Ok since other games are on hold, and since I have SOOOO much time free now that my work is as busy as always and I have a newborn... and still playing destiny and Dragon-age (Knight-Enchanter path for the mage has made me all but invincible)...
I have been making progress on this! Working on stating up the char choices and dusting off my maps to see just how close I was. The interior map is nearing completion, then its just an external map needing completed and that, amazingly, should be everything.
A note on the char sheets:
You will be picking from pre-made statted sheets according to the archetype of cadet you decide upon. Most of the stats will be very similar as all cadets have received the same basic training and are expected to achieve the same basic proficiency levels, your specializations will be represented by small differences in the base stats along with the 3 base Edges that you will have (Eg. Marksman will have ranged edges, mechanic will have mechanic related edges). From there all you will have to pick are if you want extra edges at the cost of flaws. These will be restricted to fit into the setting so no 'irrational fear of hamsters' on a planet with no hamsters and no flaws that wouldn't be relevant on a short one off campaign.
Your choice of cadet will also have certain 'off-screen' benefits that are explained or hinted at in the char description pages.
Edit: Progress, Maps are now complete and up for viewing and questions, yes they are not as good as they could be but I am naturally amazing with the ideas and terrible at the art so until I practice a lot and get a good program, this is as good as they will get. I will describe area you enter in better detail as/if you enter them.
I have made the Base template for one of the marine cadets and BZ has agreed to check to see how badly done it is, then I just need to make the adapted versions for the other specializations ans we can get started picking chars. As the stats are pre-made, all that will be needed is some back-story and the choice of extra edges/flaws and we can start right after (Presuming enough people are even still interested.)