Nature of The Game_Damage and HealingDue to the nature of the Pokémon World, it is impossible for the Main Characters or Villains to be killed. That’s not saying one can’t be taken out of the game though; take enough of a beating and the rest of the game will be spent recovering at the hospital ala full-body-cast with ‘+ +’ for eyes (unless someone is lucky enough to have a Revive potion handy).
Further, to reflect the amazing ability of Cartoon Characters to take a mauling in one scene and be completely fresh and ready to go in the next, Damage heals at the following rates:
Vitality Points | 1 Per Minute |
Wound Points | 1 Per Hour |
Disabled | 8 Hours Rest |
Dying | 1 Day |
Condition SummaryThe following are Conditions unique to the world of Pokémon
Condition_ | Effects_ | Cured By_ |
Burned | -4 to all attack rolls | Rest PokéPower, Burn Heal, or Pokécenter |
Confused | Random d6 | Rest PokéPower or End of Battle |
Frozen | Out of Battle | Rest PokéPower or End of Battle, FIR Dmg, Ice Heal |
Paralyzed | Helpless (May PSY) | Rest PokéPower, Paralyze Heal, or End of Battle |
Poisoned | No Healing | Rest PokéPower, Antidote, or Pokécenter |
Sleeping | Helpless | Awakening or End of Battle |
PokéballsPokéballs hold Pokémon until they are released by their trainers to battle. Pokémon are invulnerable to harm while inside their Pokéballs and recover wounds at twice the normal rate.
PokémartsPokémarts are stores where one can buy all kinds of useful supplies for their Pokémon adventures. The following items are available in the Viridian City Pokémart:
Item_ | Effect_ | Cost_ |
Soda Pop | Heals 5 Damage | 100 pennies |
Potion | Heals 10 Damage | 300 pennies |
Super Potion | Heals 30 Damage | 700 pennies |
Revive | Resurrects to Full Wound Points | 1500 pennies |
. |
Antidote | Cures Poison | 100 pennies |
Awakening | Wakes Sleeping | 250 pennies |
Burn Heal | Cures Burned | 250 pennies |
Ice Heal | Cures Frozen | 250 pennies |
Paralysis Heal | Cures Paralysis | 200 pennies |
. |
Elixer | Restores One PokéPower | 300 pennies |
. |
Pokéball | Captures Pokémon | 200 pennies |
Pokédoll | Fools Pokémon | 1000 pennies |
Repel | Repels Pokémon | 260 pennies |
PokécentersPokécenters are hospitals, staffed by the Nurse Joys of the world, where injured Pokémon can be healed for free.
PokégymsPokégyms are where Pokémon trainers go to battle other Pokémon trainers to improve their skill and earn badges.
PokébattlesYou can have as many Pokémon out as for a battle as you like - though a Trainer-on-Trainer Battle usually follows a strict one out/one-on-one format. However, no matter how many Pokémon you actually have out during a battle, you can only directly control just one of them each Round.
Capturing a Wild PokémonCapturing a Wild Pokémon requires a Thrown Attack with a Pokéball. The Pokémon gets a Will Save to avoid getting trapped in the Pokéball, but the Difficulty of the Save gets harder as the Wild Pokémon sustains more damage. This is why most Pokémon trainers will have their Pokémon battle the Wild Pokémon before trying to capture them in a Pokéball. There is a catch however, should the damage a Wild Pokémon takes reduce it to less than Zero Wound Points, it will escape (read: reduced to a pile of steaming goo).
The Will Save Difficulties are as Follows:Standard Pokéball | +4 Will Save |
Pokémon Banged Up A Bit | +2 Will Save |
Pokémon Wounded | Will Save |
Pokémon Frozen | -2 Will Save |
Pokémon Paralyzed | -2 Will Save |
Pokémon KO’d | MTN 10 Will Save |
Pokémon Sleeping | No Save |
Pokémon TypesYou may have noticed that each Pokémon (as well as their PokéPowers) has a Type – true to the nature of the game, different Attack Types will be more or less effective against certain Pokémon Types. If you have played any of the Pokémon Gameboy games, then you’ll already be familiar with this. For those who haven’t, I’ll point this out as we go along – as there are too many combinations to just post a list (462 to be precise).
Pokémon in PokéballsStandard procedure is to carry your Pokémon in their Pokéballs and ‘throw them out’ during encounters. It takes a Single Action to toss out a Pokéball but the Pokémon inside must wait until the start of the next round to act. It is typically during this first round that trainers ‘talk the talk’ and ‘dis’ each other, as they throw out their Pokémon.
After a battle, the Pokémon are then recalled back into their Pokéballs. If necessary during a battle, it is a Single Action to recall a Pokémon.
You can only carry six Pokémon at a time, as extra Pokémon are teleported with their Pokéballs to Professor Oak’s lab for storage. You can swap out your current Pokémon for ones in storage by stopping at either a Pokémon Center or Professor Oak’s lab.
PokéPowersYou may have noticed the ‘O’s preceding the names of each PokéPower such as ‘OOO’ before Pikachu’s Thunder Shock. These indicate the number of times the PokéPower may be used in any particular encounter or scene. Once used, all PokéPowers completely refresh at the end of the encounter or scene in which they were used.
Pokéthulu MonstersPlayers will get Temporary Luck Points (Hurray!) for being the first to guess the name of the Pokéthulu monsters that appear in the game. Hint: The names are loose composites of the Pokémon and Cthulhu Creatures they most resemble.
Wildcards Each character has a number of Wildcards in their gear. Wildcards can be used as any mundane item for one scene – like rope, lock picks, handcuffs, flashlights, etc.
Wildcards refresh at the end of the scene in which they are used, regardless of what is done with the item they represent during the scene.
Understanding PikachuPikachu understands everyone, but only Ash, Misty, and Brock understand Pikachu. Whoever plays Pikachu should keep this in mind when trying to communicate to someone other than Ash, Misty, or Brock (Pikachu is really good at pantomiming).