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Author Topic: Char list and updates.  (Read 2689 times)

Forge

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Char list and updates.
« on: January 10, 2014, 11:07:06 am »

Name: E'lindale Namaru  (Aeon)

Description: An aging man in his 40's, Though he appears much much older, and seems to age quite fast compared to most others. He wears a simple brown robe that has a hood attached, but rarely drawn. Some mistake him as being homeless, though he has a small fortune sealed away. He has silver (shiny silver) hair that stops at his midback, usually has it in a long loosely drawn ponytail. He can usually be seen at the back of a tavern "talking" to his hands. Often called "The ancient one" by people who don't know him. (because of his appearance.)

Background and history: E'Lindale was born to an allomancy mother. Most would consider this a great thing, except, His mother Meilan was a Cerrobend allomancer. The effect of speeding up time constantly had on E'lindale was terrible. he was born prematurely and would have died if not for his cells, being so affected by the time bending, aging rapidly. He grew up quickly, the time race left unchecked. His mother died at a young age, and his father considered him a freak and abandoned him. Left alone, E'lindale sought a way to cure his defect, or at least slow it. That's when he heard of Cadmium. He spent years in search of the rare metal, and studied the ways of allomancy. By the time he was in his 20's he had mastered how to effectively slow his aging and had bought, or stolen, a decent supply of the life saving metal. But now a couple of decades later. his supply has dwindled, and he has let himself go through aging spurts to try and make his supplies last. Knowing of several thieves guilds and orginizations in the poorer parts of town, he has signed up with one hoping to snag a decent supply again to keep himself alive. In a race against death he has no plans of finishing last...

Attributes: Physique: 2; Charm: 3; Wits: 6

Traits:
MJ1. Cadmium Allomancy
MJ2. Expertise with gunpowder and explosives
Minor. Wise beyond years (well read.)
Misc. Slow burning. He is very intelligent having spent years studying and learning everything he could about the world around him, including advanced chemistry and explosives. He also knows several shady connections in the "underground" areas where he tends to travel, looking to keep a low profile.

Health: Full

Charges: 3 (58 mins)

++++++++++++++++++++++++++++++++++++++++++

Name: Juan Kitagawa (Daedalus)

Description:
A man in his mid-twenties, generally wears rogue-isch clothes, except when hes at a tavern. Then he always wear fancy-clothing, he is also seen alot picking up some of the wealthier women of the town, noone knows what he does for a living, and he works hard to keep it that way. Other than that hes your standard thief, relying on his wits and his charisma more than brute force.

Background and History:
Juan grew up on the country side. One day his small village was attacked brutally by bandits, his family was slaughtered trying to escape, Juan only made it thanks to falling down into a small cave, which he manages to stay hidden in and heal his wounds. He traveled to the nearest city, thanks to natural charisma and a little help from his talents in Feruchemy he managed to beg to stay alive.
One day however, the leader of a nearby thieves gang confronted Juan, saying that he had to join them or die. Juan grudgingly joined them. This was however, a long time ago and Juan has since accepted the thieves gang as his new family, especially the secretive leader who has become a form of surrogate father figure to him.

Attributes:
Physique:2
Charisma:5
Wits:4

Traits and powers:
Major 1: Feruchemi Gold (fast healing)
Major 2: Social adaption (easily fits into social situations and gets on well with new people)
Minor: Has a reasonable skill with a pistol, heck Juan found them so cool he just had to have one and know how to use it.
Traits: Is street wise, knows all the local fences, thieves, and even some beggars.

Health: Full

Charges: 3 (27 mins)

++++++++++++++++++++++++++++++++++++++++++++



Name: Karl Eldan (Aman)


Appearance: A man of the age of 30ish, though his this age doesn't seem to really define who he is. A tall, striking man, Karl always seemed to stand out. He appears as someone who should not be dressed as a working man, but does so, since such expensive clothes are not available to him.

Background: Being a twin born mattered to the Eldan family, where such things rarely occurred. The Eldan family was a lesser house, so whatever form of power they could get mattered Immensely to them. Thus, when Karl turned 13, and his father did the last attempt of breaking on him, and they found his abilities, it was a day of great celebration. Of course, this was not a great day for Karl. His body in pain from the beating, Karl swore that once he could, he would escape from this family.

On his 17th birthday, his family went off to a remote village, to "get away" from it all. Unfortunately for them, the house was targeted by a rival lesser house, who attempted to kill all of them. Eldan, with his enhanced senses and stored strength, used this as a chance to run away.

The house of Eldan destroyed, and assumed to be killed, Karl didn't really have much to rely on, and ended up in several thief crews. First one was destroyed by a member betraying them, so was the second. The third started on a good note, but, just like the others, fell apart due to dissension. This has caused Karl to be more on the strict side, forcing himself to take measures into his own hands from time to time, and make sure no one betrays the team.

Attributes:
Physique: 4
Charm: 4
Wits: 3

Traits:
Major: Tineye
Major: Store Strength
Minor: Gambler (reads people)

Misc: Has a knowledge of court Politics from his old days as a noble.
Doesn't mention his last name, since, well, calling himself someone of the dead noble family is either going to get him killed, or laughed at.

Health: bloodied

Charges T: 3 (26 mins)

Charges P: 3 (26 mins)

« Last Edit: April 21, 2014, 08:36:12 pm by Forge »
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Forge

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Re: Char list and updates.
« Reply #1 on: January 10, 2014, 11:09:04 am »

NAME: Lial Thorin  (Drak)
 
DESCRIPTION:
 
Looks to be in his early 30’s, the man is, while handsome, also rather distinctive, his face standing out in a way that really makes you remember him. He has a perfect smile, and an inviting presence, his very light eyes have a sort of faraway look to them, as if he is seeing far beyond what the normal person sees. It is a look he has spent decades practicing.
 
He wears his long hair at medium length. It is styled like a lion’s mane, the hair being laid back and slightly spread out, making a luxurious, flowing length of hair that goes hallway down his neck.
 
He is rather big, and is, in fact, significantly bigger than you’d think a person with just pushing on average strength would have. At 6’1’’, with a rather thick and well defined body (Read: Muscle definition, not strength), it’s surprising to find that he is in almost no way physically remarkable. A good deal of his physique is apparently natural, as he rarely exercises (and should he be a bigger eater than he is, he would likely be quite fat).
 
His voice is rich and deep, a low bass that is easy to hear through his articulate speech.
 
A short, light scar runs across his right upper forehead, eyelid, and down to his right cheekbone (though the eye itself is not damaged).
 
BACKGROUND AND HISTORY: (IT CAN BE BRIEF BUT NEEDS TO BE THERE, MUST SAY WHY YOU JOINED THE THIEF GROUP.)
 
Lial was born a young street rat, in the slums of Elendel. As a little in the old gangs that pretended they ruled the streets, Lial was constantly being berated, talked down on, bullied about, his childhood was unfortunate, like many childhoods are. He had to sneak around the other guild members, and try to keep himself unnocticed while he was young, before he developed his feruchemical and alomancy abilities.
 
As he grew up however, it became apparent that whoever his father was, he was a large man. The child achieved many a growth spurt, becoming rather large, though not any stronger. Once he grew old enough to become a gang “big”, he began to slowly take over, gathering allies within the gang. The night of his big “coup” was also then night where he received his scar, as he foolishly decided to mess around with the gang head, giving him a knife and the choice to try and attack him or to simply kill himself. The soon-to-be-dead head decided that trying to cut out Lial’s eye was the better course of action, and while he was quickly killed thereafter, the scar still stays there, forever a reminder that to show mercy to those that would kill you at a whim is to give them yet one more chance to end you.
 
It was around this time that he also developed his mistborn abilities, allowing him to
 
As one might be able to tell, relations had not been great between Lial and the gang head before then, likely due to the fact that the head had been his primary abuser in his time as a “little”.
 
After taking over the young gang, Lial began re-structuring it, making it into something that could actually be recognizable as a criminal organization, it was something to be proud of for someone who started out with so little. It expanded under his leadership, and even took over neighboring gangs, becoming respectably influential.
 
He grew to learn how to better manipulate his underlings, and others as well, he became a rather handsome man.
 
He, however, began to grow bored with the gang, it was too small, to weak, too… unambitious.
 
He began looking for better prospects, he wanted to be something other than a petty crimeboss.
So he joined a group of expert thieves, electing his second to keep control of the group while he was gone.
 
While he is not as skilled (Or really, skilled in any way, at all) in the habitual methods of infiltration, his magical abilities and natural charm have proven to be just as effective in getting past guards and convincing owners to let him into their homes, and the contacts he can provide can at times be invaluable.
 
ATTRIBUTES:
 
Physical:2
Charm: 6
Wits:3
 
TRAITS AND POWERS: (2 MAJOR AND 1 MINOR POWER/ABILITY THEN JUST LIST OR NAME YOUR OTHER QUIRKS, JOBS, RELATIONSHIPS ETC.)
MAJOR 1: Duralumin feruchemical power
MAJOR 2: Brass Allomancy power
MINOR 1: Stealthy
MISC ADDITIONAL: Can target specific groups people with his feruchemical and allomancy abilities.
 
Job: He works as the contact man for the thieves group, as well as the group's grifter.
 
Quirks: He whistles. A lot.
When he is using his feruchemical ability to store his charm, he can be quite loopy, as he feels as if he is losing what defines him as a person, making him meaningless. (Maybe other's i'll add over time).
 
Relationships: Many, many "relationships" with women around the city, and a few rather close friends back at the old gang (Though he holds them in disdain, he still cares for them, especially his second).
 
Health: Bloodied
Charges D: 2 (4 mins)
Charges B: 2 (4 mins)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++



NAME: Aviur Shields (Fireplay)

DESCRIPTION:

image
With less fire magic though. :p

Keeps herself covered with (somewhat) fire proof clothing and enjoys causing problems with her heat/fire-abilities.
She does always wear a burnt hood that she made herself as a child but beyond that her clothing changes to often to have a permanent description. She has short red hair, considerable burn marks across her body and is average height.

BACKGROUND AND HISTORY: Aviur Shields was found as a child on the door of a crew hideout. The crew eventually decided to take the child under their care despite suspicions. They soon discovered she was a brass ferring because she never seemed bothered by the heat of the day or being to close to a fires warmth. Soon afterwards she discovered during a cooking accident she was not burned heavily despite being covered in fire for a moment, this also revealed her pewter burning abilities.

The crew was successful for several years before a massive “accident” burned down the hideout the crew was inside and killed everybody inside. Aviur wandered for a time before joining up with a new crew which has accepted her unique talents.
Despite being questioned about it Aviur only revealed that she was the cause of the fire but not the deaths of her crew. It is still unknown if she caused the fire intentionally or not…

ATTRIBUTES:
Strength=5, Charisma=2, Wits=4.

TRAITS AND POWERS: (2 MAJOR AND 1 MINOR POWER/ABILITY THEN JUST LIST OR NAME YOUR OTHER QUIRKS, JOBS, RELATIONSHIPS ETC.)
MAJOR 1: Pewter Misting
MAJOR 2: Brass Ferring
MINOR 1: First Aid knowledge (Mostly because of the burns and wounds she caused on herself.)
MISC ADDITIONAL:
Obviously enjoys watching things burn. A bit crazy and prideful likely due to her 'unnatural' ability to 'control' fire unlike other twinborn with similar abilities.

Some general thief skills from her first crew and knows how to manipulate the stored heat in her metal-mind to a certain part of her body eg, limb or head.

Loves spices. Dislikes the cold.

(Note on this char from GM, she cant cause fireballs or flames spontaneously, she can create extreme heat in a section of her body which is hot enough to cause fires to start (This is done by the ferru equivalent of flaring), especially around gunpowder and other flammable sources. Or to horribly burn who/what she touches. This is in part due to her increased durability and slight healing boost from burning pewter, she does run risks using this ability though and has to roll for self wounding saves.)

Health: hurt

Charges P: 3 (26 mins)
Charges B: 3 (28 mins)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Name: Squirrel (real name: Lizabet Devineux - abandoned bastard child of a minor noble woman & one of her manservants) (Played by Gidget)

Description: Squirrel's isolated childhood has made her an untrusting and anti-social adult. She trusts noone outside her Terris 'family' and generally comes across as abrupt and unfriendly. Her malnourishment & various untreated aliments as a child have give her a small, sallow appearance although she is considerably stronger than she looks. She still prefers the monk-like tunic favoured by the cult that raised her and always wears soft, flexible boots ideal for climbing & silent movement. She also 'squirrels' away an almost unreasonable stash of coins, snacks, and steel vials on her person. She will not use weapons, outside of wooden defensive items like a staff.

Background/History: Lizabet's small frame makes her seem more like a child than her actual age of 25. As as baby she was rejected at birth by her mother. Although her father had no desire to raise the child, he felt obliged to at least moderately provide for her. He fostered her to a mining family, hoping a life outside the city might be better than one in the city. Unfortunately, the family cared more for his coin than for the child. Beaten and starved, Lizabet was forced down into the smallest cracks & tunnels in search of metal veins. She lived isolated and perpetually hungry in near total darkness until she was 8. It was during this time that her allomantic abilities as a 'Coinshot' emerged. She quickly learned to use her abilities to make herself more valuable to the family - procuring more food, if not better treatment. Eventually, it was also these abilities that helped her to escape.

Unfortunately, she was ill-equiped for the outside world and would have died on the road to city if not for the mercy of small band of Terris cultists. The cultists took pity on the waif and took her in as an acolyte, teaching her the way and beliefs of the pre-ascention religion they embraced including their form of non-violent self-defence (martial arts/aikido). Lizabet tried to embrace their pacifistic beliefs but struggled to reconcile the ugliness and pain of her early life with their faith. Her nickname, Squirrel, came from her natural dexterity and her tendency to eat in a hurried, nervous manner (a throwback to the memory of her years of starvation). Eventually at 17, she left the group, whom she now considered her family, to explore the world before deciding if she would embrace their way of life or not.

At 25, she has still not decided. Her choice to join the thieving crew was motivated by a desire to learn more about her birth parents and to understand her past. She felt the crew would give her the funds for her hunt and potential access to covert information.

Attributes:
Physique: 5 - this trait has mostly developed in the form of dexterity and agility
Charm: 2 - this trait is particularly low because of Squirrels lack of contact with the outside world
Wits: 4 - while not unintelligent, she's had almost no formal education beyond the basic ability to read, write, and do figures

Traits & Powers:
Major 1: Coinshot
Major 2: Martial Arts expert (aikido)
Minor 1: manual dexterity (pickpocketing, sleight of hand)
Misc Additional: steelrunning* (moving at speed & highly controlled jumps), moves well in the dark, religious knowledge

Quirk: strong aversion to any type of murder/prefers non-fatal solutions & loses respect for people who do not value life, not a team player but is extremely loyal to those she respects. Gets super pissed-off is anyone touches her food.

*Steel running is basically the ability to use a series of highly precise pushes to move cross the battlefield or city at high speed or to make extremely accurate and controlled 'Jumps' when pushing off metal objects. During battle this means she has a chance to roll for extra movement distance each turn.

Health: Hurt

Charges S: 3 (9 mins)
« Last Edit: May 09, 2014, 11:32:17 am by Forge »
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