; Wis 2; Pre 2; Vitality (0) 5; Wounds (–2) 7 (Armor 0)
SavesReact 8; Endure 7; Will 7; Luck 1
MovementInit 10; Move 30 ft (Run 60 with Double Move Actions)
AttacksUnarmed Strike 6/1S
Combat SkillsDodge 9 (2+1); Feint 5; Grapple 4; Melee 6; Ranged 6; Target 10 (3); Throw 6; Unarmed 6
All Other SkillsBalance 6; Bluff 3 (–2); Climb (7.5’) 4; Computers 8 (1); Conceal 5; Diplomacy 3 (–2); Disguise 5; Drive 6; Escape 6; Gamble 5; Gather Info 4 (1–2); General Knowledge 11 (3+1); Hide 8 (2); Intimidate 1 (–4); Jump (5’l/1’h) 4; Life Sciences 9 (1+1); Listen 5; Move Silently 8 (2); Physical Sciences 9 (1+1); Ride 6; Search 7; Sense Motive 5; Spot 5; Swim 7 (3); Taunt 5; Treat Injury 5
EdgesAgile; Evasion; Lucky; Photographic Memory
FlawsKid; Scrawny
Equipment Normal Load 25; Encumbered 50; Limit 75; Drag 300
Casual wear, communicator watch
NotesWhile the Venture Brothers are actually sixteen years old, their maturity level puts them well within the Kid Flaw.