Misty's PokémonStarmieMedium Water/Psychic Pokémon
AbilitiesStr 3; Agi 3; Con 4; Int 3; Wis 3; Pre 3; Vitality (0)
15 6; Wounds (-2) 9 (Armor 5)
SavesReact 8; Endure 9; Will 9
MovementInit 15; Move 30 ft (Run 90); Hover 10 ft
AttacksBash 9/3S; Grapple Moves; PokéPowers
Combat SkillsDodge 9; Grapple 9; Ranged 10; Throw 9; Unarmed 9
All Other SkillsEscape 6; Hide 9; Intimidate 6; Jump (65’l/13’h) 9; Listen 9; Move Silently 17; Search 9; Sense Motive 6; Spot 9; Swim (30’) 17
EdgesCombat Reflexes; Damage Resistant; Hover; Immunities (suffocation); PokéPowers; Marksman; Swimmer; Additional Bonuses (+8 Swim, +8 move silently)
FlawsSusceptible (dehydration)
NotesSusceptible (dehydration) Starmie can stay out of water a number of hours equal to Con before becoming Fatigued; and then Exhausted, Unconscious, and finally Dead on each consecutive hour after that.
PokéPowersOOO | Flash (NOR): All in 60’ cone must make a React Save of be Blinded a number of Rounds equal to the X-Roll of their failed Save |
OO | Ice Beam (ICE): +2 Ranged Attack (12+2X/7S + React Save or Freeze/50 ft) |
OO | Psywave (PSY): Ranged Attack in 60’ cone (10/5S/60 ft cone) |
OOO | Surf (WAT): +2 Ranged Attack in 30’ cone (12/3S/30 ft cone) [Or] Carry people over water |
PsyduckSmall Water Pokémon
AbilitiesStr 2; Agi 2; Con 4; Int 2; Wis 2; Pre 2; Vitality (-1) 23; Wounds (-2) 9
SavesReact 7; Endure 9; Will 7; Luck 1
MovementInit 9; Move 20 ft (Run 40)
AttacksSlap 9/2S (no X-Dmg); PokéPowers
Combat SkillsDodge 8; Grapple 5; Ranged 9; Throw 9; Unarmed 9
All Other SkillsBalance 5; Climb (5’) 5; Escape 5; Hide 12; Intimidate 6; Jump (10’l/2’h) 1; Listen 7; Move Silently 5; Search 5; Sense Motive 3; Spot 7; Swim (20’) 12
EdgesLucky; PokéPowers; Toughness; Additional Bonuses (+4 Swim)
FlawsCry Baby; Mostly Harmless; Oblivious; Small; Swimmer; Unreliable
PokéPowersOOO | Confusion (PSY): Ranged Attack (9/0S A20’r + Will Save or Confused/30 ft) |
OOO | Disable (NOR): Enemy must make a Will Save or lose a Random PokéPower for the duration of battle |
OOO | Rest (PSY): Cures all Conditions, Heals all damage; User falls Asleep for next 2 Rounds |
OOO | Surf (WAT): +2 Ranged Attack in 30’ cone (11/3S/30 ft cone) [Or] Carry people over water |
Tokapi(See Misty's Notes)
JigglypuffSmall Normal Pokémon
AbilitiesStr 1; Agi 3; Con 3; Int 2; Wis 2; Pre 5; Vitality (-1) 21; Wounds (-2) 8
SavesReact 8; Endure 8; Will 7; Luck 1
MovementInit 10; Move 20 ft (Run 40)
AttacksSlap 9/1S (no X-Dmg); PokéPowers
Combat SkillsDodge 10; Grapple 4; Ranged 9; Throw 9; Unarmed 9
All Other SkillsBalance 8; Climb (5’) 4; Escape 9; Hide 13; Intimidate 11; Jump (10’l/2’h) 4; Listen 9; Move Silently 9; Search 8; Sense Motive 9; Spot 9; Swim (5’) 4
EdgesAlert; Jumper; Lucky; PokéPowers; Toughness
FlawsCry Baby; Mostly Harmless; Small
PokéPowersOOO | Bubblebeam (WAT): +2 Ranged Attack (11/3S + React Save or lose 10 ft of Movement/30 ft); Penalty Stacks |
OOO | Double Slap (NOR): +4 Unarmed Attack (13+2X/1S) Does + 5 Dmg on Extra Success |
OOO | Flash (NOR): All in 60’ cone must make a React Save of be Blinded a number of Rounds equal to the X-Roll of their failed Save |
O | Sing (NOR): All within 60’r must make a -4 Will Save of fall Asleep |